LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu - SkGpuDevice.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 880 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 61 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2011 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "SkGpuDevice.h"
       9             : 
      10             : #include "GrBitmapTextureMaker.h"
      11             : #include "GrBlurUtils.h"
      12             : #include "GrContext.h"
      13             : #include "GrGpu.h"
      14             : #include "GrImageTextureMaker.h"
      15             : #include "GrRenderTargetContextPriv.h"
      16             : #include "GrStyle.h"
      17             : #include "GrSurfaceProxyPriv.h"
      18             : #include "GrTextureAdjuster.h"
      19             : #include "GrTextureProxy.h"
      20             : #include "GrTracing.h"
      21             : #include "SkCanvasPriv.h"
      22             : #include "SkDraw.h"
      23             : #include "SkGlyphCache.h"
      24             : #include "SkGr.h"
      25             : #include "SkImageCacherator.h"
      26             : #include "SkImageFilter.h"
      27             : #include "SkImageFilterCache.h"
      28             : #include "SkImageInfoPriv.h"
      29             : #include "SkImage_Base.h"
      30             : #include "SkLatticeIter.h"
      31             : #include "SkMaskFilter.h"
      32             : #include "SkPathEffect.h"
      33             : #include "SkPicture.h"
      34             : #include "SkPictureData.h"
      35             : #include "SkRRect.h"
      36             : #include "SkRasterClip.h"
      37             : #include "SkReadPixelsRec.h"
      38             : #include "SkRecord.h"
      39             : #include "SkSpecialImage.h"
      40             : #include "SkStroke.h"
      41             : #include "SkSurface.h"
      42             : #include "SkSurface_Gpu.h"
      43             : #include "SkTLazy.h"
      44             : #include "SkUtils.h"
      45             : #include "SkVertState.h"
      46             : #include "SkVertices.h"
      47             : #include "SkWritePixelsRec.h"
      48             : #include "effects/GrBicubicEffect.h"
      49             : #include "effects/GrSimpleTextureEffect.h"
      50             : #include "effects/GrTextureDomain.h"
      51             : #include "text/GrTextUtils.h"
      52             : 
      53             : #if SK_SUPPORT_GPU
      54             : 
      55             : #define ASSERT_SINGLE_OWNER \
      56             :     SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fContext->debugSingleOwner());)
      57             : 
      58             : #if 0
      59             :     extern bool (*gShouldDrawProc)();
      60             :     #define CHECK_SHOULD_DRAW()                                 \
      61             :         do {                                                    \
      62             :             if (gShouldDrawProc && !gShouldDrawProc()) return;  \
      63             :         } while (0)
      64             : #else
      65             : #define CHECK_SHOULD_DRAW()
      66             : #endif
      67             : 
      68             : ///////////////////////////////////////////////////////////////////////////////
      69             : 
      70             : /** Checks that the alpha type is legal and gets constructor flags. Returns false if device creation
      71             :     should fail. */
      72           0 : bool SkGpuDevice::CheckAlphaTypeAndGetFlags(
      73             :                         const SkImageInfo* info, SkGpuDevice::InitContents init, unsigned* flags) {
      74           0 :     *flags = 0;
      75           0 :     if (info) {
      76           0 :         switch (info->alphaType()) {
      77             :             case kPremul_SkAlphaType:
      78           0 :                 break;
      79             :             case kOpaque_SkAlphaType:
      80           0 :                 *flags |= SkGpuDevice::kIsOpaque_Flag;
      81           0 :                 break;
      82             :             default: // If it is unpremul or unknown don't try to render
      83           0 :                 return false;
      84             :         }
      85             :     }
      86           0 :     if (kClear_InitContents == init) {
      87           0 :         *flags |= kNeedClear_Flag;
      88             :     }
      89           0 :     return true;
      90             : }
      91             : 
      92           0 : sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context,
      93             :                                      sk_sp<GrRenderTargetContext> renderTargetContext,
      94             :                                      int width, int height,
      95             :                                      InitContents init) {
      96           0 :     if (!renderTargetContext || renderTargetContext->wasAbandoned()) {
      97           0 :         return nullptr;
      98             :     }
      99             :     unsigned flags;
     100           0 :     if (!CheckAlphaTypeAndGetFlags(nullptr, init, &flags)) {
     101           0 :         return nullptr;
     102             :     }
     103           0 :     return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext),
     104           0 :                                               width, height, flags));
     105             : }
     106             : 
     107           0 : sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context, SkBudgeted budgeted,
     108             :                                      const SkImageInfo& info, int sampleCount,
     109             :                                      GrSurfaceOrigin origin,
     110             :                                      const SkSurfaceProps* props, InitContents init) {
     111             :     unsigned flags;
     112           0 :     if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
     113           0 :         return nullptr;
     114             :     }
     115             : 
     116             :     sk_sp<GrRenderTargetContext> renderTargetContext(MakeRenderTargetContext(context, budgeted,
     117             :                                                                              info, sampleCount,
     118           0 :                                                                              origin, props));
     119           0 :     if (!renderTargetContext) {
     120           0 :         return nullptr;
     121             :     }
     122             : 
     123           0 :     return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext),
     124           0 :                                               info.width(), info.height(), flags));
     125             : }
     126             : 
     127           0 : static SkImageInfo make_info(GrRenderTargetContext* context, int w, int h, bool opaque) {
     128             :     SkColorType colorType;
     129           0 :     if (!GrPixelConfigToColorType(context->config(), &colorType)) {
     130           0 :         colorType = kUnknown_SkColorType;
     131             :     }
     132             :     return SkImageInfo::Make(w, h, colorType,
     133             :                              opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType,
     134           0 :                              context->refColorSpace());
     135             : }
     136             : 
     137           0 : SkGpuDevice::SkGpuDevice(GrContext* context, sk_sp<GrRenderTargetContext> renderTargetContext,
     138           0 :                          int width, int height, unsigned flags)
     139           0 :     : INHERITED(make_info(renderTargetContext.get(), width, height,
     140           0 :                           SkToBool(flags & kIsOpaque_Flag)), renderTargetContext->surfaceProps())
     141             :     , fContext(SkRef(context))
     142           0 :     , fRenderTargetContext(std::move(renderTargetContext))
     143             : {
     144           0 :     fSize.set(width, height);
     145           0 :     fOpaque = SkToBool(flags & kIsOpaque_Flag);
     146             : 
     147           0 :     if (flags & kNeedClear_Flag) {
     148           0 :         this->clearAll();
     149             :     }
     150           0 : }
     151             : 
     152           0 : sk_sp<GrRenderTargetContext> SkGpuDevice::MakeRenderTargetContext(
     153             :                                                                GrContext* context,
     154             :                                                                SkBudgeted budgeted,
     155             :                                                                const SkImageInfo& origInfo,
     156             :                                                                int sampleCount,
     157             :                                                                GrSurfaceOrigin origin,
     158             :                                                                const SkSurfaceProps* surfaceProps) {
     159           0 :     if (kUnknown_SkColorType == origInfo.colorType() ||
     160           0 :         origInfo.width() < 0 || origInfo.height() < 0) {
     161           0 :         return nullptr;
     162             :     }
     163             : 
     164           0 :     if (!context) {
     165           0 :         return nullptr;
     166             :     }
     167             : 
     168           0 :     GrPixelConfig config = SkImageInfo2GrPixelConfig(origInfo, *context->caps());
     169             :     // This method is used to create SkGpuDevice's for SkSurface_Gpus. In this case
     170             :     // they need to be exact.
     171             :     return context->makeRenderTargetContext(SkBackingFit::kExact,
     172             :                                     origInfo.width(), origInfo.height(),
     173           0 :                                     config, origInfo.refColorSpace(), sampleCount,
     174           0 :                                     origin, surfaceProps, budgeted);
     175             : }
     176             : 
     177           0 : sk_sp<SkSpecialImage> SkGpuDevice::filterTexture(SkSpecialImage* srcImg,
     178             :                                                  int left, int top,
     179             :                                                  SkIPoint* offset,
     180             :                                                  const SkImageFilter* filter) {
     181           0 :     SkASSERT(srcImg->isTextureBacked());
     182           0 :     SkASSERT(filter);
     183             : 
     184           0 :     SkMatrix matrix = this->ctm();
     185           0 :     matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
     186           0 :     const SkIRect clipBounds = this->devClipBounds().makeOffset(-left, -top);
     187           0 :     sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
     188           0 :     SkImageFilter::OutputProperties outputProperties(fRenderTargetContext->getColorSpace());
     189           0 :     SkImageFilter::Context ctx(matrix, clipBounds, cache.get(), outputProperties);
     190             : 
     191           0 :     return filter->filterImage(srcImg, ctx, offset);
     192             : }
     193             : 
     194             : ///////////////////////////////////////////////////////////////////////////////
     195             : 
     196           0 : bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
     197             :                                int x, int y) {
     198           0 :     ASSERT_SINGLE_OWNER
     199             : 
     200           0 :     if (!SkImageInfoValidConversion(dstInfo, this->imageInfo())) {
     201           0 :         return false;
     202             :     }
     203             : 
     204           0 :     SkReadPixelsRec rec(dstInfo, dstPixels, dstRowBytes, x, y);
     205           0 :     if (!rec.trim(this->width(), this->height())) {
     206           0 :         return false;
     207             :     }
     208             : 
     209           0 :     return fRenderTargetContext->readPixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY);
     210             : }
     211             : 
     212           0 : bool SkGpuDevice::onWritePixels(const SkImageInfo& srcInfo, const void* srcPixels,
     213             :                                 size_t srcRowBytes, int x, int y) {
     214           0 :     ASSERT_SINGLE_OWNER
     215             : 
     216           0 :     if (!SkImageInfoValidConversion(this->imageInfo(), srcInfo)) {
     217           0 :         return false;
     218             :     }
     219             : 
     220           0 :     SkWritePixelsRec rec(srcInfo, srcPixels, srcRowBytes, x, y);
     221           0 :     if (!rec.trim(this->width(), this->height())) {
     222           0 :         return false;
     223             :     }
     224             : 
     225           0 :     return fRenderTargetContext->writePixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY);
     226             : }
     227             : 
     228           0 : bool SkGpuDevice::onAccessPixels(SkPixmap* pmap) {
     229           0 :     ASSERT_SINGLE_OWNER
     230           0 :     return false;
     231             : }
     232             : 
     233           0 : GrRenderTargetContext* SkGpuDevice::accessRenderTargetContext() {
     234           0 :     ASSERT_SINGLE_OWNER
     235           0 :     return fRenderTargetContext.get();
     236             : }
     237             : 
     238           0 : void SkGpuDevice::clearAll() {
     239           0 :     ASSERT_SINGLE_OWNER
     240           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "clearAll", fContext.get());
     241             : 
     242           0 :     SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
     243           0 :     fRenderTargetContext->clear(&rect, 0x0, true);
     244           0 : }
     245             : 
     246           0 : void SkGpuDevice::replaceRenderTargetContext(bool shouldRetainContent) {
     247           0 :     ASSERT_SINGLE_OWNER
     248             : 
     249           0 :     SkBudgeted budgeted = fRenderTargetContext->priv().isBudgeted();
     250             : 
     251             :     // This entry point is used by SkSurface_Gpu::onCopyOnWrite so it must create a
     252             :     // kExact-backed render target context.
