LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu - GrSWMaskHelper.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 78 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 8 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2012 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "GrSWMaskHelper.h"
       9             : 
      10             : #include "GrCaps.h"
      11             : #include "GrContext.h"
      12             : #include "GrContextPriv.h"
      13             : #include "GrPipelineBuilder.h"
      14             : #include "GrRenderTargetContext.h"
      15             : #include "GrShape.h"
      16             : #include "GrSurfaceContext.h"
      17             : #include "GrTextureProxy.h"
      18             : #include "ops/GrDrawOp.h"
      19             : 
      20             : #include "SkDistanceFieldGen.h"
      21             : 
      22             : #include "ops/GrRectOpFactory.h"
      23             : 
      24             : /*
      25             :  * Convert a boolean operation into a transfer mode code
      26             :  */
      27           0 : static SkBlendMode op_to_mode(SkRegion::Op op) {
      28             : 
      29             :     static const SkBlendMode modeMap[] = {
      30             :         SkBlendMode::kDstOut,   // kDifference_Op
      31             :         SkBlendMode::kModulate, // kIntersect_Op
      32             :         SkBlendMode::kSrcOver,  // kUnion_Op
      33             :         SkBlendMode::kXor,      // kXOR_Op
      34             :         SkBlendMode::kClear,    // kReverseDifference_Op
      35             :         SkBlendMode::kSrc,      // kReplace_Op
      36             :     };
      37             : 
      38           0 :     return modeMap[op];
      39             : }
      40             : 
      41             : /**
      42             :  * Draw a single rect element of the clip stack into the accumulation bitmap
      43             :  */
      44           0 : void GrSWMaskHelper::drawRect(const SkRect& rect, SkRegion::Op op, GrAA aa, uint8_t alpha) {
      45           0 :     SkPaint paint;
      46             : 
      47           0 :     paint.setBlendMode(op_to_mode(op));
      48           0 :     paint.setAntiAlias(GrAA::kYes == aa);
      49           0 :     paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
      50             : 
      51           0 :     fDraw.drawRect(rect, paint);
      52           0 : }
      53             : 
      54             : /**
      55             :  * Draw a single path element of the clip stack into the accumulation bitmap
      56             :  */
      57           0 : void GrSWMaskHelper::drawShape(const GrShape& shape, SkRegion::Op op, GrAA aa, uint8_t alpha) {
      58           0 :     SkPaint paint;
      59           0 :     paint.setPathEffect(shape.style().refPathEffect());
      60           0 :     shape.style().strokeRec().applyToPaint(&paint);
      61           0 :     paint.setAntiAlias(GrAA::kYes == aa);
      62             : 
      63           0 :     SkPath path;
      64           0 :     shape.asPath(&path);
      65           0 :     if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
      66           0 :         SkASSERT(0xFF == paint.getAlpha());
      67           0 :         fDraw.drawPathCoverage(path, paint);
      68             :     } else {
      69           0 :         paint.setBlendMode(op_to_mode(op));
      70           0 :         paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
      71           0 :         fDraw.drawPath(path, paint);
      72             :     }
      73           0 : }
      74             : 
      75           0 : bool GrSWMaskHelper::init(const SkIRect& resultBounds, const SkMatrix* matrix) {
      76           0 :     if (matrix) {
      77           0 :         fMatrix = *matrix;
      78             :     } else {
      79           0 :         fMatrix.setIdentity();
      80             :     }
      81             : 
      82             :     // Now translate so the bound's UL corner is at the origin
      83           0 :     fMatrix.postTranslate(-SkIntToScalar(resultBounds.fLeft), -SkIntToScalar(resultBounds.fTop));
      84           0 :     SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height());
      85             : 
      86           0 :     const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(bounds.width(), bounds.height());
      87           0 :     if (!fPixels.tryAlloc(bmImageInfo)) {
      88           0 :         return false;
      89             :     }
      90           0 :     fPixels.erase(0);
      91             : 
      92           0 :     sk_bzero(&fDraw, sizeof(fDraw));
      93           0 :     fDraw.fDst      = fPixels;
      94           0 :     fRasterClip.setRect(bounds);
      95           0 :     fDraw.fRC       = &fRasterClip;
      96           0 :     fDraw.fMatrix   = &fMatrix;
      97           0 :     return true;
      98             : }
      99             : 
     100           0 : sk_sp<GrTextureProxy> GrSWMaskHelper::toTextureProxy(GrContext* context, SkBackingFit fit) {
     101           0 :     GrSurfaceDesc desc;
     102           0 :     desc.fOrigin = kTopLeft_GrSurfaceOrigin;
     103           0 :     desc.fWidth = fPixels.width();
     104           0 :     desc.fHeight = fPixels.height();
     105           0 :     desc.fConfig = kAlpha_8_GrPixelConfig;
     106             : 
