Line data Source code
1 : /*
2 : * Copyright 2015 Google Inc.
3 : *
4 : * Use of this source code is governed by a BSD-style license that can be
5 : * found in the LICENSE file.
6 : */
7 :
8 : #ifndef GrTessellator_DEFINED
9 : #define GrTessellator_DEFINED
10 :
11 : #include "GrColor.h"
12 : #include "SkPoint.h"
13 :
14 : class SkPath;
15 : struct SkRect;
16 :
17 : /**
18 : * Provides utility functions for converting paths to a collection of triangles.
19 : */
20 :
21 : #define TESSELLATOR_WIREFRAME 0
22 :
23 : namespace GrTessellator {
24 :
25 : class VertexAllocator {
26 : public:
27 0 : VertexAllocator(size_t stride) : fStride(stride) {}
28 0 : virtual ~VertexAllocator() {}
29 : virtual void* lock(int vertexCount) = 0;
30 : virtual void unlock(int actualCount) = 0;
31 0 : size_t stride() const { return fStride; }
32 : private:
33 : size_t fStride;
34 : };
35 :
36 : struct WindingVertex {
37 : SkPoint fPos;
38 : int fWinding;
39 : };
40 :
41 : // Triangulates a path to an array of vertices. Each triangle is represented as a set of three
42 : // WindingVertex entries, each of which contains the position and winding count (which is the same
43 : // for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant
44 : // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak!
45 : int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
46 : WindingVertex** verts);
47 :
48 : int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
49 : VertexAllocator*, bool antialias, const GrColor& color,
50 : bool canTweakAlphaForCoverage, bool *isLinear);
51 : }
52 :
53 : #endif
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