     253             :     sk_sp<GrRenderTargetContext> newRTC(MakeRenderTargetContext(
     254           0 :                                                             this->context(),
     255             :                                                             budgeted,
     256             :                                                             this->imageInfo(),
     257             :                                                             fRenderTargetContext->numColorSamples(),
     258             :                                                             fRenderTargetContext->origin(),
     259           0 :                                                             &this->surfaceProps()));
     260           0 :     if (!newRTC) {
     261           0 :         return;
     262             :     }
     263           0 :     SkASSERT(newRTC->asSurfaceProxy()->priv().isExact());
     264             : 
     265           0 :     if (shouldRetainContent) {
     266           0 :         if (fRenderTargetContext->wasAbandoned()) {
     267           0 :             return;
     268             :         }
     269           0 :         newRTC->copy(fRenderTargetContext->asSurfaceProxy());
     270             :     }
     271             : 
     272           0 :     fRenderTargetContext = newRTC;
     273             : }
     274             : 
     275             : ///////////////////////////////////////////////////////////////////////////////
     276             : 
     277           0 : void SkGpuDevice::drawPaint(const SkPaint& paint) {
     278           0 :     ASSERT_SINGLE_OWNER
     279             :     CHECK_SHOULD_DRAW();
     280           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPaint", fContext.get());
     281             : 
     282           0 :     GrPaint grPaint;
     283           0 :     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
     284             :                           &grPaint)) {
     285           0 :         return;
     286             :     }
     287             : 
     288           0 :     fRenderTargetContext->drawPaint(this->clip(), std::move(grPaint), this->ctm());
     289             : }
     290             : 
     291             : // must be in SkCanvas::PointMode order
     292             : static const GrPrimitiveType gPointMode2PrimitiveType[] = {
     293             :     kPoints_GrPrimitiveType,
     294             :     kLines_GrPrimitiveType,
     295             :     kLineStrip_GrPrimitiveType
     296             : };
     297             : 
     298           0 : static inline bool is_int(float x) { return x == (float) sk_float_round2int(x); }
     299             : 
     300             : // suppress antialiasing on axis-aligned integer-coordinate lines
     301           0 : static bool needs_antialiasing(SkCanvas::PointMode mode, size_t count, const SkPoint pts[],
     302             :                                const SkMatrix& matrix) {
     303           0 :     if (mode == SkCanvas::PointMode::kPoints_PointMode) {
     304           0 :         return false;
     305             :     }
     306           0 :     if (count == 2) {
     307             :         // We do not antialias horizontal or vertical lines along pixel centers, even when the ends
     308             :         // of the line do not fully cover the first and last pixel of the line, which is slightly
     309             :         // wrong.
     310           0 :         if (!matrix.isScaleTranslate()) {
     311           0 :             return true;
     312             :         }
     313           0 :         if (pts[0].fX == pts[1].fX) {
     314           0 :             SkScalar x = matrix.getScaleX() * pts[0].fX + matrix.getTranslateX();
     315           0 :             return !is_int(x + 0.5f);
     316             :         }
     317           0 :         if (pts[0].fY == pts[1].fY) {
     318           0 :             SkScalar y = matrix.getScaleY() * pts[0].fY + matrix.getTranslateY();
     319           0 :             return !is_int(y + 0.5f);
     320             :         }
     321             :     }
     322           0 :     return true;
     323             : }
     324             : 
     325           0 : void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
     326             :                              size_t count, const SkPoint pts[], const SkPaint& paint) {
     327           0 :     ASSERT_SINGLE_OWNER
     328           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPoints", fContext.get());
     329             :     CHECK_SHOULD_DRAW();
     330             : 
     331           0 :     SkScalar width = paint.getStrokeWidth();
     332           0 :     if (width < 0) {
     333           0 :         return;
     334             :     }
     335             : 
     336           0 :     if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
     337           0 :         GrStyle style(paint, SkPaint::kStroke_Style);
     338           0 :         GrPaint grPaint;
     339           0 :         if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
     340             :                               &grPaint)) {
     341           0 :             return;
     342             :         }
     343           0 :         SkPath path;
     344           0 :         path.setIsVolatile(true);
     345           0 :         path.moveTo(pts[0]);
     346           0 :         path.lineTo(pts[1]);
     347           0 :         fRenderTargetContext->drawPath(this->clip(), std::move(grPaint),
     348           0 :                                        GrBoolToAA(paint.isAntiAlias()), this->ctm(), path, style);
     349           0 :         return;
     350             :     }
     351             : 
     352             :     SkScalar scales[2];
     353           0 :     bool isHairline = (0 == width) || (1 == width && this->ctm().getMinMaxScales(scales) &&
     354           0 :                                        SkScalarNearlyEqual(scales[0], 1.f) &&
     355           0 :                                        SkScalarNearlyEqual(scales[1], 1.f));
     356             :     // we only handle non-antialiased hairlines and paints without path effects or mask filters,
     357             :     // else we let the SkDraw call our drawPath()
     358           0 :     if (!isHairline || paint.getPathEffect() || paint.getMaskFilter() ||
     359           0 :         (paint.isAntiAlias() && needs_antialiasing(mode, count, pts, this->ctm())))
     360             :     {
     361           0 :         SkRasterClip rc(this->devClipBounds());
     362           0 :         SkDraw draw;
     363           0 :         draw.fDst = SkPixmap(SkImageInfo::MakeUnknown(this->width(), this->height()), nullptr, 0);
     364           0 :         draw.fMatrix = &this->ctm();
     365           0 :         draw.fRC = &rc;
     366           0 :         draw.drawPoints(mode, count, pts, paint, this);
     367           0 :         return;
     368             :     }
     369             : 
     370           0 :     GrPrimitiveType primitiveType = gPointMode2PrimitiveType[mode];
     371             : 
     372           0 :     const SkMatrix* viewMatrix = &this->ctm();
     373             : #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
     374             :     // This offsetting in device space matches the expectations of the Android framework for non-AA
     375             :     // points and lines.
     376             :     SkMatrix tempMatrix;
     377             :     if (GrIsPrimTypeLines(primitiveType) || kPoints_GrPrimitiveType == primitiveType) {
     378             :         tempMatrix = *viewMatrix;
     379             :         static const SkScalar kOffset = 0.063f; // Just greater than 1/16.
     380             :         tempMatrix.postTranslate(kOffset, kOffset);
     381             :         viewMatrix = &tempMatrix;
     382             :     }
     383             : #endif
     384             : 
     385           0 :     GrPaint grPaint;
     386           0 :     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, *viewMatrix,
     387             :                           &grPaint)) {
     388           0 :         return;
     389             :     }
     390             : 
     391           0 :     fRenderTargetContext->drawVertices(this->clip(),
     392           0 :                                        std::move(grPaint),
     393             :                                        *viewMatrix,
     394             :                                        primitiveType,
     395             :                                        SkToS32(count),
     396             :                                        (SkPoint*)pts,
     397             :                                        nullptr,
     398             :                                        nullptr,
     399             :                                        nullptr,
     400           0 :                                        0);
     401             : }
     402             : 
     403             : ///////////////////////////////////////////////////////////////////////////////
     404             : 
     405           0 : void SkGpuDevice::drawRect(const SkRect& rect, const SkPaint& paint) {
     406           0 :     ASSERT_SINGLE_OWNER
     407           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRect", fContext.get());
     408             :     CHECK_SHOULD_DRAW();
     409             : 
     410             : 
     411             :     // A couple reasons we might need to call drawPath.
     412           0 :     if (paint.getMaskFilter() || paint.getPathEffect()) {
     413           0 :         SkPath path;
     414           0 :         path.setIsVolatile(true);
     415           0 :         path.addRect(rect);
     416           0 :         GrBlurUtils::drawPathWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
     417           0 :                                             this->clip(), path, paint, this->ctm(), nullptr,
     418           0 :                                             this->devClipBounds(), true);
     419           0 :         return;
     420             :     }
     421             : 
     422           0 :     GrPaint grPaint;
     423           0 :     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
     424             :                           &grPaint)) {
     425           0 :         return;
     426             :     }
     427             : 
     428           0 :     GrStyle style(paint);
     429           0 :     fRenderTargetContext->drawRect(this->clip(), std::move(grPaint),
     430           0 :                                    GrBoolToAA(paint.isAntiAlias()), this->ctm(), rect, &style);
     431             : }
     432             : 
     433             : ///////////////////////////////////////////////////////////////////////////////
     434             : 
     435           0 : void SkGpuDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
     436           0 :     ASSERT_SINGLE_OWNER
     437           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRRect", fContext.get());
     438             :     CHECK_SHOULD_DRAW();
     439             : 
     440           0 :     GrPaint grPaint;
     441           0 :     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
     442             :                           &grPaint)) {
     443           0 :         return;
     444             :     }
     445             : 
     446           0 :     SkMaskFilter* mf = paint.getMaskFilter();
     447           0 :     if (mf && mf->asFragmentProcessor(nullptr, nullptr, this->ctm())) {
     448           0 :         mf = nullptr; // already handled in SkPaintToGrPaint
     449             :     }
     450             : 
     451           0 :     GrStyle style(paint);
     452           0 :     if (mf) {
     453             :         // try to hit the fast path for drawing filtered round rects
     454             : 
     455           0 :         SkRRect devRRect;
     456           0 :         if (rrect.transform(this->ctm(), &devRRect)) {
     457           0 :             if (devRRect.allCornersCircular()) {
     458             :                 SkRect maskRect;
     459           0 :                 if (mf->canFilterMaskGPU(devRRect, this->devClipBounds(),
     460           0 :                                          this->ctm(), &maskRect)) {
     461             :                     SkIRect finalIRect;
     462           0 :                     maskRect.roundOut(&finalIRect);
     463             : 
     464             :                     // we used to test finalIRect for quickReject, but that seems unlikely
     465             :                     // given that the original shape was not rejected...
     466             : 
     467           0 :                     if (mf->directFilterRRectMaskGPU(this->context(), fRenderTargetContext.get(),
     468           0 :                                                      std::move(grPaint), this->clip(), this->ctm(),
     469           0 :                                                      style.strokeRec(), rrect, devRRect)) {
     470           0 :                         return;
     471             :                     }
     472             :                 }
     473             : 
     474             :             }
     475             :         }
     476             :     }
     477             : 
     478           0 :     if (mf || style.pathEffect()) {
     479             :         // The only mask filter the native rrect drawing code could've handle was taken
     480             :         // care of above.
     481             :         // A path effect will presumably transform this rrect into something else.