     107           0 :     sk_sp<GrSurfaceContext> sContext = context->contextPriv().makeDeferredSurfaceContext(
     108             :                                                                                 desc,
     109             :                                                                                 fit,
     110           0 :                                                                                 SkBudgeted::kYes);
     111           0 :     if (!sContext || !sContext->asTextureProxy()) {
     112           0 :         return nullptr;
     113             :     }
     114             : 
     115           0 :     SkImageInfo ii = SkImageInfo::MakeA8(desc.fWidth, desc.fHeight);
     116           0 :     if (!sContext->writePixels(ii, fPixels.addr(), fPixels.rowBytes(), 0, 0)) {
     117           0 :         return nullptr;
     118             :     }
     119             : 
     120           0 :     return sContext->asTextureProxyRef();
     121             : }
     122             : 
     123             : /**
     124             :  * Convert mask generation results to a signed distance field
     125             :  */
     126           0 : void GrSWMaskHelper::toSDF(unsigned char* sdf) {
     127           0 :     SkGenerateDistanceFieldFromA8Image(sdf, (const unsigned char*)fPixels.addr(),
     128           0 :                                        fPixels.width(), fPixels.height(), fPixels.rowBytes());
     129           0 : }
     130             : 
     131             : ////////////////////////////////////////////////////////////////////////////////
     132             : /**
     133             :  * Software rasterizes shape to A8 mask and uploads the result to a scratch texture. Returns the
     134             :  * resulting texture on success; nullptr on failure.
     135             :  */
     136           0 : sk_sp<GrTextureProxy> GrSWMaskHelper::DrawShapeMaskToTexture(GrContext* context,
     137             :                                                              const GrShape& shape,
     138             :                                                              const SkIRect& resultBounds,
     139             :                                                              GrAA aa,
     140             :                                                              SkBackingFit fit,
     141             :                                                              const SkMatrix* matrix) {
     142           0 :     GrSWMaskHelper helper;
     143             : 
     144           0 :     if (!helper.init(resultBounds, matrix)) {
     145           0 :         return nullptr;
     146             :     }
     147             : 
     148           0 :     helper.drawShape(shape, SkRegion::kReplace_Op, aa, 0xFF);
     149             : 
     150           0 :     return helper.toTextureProxy(context, fit);
     151             : }
     152             : 
     153           0 : void GrSWMaskHelper::DrawToTargetWithShapeMask(sk_sp<GrTextureProxy> proxy,
     154             :                                                GrRenderTargetContext* renderTargetContext,
     155             :                                                GrPaint&& paint,
     156             :                                                const GrUserStencilSettings& userStencilSettings,
     157             :                                                const GrClip& clip,
     158             :                                                const SkMatrix& viewMatrix,
     159             :                                                const SkIPoint& textureOriginInDeviceSpace,
     160             :                                                const SkIRect& deviceSpaceRectToDraw) {
     161             :     SkMatrix invert;
     162           0 :     if (!viewMatrix.invert(&invert)) {
     163           0 :         return;
     164             :     }
     165             : 
     166           0 :     GrResourceProvider* resourceProvider = renderTargetContext->resourceProvider();
     167             : 
     168           0 :     SkRect dstRect = SkRect::Make(deviceSpaceRectToDraw);
     169             : 
     170             :     // We use device coords to compute the texture coordinates. We take the device coords and apply
     171             :     // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
     172             :     // matrix to normalized coords.
     173           0 :     SkMatrix maskMatrix = SkMatrix::MakeTrans(SkIntToScalar(-textureOriginInDeviceSpace.fX),
     174           0 :                                               SkIntToScalar(-textureOriginInDeviceSpace.fY));
     175           0 :     maskMatrix.preConcat(viewMatrix);
     176             :     std::unique_ptr<GrLegacyMeshDrawOp> op = GrRectOpFactory::MakeNonAAFill(
     177           0 :             paint.getColor(), SkMatrix::I(), dstRect, nullptr, &invert);
     178           0 :     paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(
     179           0 :             resourceProvider, std::move(proxy), nullptr, maskMatrix,
     180           0 :             GrSamplerParams::kNone_FilterMode));
     181           0 :     GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone);
     182           0 :     pipelineBuilder.setUserStencil(&userStencilSettings);
     183           0 :     renderTargetContext->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op));
     184             : }

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