     482           0 :         SkPath path;
     483           0 :         path.setIsVolatile(true);
     484           0 :         path.addRRect(rrect);
     485           0 :         GrBlurUtils::drawPathWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
     486           0 :                                             this->clip(), path, paint, this->ctm(), nullptr,
     487           0 :                                             this->devClipBounds(), true);
     488           0 :         return;
     489             :     }
     490             : 
     491           0 :     SkASSERT(!style.pathEffect());
     492             : 
     493           0 :     fRenderTargetContext->drawRRect(this->clip(), std::move(grPaint),
     494           0 :                                     GrBoolToAA(paint.isAntiAlias()), this->ctm(), rrect, style);
     495             : }
     496             : 
     497             : 
     498           0 : void SkGpuDevice::drawDRRect(const SkRRect& outer,
     499             :                              const SkRRect& inner, const SkPaint& paint) {
     500           0 :     ASSERT_SINGLE_OWNER
     501           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDRRect", fContext.get());
     502             :     CHECK_SHOULD_DRAW();
     503             : 
     504           0 :     if (outer.isEmpty()) {
     505           0 :        return;
     506             :     }
     507             : 
     508           0 :     if (inner.isEmpty()) {
     509           0 :         return this->drawRRect(outer, paint);
     510             :     }
     511             : 
     512           0 :     SkStrokeRec stroke(paint);
     513             : 
     514           0 :     if (stroke.isFillStyle() && !paint.getMaskFilter() && !paint.getPathEffect()) {
     515           0 :         GrPaint grPaint;
     516           0 :         if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
     517             :                               &grPaint)) {
     518           0 :             return;
     519             :         }
     520             : 
     521           0 :         fRenderTargetContext->drawDRRect(this->clip(), std::move(grPaint),
     522           0 :                                          GrBoolToAA(paint.isAntiAlias()), this->ctm(), outer,
     523           0 :                                          inner);
     524           0 :         return;
     525             :     }
     526             : 
     527           0 :     SkPath path;
     528           0 :     path.setIsVolatile(true);
     529           0 :     path.addRRect(outer);
     530           0 :     path.addRRect(inner);
     531           0 :     path.setFillType(SkPath::kEvenOdd_FillType);
     532             : 
     533           0 :     GrBlurUtils::drawPathWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
     534           0 :                                         path, paint, this->ctm(), nullptr, this->devClipBounds(),
     535           0 :                                         true);
     536             : }
     537             : 
     538             : 
     539             : /////////////////////////////////////////////////////////////////////////////
     540             : 
     541           0 : void SkGpuDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
     542           0 :     if (paint.getMaskFilter()) {
     543           0 :         SkPath path;
     544           0 :         region.getBoundaryPath(&path);
     545           0 :         return this->drawPath(path, paint, nullptr, false);
     546             :     }
     547             : 
     548           0 :     GrPaint grPaint;
     549           0 :     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
     550             :                           &grPaint)) {
     551           0 :         return;
     552             :     }
     553             : 
     554           0 :     fRenderTargetContext->drawRegion(this->clip(), std::move(grPaint),
     555           0 :                                      GrBoolToAA(paint.isAntiAlias()), this->ctm(), region,
     556           0 :                                      GrStyle(paint));
     557             : }
     558             : 
     559           0 : void SkGpuDevice::drawOval(const SkRect& oval, const SkPaint& paint) {
     560           0 :     ASSERT_SINGLE_OWNER
     561           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawOval", fContext.get());
     562             :     CHECK_SHOULD_DRAW();
     563             : 
     564             :     // Presumably the path effect warps this to something other than an oval
     565           0 :     if (paint.getPathEffect()) {
     566           0 :         SkPath path;
     567           0 :         path.setIsVolatile(true);
     568           0 :         path.addOval(oval);
     569           0 :         this->drawPath(path, paint, nullptr, true);
     570           0 :         return;
     571             :     }
     572             : 
     573           0 :     if (paint.getMaskFilter()) {
     574             :         // The RRect path can handle special case blurring
     575           0 :         SkRRect rr = SkRRect::MakeOval(oval);
     576           0 :         return this->drawRRect(rr, paint);
     577             :     }
     578             : 
     579           0 :     GrPaint grPaint;
     580           0 :     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
     581             :                           &grPaint)) {
     582           0 :         return;
     583             :     }
     584             : 
     585           0 :     fRenderTargetContext->drawOval(this->clip(), std::move(grPaint),
     586           0 :                                    GrBoolToAA(paint.isAntiAlias()), this->ctm(), oval,
     587           0 :                                    GrStyle(paint));
     588             : }
     589             : 
     590           0 : void SkGpuDevice::drawArc(const SkRect& oval, SkScalar startAngle,
     591             :                           SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
     592           0 :     ASSERT_SINGLE_OWNER
     593           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawArc", fContext.get());
     594             :     CHECK_SHOULD_DRAW();
     595             : 
     596           0 :     if (paint.getMaskFilter()) {
     597           0 :         this->INHERITED::drawArc(oval, startAngle, sweepAngle, useCenter, paint);
     598           0 :         return;
     599             :     }
     600           0 :     GrPaint grPaint;
     601           0 :     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
     602             :                           &grPaint)) {
     603           0 :         return;
     604             :     }
     605             : 
     606           0 :     fRenderTargetContext->drawArc(this->clip(), std::move(grPaint), GrBoolToAA(paint.isAntiAlias()),
     607             :                                   this->ctm(), oval, startAngle, sweepAngle, useCenter,
     608           0 :                                   GrStyle(paint));
     609             : }
     610             : 
     611             : #include "SkMaskFilter.h"
     612             : 
     613             : ///////////////////////////////////////////////////////////////////////////////
     614           0 : void SkGpuDevice::drawStrokedLine(const SkPoint points[2],
     615             :                                   const SkPaint& origPaint) {
     616           0 :     ASSERT_SINGLE_OWNER
     617           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawStrokedLine", fContext.get());
     618             :     CHECK_SHOULD_DRAW();
     619             : 
     620             :     // Adding support for round capping would require a
     621             :     // GrRenderTargetContext::fillRRectWithLocalMatrix entry point
     622           0 :     SkASSERT(SkPaint::kRound_Cap != origPaint.getStrokeCap());
     623           0 :     SkASSERT(SkPaint::kStroke_Style == origPaint.getStyle());
     624           0 :     SkASSERT(!origPaint.getPathEffect());
     625           0 :     SkASSERT(!origPaint.getMaskFilter());
     626             : 
     627           0 :     const SkScalar halfWidth = 0.5f * origPaint.getStrokeWidth();
     628           0 :     SkASSERT(halfWidth > 0);
     629             : 
     630           0 :     SkVector v = points[1] - points[0];
     631             : 
     632           0 :     SkScalar length = SkPoint::Normalize(&v);
     633           0 :     if (!length) {
     634           0 :         v.fX = 1.0f;
     635           0 :         v.fY = 0.0f;
     636             :     }
     637             : 
     638           0 :     SkPaint newPaint(origPaint);
     639           0 :     newPaint.setStyle(SkPaint::kFill_Style);
     640             : 
     641           0 :     SkScalar xtraLength = 0.0f;
     642           0 :     if (SkPaint::kButt_Cap != origPaint.getStrokeCap()) {
     643           0 :         xtraLength = halfWidth;
     644             :     }
     645             : 
     646           0 :     SkPoint mid = points[0] + points[1];
     647           0 :     mid.scale(0.5f);
     648             : 
     649           0 :     SkRect rect = SkRect::MakeLTRB(mid.fX-halfWidth, mid.fY - 0.5f*length - xtraLength,
     650           0 :                                    mid.fX+halfWidth, mid.fY + 0.5f*length + xtraLength);
     651             :     SkMatrix m;
     652           0 :     m.setSinCos(v.fX, -v.fY, mid.fX, mid.fY);
     653             : 
     654           0 :     SkMatrix local = m;
     655             : 
     656           0 :     m.postConcat(this->ctm());
     657             : 
     658           0 :     GrPaint grPaint;
     659           0 :     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), newPaint, m, &grPaint)) {
     660           0 :         return;
     661             :     }
     662             : 
     663           0 :     fRenderTargetContext->fillRectWithLocalMatrix(
     664           0 :             this->clip(), std::move(grPaint), GrBoolToAA(newPaint.isAntiAlias()), m, rect, local);
     665             : }
     666             : 
     667           0 : void SkGpuDevice::drawPath(const SkPath& origSrcPath,
     668             :                            const SkPaint& paint, const SkMatrix* prePathMatrix,
     669             :                            bool pathIsMutable) {
     670           0 :     ASSERT_SINGLE_OWNER
     671           0 :     if (!origSrcPath.isInverseFillType() && !paint.getPathEffect() && !prePathMatrix) {
     672             :         SkPoint points[2];
     673           0 :         if (SkPaint::kStroke_Style == paint.getStyle() && paint.getStrokeWidth() > 0 &&
     674           0 :             !paint.getMaskFilter() && SkPaint::kRound_Cap != paint.getStrokeCap() &&
     675           0 :             this->ctm().preservesRightAngles() && origSrcPath.isLine(points)) {
     676             :             // Path-based stroking looks better for thin rects
     677           0 :             SkScalar strokeWidth = this->ctm().getMaxScale() * paint.getStrokeWidth();
     678           0 :             if (strokeWidth >= 1.0f) {
     679             :                 // Round capping support is currently disabled b.c. it would require a RRect
     680             :                 // GrDrawOp that takes a localMatrix.
     681           0 :                 this->drawStrokedLine(points, paint);
     682           0 :                 return;
     683             :             }
     684             :         }
     685             :         bool isClosed;
     686             :         SkRect rect;
     687           0 :         if (origSrcPath.isRect(&rect, &isClosed) && isClosed) {
     688           0 :             this->drawRect(rect, paint);
     689           0 :             return;
     690             :         }
     691           0 :         if (origSrcPath.isOval(&rect)) {
     692           0 :             this->drawOval(rect, paint);
     693           0 :             return;
     694             :         }
     695           0 :         SkRRect rrect;
     696           0 :         if (origSrcPath.isRRect(&rrect)) {
     697           0 :             this->drawRRect(rrect, paint);
     698           0 :             return;
     699             :         }
     700             :     }
     701             : 
     702             :     CHECK_SHOULD_DRAW();
     703           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPath", fContext.get());
     704             : 
     705           0 :     GrBlurUtils::drawPathWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
     706             :                                         origSrcPath, paint, this->ctm(), prePathMatrix,
     707           0 :                                         this->devClipBounds(), pathIsMutable);
     708             : }
     709             : 
     710             : static const int kBmpSmallTileSize = 1 << 10;
     711             : 
     712           0 : static inline int get_tile_count(const SkIRect& srcRect, int tileSize)  {
     713           0 :     int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
     714           0 :     int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
     715           0 :     return tilesX * tilesY;
     716             : }
     717             : 
     718           0 : static int determine_tile_size(const SkIRect& src, int maxTileSize) {
     719           0 :     if (maxTileSize <= kBmpSmallTileSize) {
     720           0 :         return maxTileSize;
     721             :     }
     722             : 
     723           0 :     size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
     724           0 :     size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
     725             : 
     726           0 :     maxTileTotalTileSize *= maxTileSize * maxTileSize;
     727           0 :     smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
     728             : 
     729           0 :     if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
     730           0 :         return kBmpSmallTileSize;
     731             :     } else {
     732           0 :         return maxTileSize;
     733             :     }
     734             : }
     735             : 
     736             : // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
     737             : // pixels from the bitmap are necessary.
     738           0 : static void determine_clipped_src_rect(int width, int height,
     739             :                                        const GrClip& clip,
     740             :                                        const SkMatrix& viewMatrix,
     741             :                                        const SkMatrix& srcToDstRect,
     742             :                                        const SkISize& imageSize,
     743             :                                        const SkRect* srcRectPtr,
     744             :                                        SkIRect* clippedSrcIRect) {
     745           0 :     clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr);
     746           0 :     SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect);
     747           0 :     if (!inv.invert(&inv)) {
     748           0 :         clippedSrcIRect->setEmpty();
     749           0 :         return;
     750             :     }
     751           0 :     SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
     752           0 :     inv.mapRect(&clippedSrcRect);
     753           0 :     if (srcRectPtr) {
     754           0 :         if (!clippedSrcRect.intersect(*srcRectPtr)) {
     755           0 :             clippedSrcIRect->setEmpty();
     756           0 :             return;
     757             :         }
     758             :     }
     759           0 :     clippedSrcRect.roundOut(clippedSrcIRect);
     760           0 :     SkIRect bmpBounds = SkIRect::MakeSize(imageSize);
     761           0 :     if (!clippedSrcIRect->intersect(bmpBounds)) {
     762           0 :         clippedSrcIRect->setEmpty();
     763             :     }
     764             : }
     765             : 
     766           0 : bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
     767             :                                     const SkMatrix& viewMatrix,
     768             :                                     const SkMatrix& srcToDstRect,
     769             :                                     const GrSamplerParams& params,
     770             :                                     const SkRect* srcRectPtr,
     771             :                                     int maxTileSize,
     772             :                                     int* tileSize,
     773             :                                     SkIRect* clippedSubset) const {
     774           0 :     ASSERT_SINGLE_OWNER
     775             :     // if it's larger than the max tile size, then we have no choice but tiling.
     776           0 :     if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) {
     777           0 :         determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
     778           0 :                                    this->clip(), viewMatrix, srcToDstRect, imageRect.size(),
     779           0 :                                    srcRectPtr, clippedSubset);
     780           0 :         *tileSize = determine_tile_size(*clippedSubset, maxTileSize);
     781           0 :         return true;
     782             :     }
     783             : 
     784             :     // If the image would only produce 4 tiles of the smaller size, don't bother tiling it.
     785           0 :     const size_t area = imageRect.width() * imageRect.height();
     786           0 :     if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
     787           0 :         return false;
     788             :     }
     789             : 
     790             :     // At this point we know we could do the draw by uploading the entire bitmap
     791             :     // as a texture. However, if the texture would be large compared to the
     792             :     // cache size and we don't require most of it for this draw then tile to
     793             :     // reduce the amount of upload and cache spill.
     794             : 
     795             :     // assumption here is that sw bitmap size is a good proxy for its size as
     796             :     // a texture
     797           0 :     size_t bmpSize = area * sizeof(SkPMColor);  // assume 32bit pixels
     798             :     size_t cacheSize;
     799           0 :     fContext->getResourceCacheLimits(nullptr, &cacheSize);
     800           0 :     if (bmpSize < cacheSize / 2) {
     801           0 :         return false;
     802             :     }
     803             : 
     804             :     // Figure out how much of the src we will need based on the src rect and clipping. Reject if
     805             :     // tiling memory savings would be < 50%.
     806           0 :     determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
     807           0 :                                this->clip(), viewMatrix, srcToDstRect, imageRect.size(), srcRectPtr,
     808           0 :                                clippedSubset);
     809           0 :     *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
     810           0 :     size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) *
     811             :                            kBmpSmallTileSize * kBmpSmallTileSize *
     812           0 :                            sizeof(SkPMColor);  // assume 32bit pixels;
     813             : 
     814           0 :     return usedTileBytes * 2 < bmpSize;
     815             : }
     816             : 
     817           0 : bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
     818             :                                   SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
     819             :                                   const SkMatrix& viewMatrix,
     820             :                                   const SkMatrix& srcToDstRect) const {
     821           0 :     ASSERT_SINGLE_OWNER
     822             :     // if image is explictly texture backed then just use the texture
     823           0 :     if (image->isTextureBacked()) {
     824           0 :         return false;
     825             :     }
     826             : 
     827           0 :     GrSamplerParams params;
     828             :     bool doBicubic;
     829             :     GrSamplerParams::FilterMode textureFilterMode =
     830           0 :                     GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic);
     831             : 
     832             :     int tileFilterPad;
     833           0 :     if (doBicubic) {
     834           0 :         tileFilterPad = GrBicubicEffect::kFilterTexelPad;
     835           0 :     } else if (GrSamplerParams::kNone_FilterMode == textureFilterMode) {
     836           0 :         tileFilterPad = 0;
     837             :     } else {
     838           0 :         tileFilterPad = 1;
     839             :     }
     840           0 :     params.setFilterMode(textureFilterMode);
     841             : 
     842           0 :     int maxTileSize = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
     843             : 
     844             :     // these are output, which we safely ignore, as we just want to know the predicate
     845             :     int outTileSize;
     846             :     SkIRect outClippedSrcRect;
     847             : 
     848           0 :     return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect,
     849             :                                    params, srcRectPtr, maxTileSize, &outTileSize,
     850           0 :                                    &outClippedSrcRect);
     851             : }
     852             : 
     853           0 : void SkGpuDevice::drawBitmap(const SkBitmap& bitmap,
     854             :                              const SkMatrix& m,
     855             :                              const SkPaint& paint) {
     856           0 :     ASSERT_SINGLE_OWNER
     857             :     CHECK_SHOULD_DRAW();
     858             :     SkMatrix viewMatrix;
     859           0 :     viewMatrix.setConcat(this->ctm(), m);
     860             : 
     861           0 :     int maxTileSize = fContext->caps()->maxTileSize();
     862             : 
     863             :     // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
     864             :     // draw untiled, then we bypass checking for tiling purely for optimization reasons.
     865           0 :     bool drawAA = !fRenderTargetContext->isUnifiedMultisampled() &&
     866           0 :                   paint.isAntiAlias() &&
     867           0 :                   bitmap.width() <= maxTileSize &&
     868           0 :                   bitmap.height() <= maxTileSize;
     869             : 
     870           0 :     bool skipTileCheck = drawAA || paint.getMaskFilter();
     871             : 
     872           0 :     if (!skipTileCheck) {
     873           0 :         SkRect srcRect = SkRect::MakeIWH(bitmap.width(), bitmap.height());
     874             :         int tileSize;
     875             :         SkIRect clippedSrcRect;
     876             : 
     877           0 :         GrSamplerParams params;
     878             :         bool doBicubic;
     879             :         GrSamplerParams::FilterMode textureFilterMode =
     880           0 :             GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, SkMatrix::I(),
     881           0 :                                             &doBicubic);
     882             : 
     883             :         int tileFilterPad;
     884             : 
     885           0 :         if (doBicubic) {
     886           0 :             tileFilterPad = GrBicubicEffect::kFilterTexelPad;
     887           0 :         } else if (GrSamplerParams::kNone_FilterMode == textureFilterMode) {
     888           0 :             tileFilterPad = 0;
     889             :         } else {
     890           0 :             tileFilterPad = 1;
     891             :         }
     892           0 :         params.setFilterMode(textureFilterMode);
     893             : 
     894           0 :         int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
     895           0 :         if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix,
     896             :                                     SkMatrix::I(), params, &srcRect, maxTileSizeForFilter,
     897             :                                     &tileSize, &clippedSrcRect)) {
     898           0 :             this->drawTiledBitmap(bitmap, viewMatrix, SkMatrix::I(), srcRect, clippedSrcRect,
     899             :                                   params, paint, SkCanvas::kStrict_SrcRectConstraint, tileSize,
     900           0 :                                   doBicubic);
     901           0 :             return;
     902             :         }
     903             :     }
     904           0 :     GrBitmapTextureMaker maker(fContext.get(), bitmap);
     905             :     this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kStrict_SrcRectConstraint,
     906           0 :                               viewMatrix, this->clip(), paint);
     907             : }
     908             : 
     909             : // This method outsets 'iRect' by 'outset' all around and then clamps its extents to
     910             : // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
     911             : // of 'iRect' for all possible outsets/clamps.
     912           0 : static inline void clamped_outset_with_offset(SkIRect* iRect,
     913             :                                               int outset,
     914             :                                               SkPoint* offset,
     915             :                                               const SkIRect& clamp) {
     916           0 :     iRect->outset(outset, outset);
     917             : 
     918           0 :     int leftClampDelta = clamp.fLeft - iRect->fLeft;
     919           0 :     if (leftClampDelta > 0) {
     920           0 :         offset->fX -= outset - leftClampDelta;
     921           0 :         iRect->fLeft = clamp.fLeft;
     922             :     } else {
     923           0 :         offset->fX -= outset;
     924             :     }
     925             : 
     926           0 :     int topClampDelta = clamp.fTop - iRect->fTop;
     927           0 :     if (topClampDelta > 0) {
     928           0 :         offset->fY -= outset - topClampDelta;
     929           0 :         iRect->fTop = clamp.fTop;
     930             :     } else {
     931           0 :         offset->fY -= outset;
     932             :     }
     933             : 
     934           0 :     if (iRect->fRight > clamp.fRight) {
     935           0 :         iRect->fRight = clamp.fRight;
     936             :     }
     937           0 :     if (iRect->fBottom > clamp.fBottom) {
     938           0 :         iRect->fBottom = clamp.fBottom;
     939             :     }
     940           0 : }
     941             : 
     942             : // Break 'bitmap' into several tiles to draw it since it has already
     943             : // been determined to be too large to fit in VRAM
     944           0 : void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
     945             :                                   const SkMatrix& viewMatrix,
     946             :                                   const SkMatrix& dstMatrix,
     947             :                                   const SkRect& srcRect,
     948             :                                   const SkIRect& clippedSrcIRect,
     949             :                                   const GrSamplerParams& params,
     950             :                                   const SkPaint& origPaint,
     951             :                                   SkCanvas::SrcRectConstraint constraint,
     952             :                                   int tileSize,
     953             :                                   bool bicubic) {
     954           0 :     ASSERT_SINGLE_OWNER
     955             : 
     956             :     // This is the funnel for all paths that draw tiled bitmaps/images. Log histogram entries.
     957             :     SK_HISTOGRAM_BOOLEAN("DrawTiled", true);
     958           0 :     LogDrawScaleFactor(viewMatrix, origPaint.getFilterQuality());
     959             : 
     960             :     // The following pixel lock is technically redundant, but it is desirable
     961             :     // to lock outside of the tile loop to prevent redecoding the whole image
     962             :     // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
     963             :     // is larger than the limit of the discardable memory pool.
     964           0 :     SkAutoLockPixels alp(bitmap);
     965             : 
     966           0 :     const SkPaint* paint = &origPaint;
     967           0 :     SkPaint tempPaint;
     968           0 :     if (origPaint.isAntiAlias() && !fRenderTargetContext->isUnifiedMultisampled()) {
     969             :         // Drop antialiasing to avoid seams at tile boundaries.
     970           0 :         tempPaint = origPaint;
     971           0 :         tempPaint.setAntiAlias(false);
     972           0 :         paint = &tempPaint;
     973             :     }
     974           0 :     SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
     975             : 
     976           0 :     int nx = bitmap.width() / tileSize;
     977           0 :     int ny = bitmap.height() / tileSize;
     978           0 :     for (int x = 0; x <= nx; x++) {
     979           0 :         for (int y = 0; y <= ny; y++) {
     980             :             SkRect tileR;
     981           0 :             tileR.set(SkIntToScalar(x * tileSize),
     982           0 :                       SkIntToScalar(y * tileSize),
     983           0 :                       SkIntToScalar((x + 1) * tileSize),
     984           0 :                       SkIntToScalar((y + 1) * tileSize));
     985             : 
     986           0 :             if (!SkRect::Intersects(tileR, clippedSrcRect)) {
     987           0 :                 continue;
     988             :             }
     989             : 
     990           0 :             if (!tileR.intersect(srcRect)) {
     991           0 :                 continue;
     992             :             }
     993             : 
     994             :             SkIRect iTileR;
     995           0 :             tileR.roundOut(&iTileR);
     996           0 :             SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
     997           0 :                                             SkIntToScalar(iTileR.fTop));
     998           0 :             SkRect rectToDraw = tileR;
     999           0 :             dstMatrix.mapRect(&rectToDraw);
    1000           0 :             if (GrSamplerParams::kNone_FilterMode != params.filterMode() || bicubic) {
    1001             :                 SkIRect iClampRect;
    1002             : 
    1003           0 :                 if (SkCanvas::kFast_SrcRectConstraint == constraint) {
    1004             :                     // In bleed mode we want to always expand the tile on all edges
    1005             :                     // but stay within the bitmap bounds
    1006           0 :                     iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
    1007             :                 } else {
    1008             :                     // In texture-domain/clamp mode we only want to expand the
    1009             :                     // tile on edges interior to "srcRect" (i.e., we want to
    1010             :                     // not bleed across the original clamped edges)
    1011           0 :                     srcRect.roundOut(&iClampRect);
    1012             :                 }
    1013           0 :                 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
    1014           0 :                 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
    1015             :             }
    1016             : 
    1017           0 :             SkBitmap tmpB;
    1018           0 :             if (bitmap.extractSubset(&tmpB, iTileR)) {
    1019             :                 // now offset it to make it "local" to our tmp bitmap
    1020           0 :                 tileR.offset(-offset.fX, -offset.fY);
    1021             :                 // de-optimized this determination
    1022           0 :                 bool needsTextureDomain = true;
    1023           0 :                 this->drawBitmapTile(tmpB,
    1024             :                                      viewMatrix,
    1025             :                                      rectToDraw,
    1026             :                                      tileR,
    1027             :                                      params,
    1028             :                                      *paint,
    1029             :                                      constraint,
    1030             :                                      bicubic,
    1031           0 :                                      needsTextureDomain);
    1032             :             }
    1033             :         }
    1034             :     }
    1035           0 : }
    1036             : 
    1037           0 : void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
    1038             :                                  const SkMatrix& viewMatrix,
    1039             :                                  const SkRect& dstRect,
    1040             :                                  const SkRect& srcRect,
    1041             :                                  const GrSamplerParams& params,
    1042             :                                  const SkPaint& paint,
    1043             :                                  SkCanvas::SrcRectConstraint constraint,
    1044             :                                  bool bicubic,
    1045             :                                  bool needsTextureDomain) {
    1046             :     // We should have already handled bitmaps larger than the max texture size.
    1047           0 :     SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() &&
    1048             :              bitmap.height() <= fContext->caps()->maxTextureSize());
    1049             :     // We should be respecting the max tile size by the time we get here.
    1050           0 :     SkASSERT(bitmap.width() <= fContext->caps()->maxTileSize() &&
    1051             :              bitmap.height() <= fContext->caps()->maxTileSize());
    1052             : 
    1053           0 :     SkASSERT(SkShader::kClamp_TileMode == params.getTileModeX() &&
    1054             :              SkShader::kClamp_TileMode == params.getTileModeY());
    1055             : 
    1056             :     sk_sp<GrTextureProxy> proxy = GrRefCachedBitmapTextureProxy(fContext.get(), bitmap,
    1057           0 :                                                                 params, nullptr);
    1058           0 :     if (!proxy) {
    1059           0 :         return;
    1060             :     }
    1061             :     sk_sp<GrColorSpaceXform> colorSpaceXform =
    1062           0 :         GrColorSpaceXform::Make(bitmap.colorSpace(), fRenderTargetContext->getColorSpace());
    1063             : 
    1064             :     // Compute a matrix that maps the rect we will draw to the src rect.
    1065             :     const SkMatrix texMatrix = SkMatrix::MakeRectToRect(dstRect, srcRect,
    1066           0 :                                                         SkMatrix::kFill_ScaleToFit);
    1067             : 
    1068             :     // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
    1069             :     // the rest from the SkPaint.
    1070           0 :     sk_sp<GrFragmentProcessor> fp;
    1071             : 
    1072           0 :     if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) {
    1073             :         // Use a constrained texture domain to avoid color bleeding
    1074             :         SkRect domain;
    1075           0 :         if (srcRect.width() > SK_Scalar1) {
    1076           0 :             domain.fLeft  = srcRect.fLeft + 0.5f;
    1077           0 :             domain.fRight = srcRect.fRight - 0.5f;
    1078             :         } else {
    1079           0 :             domain.fLeft = domain.fRight = srcRect.centerX();
    1080             :         }
    1081           0 :         if (srcRect.height() > SK_Scalar1) {
    1082           0 :             domain.fTop  = srcRect.fTop + 0.5f;
    1083           0 :             domain.fBottom = srcRect.fBottom - 0.5f;
    1084             :         } else {
    1085           0 :             domain.fTop = domain.fBottom = srcRect.centerY();
    1086             :         }
    1087           0 :         if (bicubic) {
    1088           0 :             fp = GrBicubicEffect::Make(this->context()->resourceProvider(), std::move(proxy),
    1089           0 :                                        std::move(colorSpaceXform), texMatrix, domain);
    1090             :         } else {
    1091           0 :             fp = GrTextureDomainEffect::Make(this->context()->resourceProvider(), std::move(proxy),
    1092           0 :                                              std::move(colorSpaceXform), texMatrix,
    1093             :                                              domain, GrTextureDomain::kClamp_Mode,
    1094           0 :                                              params.filterMode());
    1095           0 :         }
    1096           0 :     } else if (bicubic) {
    1097           0 :         SkASSERT(GrSamplerParams::kNone_FilterMode == params.filterMode());
    1098           0 :         SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() };
    1099           0 :         fp = GrBicubicEffect::Make(this->context()->resourceProvider(), std::move(proxy),
    1100           0 :                                    std::move(colorSpaceXform), texMatrix, tileModes);
    1101             :     } else {
    1102           0 :         fp = GrSimpleTextureEffect::Make(this->context()->resourceProvider(), std::move(proxy),
    1103           0 :                                          std::move(colorSpaceXform), texMatrix, params);
    1104             :     }
    1105             : 
    1106           0 :     GrPaint grPaint;
    1107           0 :     if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext.get(), paint, viewMatrix,
    1108           0 :                                      std::move(fp), kAlpha_8_SkColorType == bitmap.colorType(),
    1109             :                                      &grPaint)) {
    1110           0 :         return;
    1111             :     }
    1112             : 
    1113             :     // Coverage-based AA would cause seams between tiles.
    1114           0 :     GrAA aa = GrBoolToAA(paint.isAntiAlias() &&
    1115           0 :                          fRenderTargetContext->isStencilBufferMultisampled());
    1116           0 :     fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), aa, viewMatrix, dstRect);
    1117             : }
    1118             : 
    1119           0 : void SkGpuDevice::drawSprite(const SkBitmap& bitmap,
    1120             :                              int left, int top, const SkPaint& paint) {
    1121           0 :     ASSERT_SINGLE_OWNER
    1122             :     CHECK_SHOULD_DRAW();
    1123           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSprite", fContext.get());
    1124             : 
    1125           0 :     if (fContext->abandoned()) {
    1126           0 :         return;
    1127             :     }
    1128             : 
    1129           0 :     sk_sp<SkSpecialImage> srcImg = this->makeSpecial(bitmap);
    1130           0 :     if (!srcImg) {
    1131           0 :         return;
    1132             :     }
    1133             : 
    1134           0 :     this->drawSpecial(srcImg.get(), left, top, paint);
    1135             : }
    1136             : 
    1137             : 
    1138           0 : void SkGpuDevice::drawSpecial(SkSpecialImage* special1,
    1139             :                               int left, int top,
    1140             :                               const SkPaint& paint) {
    1141           0 :     ASSERT_SINGLE_OWNER
    1142             :     CHECK_SHOULD_DRAW();
    1143           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSpecial", fContext.get());
    1144             : 
    1145           0 :     SkIPoint offset = { 0, 0 };
    1146             : 
    1147           0 :     sk_sp<SkSpecialImage> result;
    1148           0 :     if (paint.getImageFilter()) {
    1149           0 :         result = this->filterTexture(special1, left, top,
    1150             :                                       &offset,
    1151           0 :                                       paint.getImageFilter());
    1152           0 :         if (!result) {
    1153           0 :             return;
    1154             :         }
    1155             :     } else {
    1156           0 :         result = sk_ref_sp(special1);
    1157             :     }
    1158             : 
    1159           0 :     SkASSERT(result->isTextureBacked());
    1160           0 :     sk_sp<GrTextureProxy> proxy = result->asTextureProxyRef(this->context());
    1161           0 :     if (!proxy) {
    1162           0 :         return;
    1163             :     }
    1164             : 
    1165           0 :     const GrPixelConfig config = proxy->config();
    1166             : 
    1167           0 :     SkPaint tmpUnfiltered(paint);
    1168           0 :     tmpUnfiltered.setImageFilter(nullptr);
    1169             : 
    1170             :     sk_sp<GrColorSpaceXform> colorSpaceXform =
    1171           0 :         GrColorSpaceXform::Make(result->getColorSpace(), fRenderTargetContext->getColorSpace());
    1172             : 
    1173           0 :     sk_sp<GrFragmentProcessor> fp(GrSimpleTextureEffect::Make(this->context()->resourceProvider(),
    1174           0 :                                                               std::move(proxy),
    1175           0 :                                                               std::move(colorSpaceXform),
    1176           0 :                                                               SkMatrix::I()));
    1177           0 :     if (GrPixelConfigIsAlphaOnly(config)) {
    1178           0 :         fp = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp));
    1179             :     } else {
    1180           0 :         fp = GrFragmentProcessor::MulOutputByInputAlpha(std::move(fp));
    1181             :     }
    1182             : 
    1183           0 :     GrPaint grPaint;
    1184           0 :     if (!SkPaintToGrPaintReplaceShader(this->context(), fRenderTargetContext.get(), tmpUnfiltered,
    1185           0 :                                        std::move(fp), &grPaint)) {
    1186           0 :         return;
    1187             :     }
    1188             : 
    1189           0 :     const SkIRect& subset = result->subset();
    1190             : 
    1191           0 :     fRenderTargetContext->fillRectToRect(
    1192           0 :             this->clip(),
    1193           0 :             std::move(grPaint),
    1194           0 :             GrBoolToAA(paint.isAntiAlias()),
    1195             :             SkMatrix::I(),
    1196           0 :             SkRect::Make(SkIRect::MakeXYWH(left + offset.fX, top + offset.fY, subset.width(),
    1197           0 :                                            subset.height())),
    1198           0 :             SkRect::Make(subset));
    1199             : }
    1200             : 
    1201           0 : void SkGpuDevice::drawBitmapRect(const SkBitmap& bitmap,
    1202             :                                  const SkRect* src, const SkRect& origDst,
    1203             :                                  const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
    1204           0 :     ASSERT_SINGLE_OWNER
    1205             :     CHECK_SHOULD_DRAW();
    1206             : 
    1207             :     // The src rect is inferred to be the bmp bounds if not provided. Otherwise, the src rect must
    1208             :     // be clipped to the bmp bounds. To determine tiling parameters we need the filter mode which
    1209             :     // in turn requires knowing the src-to-dst mapping. If the src was clipped to the bmp bounds
    1210             :     // then we use the src-to-dst mapping to compute a new clipped dst rect.
    1211           0 :     const SkRect* dst = &origDst;
    1212           0 :     const SkRect bmpBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
    1213             :     // Compute matrix from the two rectangles
    1214           0 :     if (!src) {
    1215           0 :         src = &bmpBounds;
    1216             :     }
    1217             : 
    1218             :     SkMatrix srcToDstMatrix;
    1219           0 :     if (!srcToDstMatrix.setRectToRect(*src, *dst, SkMatrix::kFill_ScaleToFit)) {
    1220           0 :         return;
    1221             :     }
    1222             :     SkRect tmpSrc, tmpDst;
    1223           0 :     if (src != &bmpBounds) {
    1224           0 :         if (!bmpBounds.contains(*src)) {
    1225           0 :             tmpSrc = *src;
    1226           0 :             if (!tmpSrc.intersect(bmpBounds)) {
    1227           0 :                 return; // nothing to draw
    1228             :             }
    1229           0 :             src = &tmpSrc;
    1230           0 :             srcToDstMatrix.mapRect(&tmpDst, *src);
    1231           0 :             dst = &tmpDst;
    1232             :         }
    1233             :     }
    1234             : 
    1235           0 :     int maxTileSize = fContext->caps()->maxTileSize();
    1236             : 
    1237             :     // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
    1238             :     // draw untiled, then we bypass checking for tiling purely for optimization reasons.
    1239           0 :     bool drawAA = !fRenderTargetContext->isUnifiedMultisampled() &&
    1240           0 :         paint.isAntiAlias() &&
    1241           0 :         bitmap.width() <= maxTileSize &&
    1242           0 :         bitmap.height() <= maxTileSize;
    1243             : 
    1244           0 :     bool skipTileCheck = drawAA || paint.getMaskFilter();
    1245             : 
    1246           0 :     if (!skipTileCheck) {
    1247             :         int tileSize;
    1248             :         SkIRect clippedSrcRect;
    1249             : 
    1250           0 :         GrSamplerParams params;
    1251             :         bool doBicubic;
    1252             :         GrSamplerParams::FilterMode textureFilterMode =
    1253           0 :             GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), this->ctm(), srcToDstMatrix,
    1254           0 :                                             &doBicubic);
    1255             : 
    1256             :         int tileFilterPad;
    1257             : 
    1258           0 :         if (doBicubic) {
    1259           0 :             tileFilterPad = GrBicubicEffect::kFilterTexelPad;
    1260           0 :         } else if (GrSamplerParams::kNone_FilterMode == textureFilterMode) {
    1261           0 :             tileFilterPad = 0;
    1262             :         } else {
    1263           0 :             tileFilterPad = 1;
    1264             :         }
    1265           0 :         params.setFilterMode(textureFilterMode);
    1266             : 
    1267           0 :         int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
    1268           0 :         if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), this->ctm(),
    1269             :                                     srcToDstMatrix, params, src, maxTileSizeForFilter, &tileSize,
    1270             :                                     &clippedSrcRect)) {
    1271           0 :             this->drawTiledBitmap(bitmap, this->ctm(), srcToDstMatrix, *src, clippedSrcRect,
    1272           0 :                                   params, paint, constraint, tileSize, doBicubic);
    1273           0 :             return;
    1274             :         }
    1275             :     }
    1276           0 :     GrBitmapTextureMaker maker(fContext.get(), bitmap);
    1277           0 :     this->drawTextureProducer(&maker, src, dst, constraint, this->ctm(), this->clip(), paint);
    1278             : }
    1279             : 
    1280           0 : sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkBitmap& bitmap) {
    1281             :     // TODO: this makes a tight copy of 'bitmap' but it doesn't have to be (given SkSpecialImage's
    1282             :     // semantics). Since this is cached we would have to bake the fit into the cache key though.
    1283           0 :     sk_sp<GrTextureProxy> proxy = GrMakeCachedBitmapProxy(fContext->resourceProvider(), bitmap);
    1284           0 :     if (!proxy) {
    1285           0 :         return nullptr;
    1286             :     }
    1287             : 
    1288           0 :     const SkIRect rect = SkIRect::MakeWH(proxy->width(), proxy->height());
    1289             : 
    1290             :     // GrMakeCachedBitmapProxy creates a tight copy of 'bitmap' so we don't have to subset
    1291             :     // the special image
    1292             :     return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
    1293             :                                                rect,
    1294             :                                                bitmap.getGenerationID(),
    1295           0 :                                                std::move(proxy),
    1296           0 :                                                bitmap.refColorSpace(),
    1297           0 :                                                &this->surfaceProps());
    1298             : }
    1299             : 
    1300           0 : sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkImage* image) {
    1301           0 :     SkPixmap pm;
    1302           0 :     if (image->isTextureBacked()) {
    1303           0 :         sk_sp<GrTextureProxy> proxy = as_IB(image)->asTextureProxyRef();
    1304             : 
    1305             :         return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
    1306           0 :                                                    SkIRect::MakeWH(image->width(), image->height()),
    1307             :                                                    image->uniqueID(),
    1308           0 :                                                    std::move(proxy),
    1309           0 :                                                    as_IB(image)->onImageInfo().refColorSpace(),
    1310           0 :                                                    &this->surfaceProps());
    1311           0 :     } else if (image->peekPixels(&pm)) {
    1312           0 :         SkBitmap bm;
    1313             : 
    1314           0 :         bm.installPixels(pm);
    1315           0 :         return this->makeSpecial(bm);
    1316             :     } else {
    1317           0 :         return nullptr;
    1318             :     }
    1319             : }
    1320             : 
    1321           0 : sk_sp<SkSpecialImage> SkGpuDevice::snapSpecial() {
    1322           0 :     sk_sp<GrTextureProxy> proxy(this->accessRenderTargetContext()->asTextureProxyRef());
    1323           0 :     if (!proxy) {
    1324             :         // When the device doesn't have a texture, we create a temporary texture.
    1325             :         // TODO: we should actually only copy the portion of the source needed to apply the image
    1326             :         // filter
    1327           0 :         proxy = GrSurfaceProxy::Copy(fContext.get(),
    1328           0 :                                      this->accessRenderTargetContext()->asSurfaceProxy(),
    1329           0 :                                      SkBudgeted::kYes);
    1330           0 :         if (!proxy) {
    1331           0 :             return nullptr;
    1332             :         }
    1333             :     }
    1334             : 
    1335           0 :     const SkImageInfo ii = this->imageInfo();
    1336           0 :     const SkIRect srcRect = SkIRect::MakeWH(ii.width(), ii.height());
    1337             : 
    1338           0 :     SkASSERT(proxy->priv().isExact());
    1339             :     return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
    1340             :                                                srcRect,
    1341             :                                                kNeedNewImageUniqueID_SpecialImage,
    1342           0 :                                                std::move(proxy),
    1343           0 :                                                ii.refColorSpace(),
    1344           0 :                                                &this->surfaceProps());
    1345             : }
    1346             : 
    1347           0 : void SkGpuDevice::drawDevice(SkBaseDevice* device,
    1348             :                              int left, int top, const SkPaint& paint) {
    1349           0 :     SkASSERT(!paint.getImageFilter());
    1350             : 
    1351           0 :     ASSERT_SINGLE_OWNER
    1352             :     // clear of the source device must occur before CHECK_SHOULD_DRAW
    1353           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDevice", fContext.get());
    1354             : 
    1355             :     // drawDevice is defined to be in device coords.
    1356             :     CHECK_SHOULD_DRAW();
    1357             : 
    1358           0 :     SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
    1359           0 :     sk_sp<SkSpecialImage> srcImg(dev->snapSpecial());
    1360           0 :     if (!srcImg) {
    1361           0 :         return;
    1362             :     }
    1363             : 
    1364           0 :     this->drawSpecial(srcImg.get(), left, top, paint);
    1365             : }
    1366             : 
    1367           0 : void SkGpuDevice::drawImage(const SkImage* image, SkScalar x, SkScalar y,
    1368             :                             const SkPaint& paint) {
    1369           0 :     ASSERT_SINGLE_OWNER
    1370           0 :     SkMatrix viewMatrix = this->ctm();
    1371           0 :     viewMatrix.preTranslate(x, y);
    1372             :     uint32_t pinnedUniqueID;
    1373             : 
    1374           0 :     if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
    1375             :         CHECK_SHOULD_DRAW();
    1376           0 :         GrTextureAdjuster adjuster(this->context(), std::move(proxy),
    1377           0 :                                    image->alphaType(), image->bounds(),
    1378           0 :                                    pinnedUniqueID, as_IB(image)->onImageInfo().colorSpace());
    1379             :         this->drawTextureProducer(&adjuster, nullptr, nullptr, SkCanvas::kFast_SrcRectConstraint,
    1380           0 :                                   viewMatrix, this->clip(), paint);
    1381           0 :         return;
    1382             :     } else {
    1383           0 :         SkBitmap bm;
    1384           0 :         if (this->shouldTileImage(image, nullptr, SkCanvas::kFast_SrcRectConstraint,
    1385             :                                   paint.getFilterQuality(), this->ctm(), SkMatrix::I())) {
    1386             :             // only support tiling as bitmap at the moment, so force raster-version
    1387           0 :             if (!as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
    1388           0 :                 return;
    1389             :             }
    1390           0 :             this->drawBitmap(bm, SkMatrix::MakeTrans(x, y), paint);
    1391           0 :         } else if (SkImageCacherator* cacher = as_IB(image)->peekCacherator()) {
    1392             :             CHECK_SHOULD_DRAW();
    1393           0 :             GrImageTextureMaker maker(fContext.get(), cacher, image, SkImage::kAllow_CachingHint);
    1394             :             this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kFast_SrcRectConstraint,
    1395           0 :                                       viewMatrix, this->clip(), paint);
    1396           0 :         } else if (as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
    1397           0 :             this->drawBitmap(bm, SkMatrix::MakeTrans(x, y), paint);
    1398             :         }
    1399             :     }
    1400             : }
    1401             : 
    1402           0 : void SkGpuDevice::drawImageRect(const SkImage* image, const SkRect* src,
    1403             :                                 const SkRect& dst, const SkPaint& paint,
    1404             :                                 SkCanvas::SrcRectConstraint constraint) {
    1405           0 :     ASSERT_SINGLE_OWNER
    1406             :     uint32_t pinnedUniqueID;
    1407           0 :     if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
    1408             :         CHECK_SHOULD_DRAW();
    1409           0 :         GrTextureAdjuster adjuster(this->context(), std::move(proxy),
    1410           0 :                                    image->alphaType(), image->bounds(), pinnedUniqueID,
    1411           0 :                                    as_IB(image)->onImageInfo().colorSpace());
    1412           0 :         this->drawTextureProducer(&adjuster, src, &dst, constraint, this->ctm(), this->clip(),
    1413           0 :                                   paint);
    1414           0 :         return;
    1415             :     }
    1416           0 :     SkBitmap bm;
    1417             :     SkMatrix srcToDstRect;
    1418           0 :     srcToDstRect.setRectToRect((src ? *src : SkRect::MakeIWH(image->width(), image->height())),
    1419           0 :                                dst, SkMatrix::kFill_ScaleToFit);
    1420           0 :     if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), this->ctm(),
    1421             :                               srcToDstRect)) {
    1422             :         // only support tiling as bitmap at the moment, so force raster-version
    1423           0 :         if (!as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
    1424           0 :             return;
    1425             :         }
    1426           0 :         this->drawBitmapRect(bm, src, dst, paint, constraint);
    1427           0 :     } else if (SkImageCacherator* cacher = as_IB(image)->peekCacherator()) {
    1428             :         CHECK_SHOULD_DRAW();
    1429           0 :         GrImageTextureMaker maker(fContext.get(), cacher, image, SkImage::kAllow_CachingHint);
    1430           0 :         this->drawTextureProducer(&maker, src, &dst, constraint, this->ctm(), this->clip(), paint);
    1431           0 :     } else if (as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
    1432           0 :         this->drawBitmapRect(bm, src, dst, paint, constraint);
    1433             :     }
    1434             : }
    1435             : 
    1436           0 : void SkGpuDevice::drawProducerNine(GrTextureProducer* producer,
    1437             :                                    const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
    1438           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawProducerNine", fContext.get());
    1439             : 
    1440             :     CHECK_SHOULD_DRAW();
    1441             : 
    1442           0 :     bool useFallback = paint.getMaskFilter() || paint.isAntiAlias() ||
    1443           0 :                        fRenderTargetContext->isUnifiedMultisampled();
    1444             :     bool doBicubic;
    1445             :     GrSamplerParams::FilterMode textureFilterMode =
    1446           0 :         GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), this->ctm(), SkMatrix::I(),
    1447           0 :                                         &doBicubic);
    1448           0 :     if (useFallback || doBicubic || GrSamplerParams::kNone_FilterMode != textureFilterMode) {
    1449           0 :         SkLatticeIter iter(producer->width(), producer->height(), center, dst);
    1450             : 
    1451             :         SkRect srcR, dstR;
    1452           0 :         while (iter.next(&srcR, &dstR)) {
    1453           0 :             this->drawTextureProducer(producer, &srcR, &dstR, SkCanvas::kStrict_SrcRectConstraint,
    1454           0 :                                       this->ctm(), this->clip(), paint);
    1455             :         }
    1456           0 :         return;
    1457             :     }
    1458             : 
    1459             :     static const GrSamplerParams::FilterMode kMode = GrSamplerParams::kNone_FilterMode;
    1460             :     sk_sp<GrFragmentProcessor> fp(
    1461             :         producer->createFragmentProcessor(SkMatrix::I(),
    1462           0 :                                           SkRect::MakeIWH(producer->width(), producer->height()),
    1463             :                                           GrTextureProducer::kNo_FilterConstraint, true,
    1464           0 :                                           &kMode, fRenderTargetContext->getColorSpace()));
    1465           0 :     GrPaint grPaint;
    1466           0 :     if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext.get(), paint,
    1467           0 :                                      this->ctm(), std::move(fp), producer->isAlphaOnly(),
    1468             :                                      &grPaint)) {
    1469           0 :         return;
    1470             :     }
    1471             : 
    1472             :     std::unique_ptr<SkLatticeIter> iter(
    1473           0 :             new SkLatticeIter(producer->width(), producer->height(), center, dst));
    1474           0 :     fRenderTargetContext->drawImageLattice(this->clip(), std::move(grPaint), this->ctm(),
    1475           0 :                                            producer->width(), producer->height(), std::move(iter),
    1476           0 :                                            dst);
    1477             : }
    1478             : 
    1479           0 : void SkGpuDevice::drawImageNine(const SkImage* image,
    1480             :                                 const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
    1481           0 :     ASSERT_SINGLE_OWNER
    1482             :     uint32_t pinnedUniqueID;
    1483           0 :     if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
    1484             :         CHECK_SHOULD_DRAW();
    1485           0 :         GrTextureAdjuster adjuster(this->context(), std::move(proxy),
    1486           0 :                                    image->alphaType(), image->bounds(),
    1487           0 :                                    pinnedUniqueID, as_IB(image)->onImageInfo().colorSpace());
    1488           0 :         this->drawProducerNine(&adjuster, center, dst, paint);
    1489             :     } else {
    1490           0 :         SkBitmap bm;
    1491           0 :         if (SkImageCacherator* cacher = as_IB(image)->peekCacherator()) {
    1492           0 :             GrImageTextureMaker maker(fContext.get(), cacher, image, SkImage::kAllow_CachingHint);
    1493           0 :             this->drawProducerNine(&maker, center, dst, paint);
    1494           0 :         } else if (as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
    1495           0 :             this->drawBitmapNine(bm, center, dst, paint);
    1496             :         }
    1497             :     }
    1498           0 : }
    1499             : 
    1500           0 : void SkGpuDevice::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
    1501             :                                  const SkRect& dst, const SkPaint& paint) {
    1502           0 :     ASSERT_SINGLE_OWNER
    1503           0 :     GrBitmapTextureMaker maker(fContext.get(), bitmap);
    1504           0 :     this->drawProducerNine(&maker, center, dst, paint);
    1505           0 : }
    1506             : 
    1507           0 : void SkGpuDevice::drawProducerLattice(GrTextureProducer* producer,
    1508             :                                       const SkCanvas::Lattice& lattice, const SkRect& dst,
    1509             :                                       const SkPaint& paint) {
    1510           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawProducerLattice", fContext.get());
    1511             : 
    1512             :     CHECK_SHOULD_DRAW();
    1513             : 
    1514             :     static const GrSamplerParams::FilterMode kMode = GrSamplerParams::kNone_FilterMode;
    1515             :     sk_sp<GrFragmentProcessor> fp(
    1516             :         producer->createFragmentProcessor(SkMatrix::I(),
    1517           0 :                                           SkRect::MakeIWH(producer->width(), producer->height()),
    1518             :                                           GrTextureProducer::kNo_FilterConstraint, true,
    1519           0 :                                           &kMode, fRenderTargetContext->getColorSpace()));
    1520           0 :     GrPaint grPaint;
    1521           0 :     if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext.get(), paint,
    1522           0 :                                      this->ctm(), std::move(fp), producer->isAlphaOnly(),
    1523             :                                      &grPaint)) {
    1524           0 :         return;
    1525             :     }
    1526             : 
    1527             :     std::unique_ptr<SkLatticeIter> iter(
    1528           0 :             new SkLatticeIter(lattice, dst));
    1529           0 :     fRenderTargetContext->drawImageLattice(this->clip(), std::move(grPaint), this->ctm(),
    1530           0 :                                            producer->width(), producer->height(), std::move(iter),
    1531           0 :                                            dst);
    1532             : }
    1533             : 
    1534           0 : void SkGpuDevice::drawImageLattice(const SkImage* image,
    1535             :                                    const SkCanvas::Lattice& lattice, const SkRect& dst,
    1536             :                                    const SkPaint& paint) {
    1537           0 :     ASSERT_SINGLE_OWNER
    1538             :     uint32_t pinnedUniqueID;
    1539           0 :     if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
    1540             :         CHECK_SHOULD_DRAW();
    1541           0 :         GrTextureAdjuster adjuster(this->context(), std::move(proxy),
    1542           0 :                                    image->alphaType(), image->bounds(),
    1543           0 :                                    pinnedUniqueID, as_IB(image)->onImageInfo().colorSpace());
    1544           0 :         this->drawProducerLattice(&adjuster, lattice, dst, paint);
    1545             :     } else {
    1546           0 :         SkBitmap bm;
    1547           0 :         if (SkImageCacherator* cacher = as_IB(image)->peekCacherator()) {
    1548           0 :             GrImageTextureMaker maker(fContext.get(), cacher, image, SkImage::kAllow_CachingHint);
    1549           0 :             this->drawProducerLattice(&maker, lattice, dst, paint);
    1550           0 :         } else if (as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
    1551           0 :             this->drawBitmapLattice(bm, lattice, dst, paint);
    1552             :         }
    1553             :     }
    1554           0 : }
    1555             : 
    1556           0 : void SkGpuDevice::drawBitmapLattice(const SkBitmap& bitmap,
    1557             :                                     const SkCanvas::Lattice& lattice, const SkRect& dst,
    1558             :                                     const SkPaint& paint) {
    1559           0 :     ASSERT_SINGLE_OWNER
    1560           0 :     GrBitmapTextureMaker maker(fContext.get(), bitmap);
    1561           0 :     this->drawProducerLattice(&maker, lattice, dst, paint);
    1562           0 : }
    1563             : 
    1564           0 : static bool init_vertices_paint(GrContext* context, GrRenderTargetContext* rtc,
    1565             :                                 const SkPaint& skPaint,
    1566             :                                 const SkMatrix& matrix, SkBlendMode bmode,
    1567             :                                 bool hasTexs, bool hasColors, GrPaint* grPaint) {
    1568           0 :     if (hasTexs && skPaint.getShader()) {
    1569           0 :         if (hasColors) {
    1570             :             // When there are texs and colors the shader and colors are combined using bmode.
    1571             :             return SkPaintToGrPaintWithXfermode(context, rtc, skPaint, matrix, bmode, false,
    1572           0 :                                                 grPaint);
    1573             :         } else {
    1574             :             // We have a shader, but no colors to blend it against.
    1575           0 :             return SkPaintToGrPaint(context, rtc, skPaint, matrix, grPaint);
    1576             :         }
    1577             :     } else {
    1578           0 :         if (hasColors) {
    1579             :             // We have colors, but either have no shader or no texture coords (which implies that
    1580             :             // we should ignore the shader).
    1581           0 :             return SkPaintToGrPaintWithPrimitiveColor(context, rtc, skPaint, grPaint);
    1582             :         } else {
    1583             :             // No colors and no shaders. Just draw with the paint color.
    1584           0 :             return (!SkPaintToGrPaintNoShader(context, rtc, skPaint, grPaint));
    1585             :         }
    1586             :     }
    1587             : }
    1588             : 
    1589           0 : void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
    1590             :                                     const SkPoint vertices[], SkBlendMode bmode,
    1591             :                                     const uint16_t indices[], int indexCount,
    1592             :                                     const SkPaint& paint) {
    1593           0 :     ASSERT_SINGLE_OWNER
    1594             :     CHECK_SHOULD_DRAW();
    1595           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "wireframeVertices", fContext.get());
    1596             : 
    1597           0 :     SkPaint copy(paint);
    1598           0 :     copy.setStyle(SkPaint::kStroke_Style);
    1599           0 :     copy.setStrokeWidth(0);
    1600             : 
    1601           0 :     GrPaint grPaint;
    1602             :     // we ignore the shader since we have no texture coordinates.
    1603           0 :     if (!SkPaintToGrPaintNoShader(this->context(), fRenderTargetContext.get(), copy, &grPaint)) {
    1604           0 :         return;
    1605             :     }
    1606             : 
    1607           0 :     int triangleCount = 0;
    1608           0 :     int n = (nullptr == indices) ? vertexCount : indexCount;
    1609           0 :     switch (vmode) {
    1610             :         case SkVertices::kTriangles_VertexMode:
    1611           0 :             triangleCount = n / 3;
    1612           0 :             break;
    1613             :         case SkVertices::kTriangleStrip_VertexMode:
    1614             :         case SkVertices::kTriangleFan_VertexMode:
    1615           0 :             triangleCount = n - 2;
    1616           0 :             break;
    1617             :     }
    1618             : 
    1619           0 :     VertState       state(vertexCount, indices, indexCount);
    1620           0 :     VertState::Proc vertProc = state.chooseProc(vmode);
    1621             : 
    1622             :     //number of indices for lines per triangle with kLines
    1623           0 :     indexCount = triangleCount * 6;
    1624             : 
    1625           0 :     std::unique_ptr<uint16_t[]> lineIndices(new uint16_t[indexCount]);
    1626           0 :     int i = 0;
    1627           0 :     while (vertProc(&state)) {
    1628           0 :         lineIndices[i]     = state.f0;
    1629           0 :         lineIndices[i + 1] = state.f1;
    1630           0 :         lineIndices[i + 2] = state.f1;
    1631           0 :         lineIndices[i + 3] = state.f2;
    1632           0 :         lineIndices[i + 4] = state.f2;
    1633           0 :         lineIndices[i + 5] = state.f0;
    1634           0 :         i += 6;
    1635             :     }
    1636           0 :     fRenderTargetContext->drawVertices(this->clip(),
    1637           0 :                                        std::move(grPaint),
    1638             :                                        this->ctm(),
    1639             :                                        kLines_GrPrimitiveType,
    1640             :                                        vertexCount,
    1641             :                                        vertices,
    1642             :                                        nullptr,
    1643             :                                        nullptr,
    1644           0 :                                        lineIndices.get(),
    1645           0 :                                        indexCount);
    1646             : }
    1647             : 
    1648           0 : void SkGpuDevice::drawVertices(const SkVertices* vertices, SkBlendMode mode,
    1649             :                                      const SkPaint& paint) {
    1650           0 :     ASSERT_SINGLE_OWNER
    1651             :     CHECK_SHOULD_DRAW();
    1652           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
    1653             : 
    1654           0 :     SkASSERT(vertices);
    1655           0 :     GrPaint grPaint;
    1656           0 :     bool hasColors = vertices->hasColors();
    1657           0 :     bool hasTexs = vertices->hasTexCoords();
    1658           0 :     if (!hasTexs && !hasColors) {
    1659             :         // The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
    1660           0 :         this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
    1661           0 :                                 mode, vertices->indices(), vertices->indexCount(), paint);
    1662             :     }
    1663           0 :     if (!init_vertices_paint(fContext.get(), fRenderTargetContext.get(), paint, this->ctm(),
    1664             :                              mode, hasTexs, hasColors, &grPaint)) {
    1665           0 :         return;
    1666             :     }
    1667           0 :     fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->ctm(),
    1668           0 :                                        sk_ref_sp(const_cast<SkVertices*>(vertices)));
    1669             : }
    1670             : 
    1671             : ///////////////////////////////////////////////////////////////////////////////
    1672             : 
    1673           0 : void SkGpuDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
    1674             :                             const SkRect texRect[], const SkColor colors[], int count,
    1675             :                             SkBlendMode mode, const SkPaint& paint) {
    1676           0 :     ASSERT_SINGLE_OWNER
    1677           0 :     if (paint.isAntiAlias()) {
    1678           0 :         this->INHERITED::drawAtlas(atlas, xform, texRect, colors, count, mode, paint);
    1679           0 :         return;
    1680             :     }
    1681             : 
    1682             :     CHECK_SHOULD_DRAW();
    1683           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawText", fContext.get());
    1684             : 
    1685           0 :     SkPaint p(paint);
    1686           0 :     p.setShader(atlas->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode));
    1687             : 
    1688           0 :     GrPaint grPaint;
    1689           0 :     if (colors) {
    1690           0 :         if (!SkPaintToGrPaintWithXfermode(this->context(), fRenderTargetContext.get(), p,
    1691             :                                           this->ctm(), (SkBlendMode)mode, true, &grPaint)) {
    1692           0 :             return;
    1693             :         }
    1694             :     } else {
    1695           0 :         if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), p, this->ctm(),
    1696             :                               &grPaint)) {
    1697           0 :             return;
    1698             :         }
    1699             :     }
    1700             : 
    1701           0 :     SkDEBUGCODE(this->validate();)
    1702           0 :     fRenderTargetContext->drawAtlas(
    1703           0 :             this->clip(), std::move(grPaint), this->ctm(), count, xform, texRect, colors);
    1704             : }
    1705             : 
    1706             : ///////////////////////////////////////////////////////////////////////////////
    1707             : 
    1708           0 : void SkGpuDevice::drawText(const void* text,
    1709             :                            size_t byteLength, SkScalar x, SkScalar y,
    1710             :                            const SkPaint& paint) {
    1711           0 :     ASSERT_SINGLE_OWNER
    1712             :     CHECK_SHOULD_DRAW();
    1713           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawText", fContext.get());
    1714           0 :     SkDEBUGCODE(this->validate();)
    1715             : 
    1716           0 :     fRenderTargetContext->drawText(this->clip(), paint, this->ctm(), (const char*)text, byteLength,
    1717           0 :                                    x, y, this->devClipBounds());
    1718           0 : }
    1719             : 
    1720           0 : void SkGpuDevice::drawPosText(const void* text, size_t byteLength,
    1721             :                               const SkScalar pos[], int scalarsPerPos,
    1722             :                               const SkPoint& offset, const SkPaint& paint) {
    1723           0 :     ASSERT_SINGLE_OWNER
    1724           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPosText", fContext.get());
    1725             :     CHECK_SHOULD_DRAW();
    1726           0 :     SkDEBUGCODE(this->validate();)
    1727             : 
    1728           0 :     fRenderTargetContext->drawPosText(this->clip(), paint, this->ctm(), (const char*)text,
    1729             :                                       byteLength, pos, scalarsPerPos, offset,
    1730           0 :                                       this->devClipBounds());
    1731           0 : }
    1732             : 
    1733           0 : void SkGpuDevice::drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
    1734             :                                const SkPaint& paint, SkDrawFilter* drawFilter) {
    1735           0 :     ASSERT_SINGLE_OWNER
    1736           0 :     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawTextBlob", fContext.get());
    1737             :     CHECK_SHOULD_DRAW();
    1738             : 
    1739           0 :     SkDEBUGCODE(this->validate();)
    1740             : 
    1741           0 :     fRenderTargetContext->drawTextBlob(this->clip(), paint, this->ctm(), blob, x, y, drawFilter,
    1742           0 :                                        this->devClipBounds());
    1743           0 : }
    1744             : 
    1745             : ///////////////////////////////////////////////////////////////////////////////
    1746             : 
    1747           0 : bool SkGpuDevice::onShouldDisableLCD(const SkPaint& paint) const {
    1748           0 :     return GrTextUtils::ShouldDisableLCD(paint);
    1749             : }
    1750             : 
    1751           0 : void SkGpuDevice::flush() {
    1752           0 :     ASSERT_SINGLE_OWNER
    1753             : 
    1754           0 :     fRenderTargetContext->prepareForExternalIO();
    1755           0 : }
    1756             : 
    1757             : ///////////////////////////////////////////////////////////////////////////////
    1758             : 
    1759           0 : SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
    1760           0 :     ASSERT_SINGLE_OWNER
    1761             : 
    1762           0 :     SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry);
    1763             : 
    1764             :     // layers are never drawn in repeat modes, so we can request an approx
    1765             :     // match and ignore any padding.
    1766           0 :     SkBackingFit fit = kNever_TileUsage == cinfo.fTileUsage ? SkBackingFit::kApprox
    1767           0 :                                                             : SkBackingFit::kExact;
    1768             : 
    1769             :     sk_sp<GrRenderTargetContext> rtc(fContext->makeRenderTargetContext(
    1770             :                                                    fit,
    1771             :                                                    cinfo.fInfo.width(), cinfo.fInfo.height(),
    1772             :                                                    fRenderTargetContext->config(), 
    1773           0 :                                                    fRenderTargetContext->refColorSpace(), 
    1774           0 :                                                    fRenderTargetContext->desc().fSampleCnt, 
    1775             :                                                    kDefault_GrSurfaceOrigin,
    1776           0 :                                                    &props));
    1777           0 :     if (!rtc) {
    1778           0 :         return nullptr;
    1779             :     }
    1780             : 
    1781             :     // Skia's convention is to only clear a device if it is non-opaque.
    1782           0 :     InitContents init = cinfo.fInfo.isOpaque() ? kUninit_InitContents : kClear_InitContents;
    1783             : 
    1784           0 :     return SkGpuDevice::Make(fContext.get(), std::move(rtc),
    1785           0 :                              cinfo.fInfo.width(), cinfo.fInfo.height(), init).release();
    1786             : }
    1787             : 
    1788           0 : sk_sp<SkSurface> SkGpuDevice::makeSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
    1789           0 :     ASSERT_SINGLE_OWNER
    1790             :     // TODO: Change the signature of newSurface to take a budgeted parameter.
    1791             :     static const SkBudgeted kBudgeted = SkBudgeted::kNo;
    1792             :     return SkSurface::MakeRenderTarget(fContext.get(), kBudgeted, info,
    1793           0 :                                        fRenderTargetContext->desc().fSampleCnt,
    1794           0 :                                        fRenderTargetContext->origin(), &props);
    1795             : }
    1796             : 
    1797           0 : SkImageFilterCache* SkGpuDevice::getImageFilterCache() {
    1798           0 :     ASSERT_SINGLE_OWNER
    1799             :     // We always return a transient cache, so it is freed after each
    1800             :     // filter traversal.
    1801           0 :     return SkImageFilterCache::Create(SkImageFilterCache::kDefaultTransientSize);
    1802             : }
    1803             : 
    1804             : #endif

Generated by: LCOV version 1.13