LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu/effects - GrTextureDomain.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 41 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 18 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2012 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef GrTextureDomainEffect_DEFINED
       9             : #define GrTextureDomainEffect_DEFINED
      10             : 
      11             : #include "GrSingleTextureEffect.h"
      12             : #include "glsl/GrGLSLFragmentProcessor.h"
      13             : #include "glsl/GrGLSLProgramDataManager.h"
      14             : 
      15             : class GrGLProgramBuilder;
      16             : class GrGLSLColorSpaceXformHelper;
      17             : class GrGLSLShaderBuilder;
      18             : class GrInvariantOutput;
      19             : class GrGLSLUniformHandler;
      20             : struct SkRect;
      21             : 
      22             : /**
      23             :  * Limits a texture's lookup coordinates to a domain. Samples outside the domain are either clamped
      24             :  * the edge of the domain or result in a vec4 of zeros (decal mode). The domain is clipped to
      25             :  * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the
      26             :  * domain to affect the read value unless the caller considers this when calculating the domain.
      27             :  */
      28             : class GrTextureDomain {
      29             : public:
      30             :     enum Mode {
      31             :         // Ignore the texture domain rectangle.
      32             :         kIgnore_Mode,
      33             :         // Clamp texture coords to the domain rectangle.
      34             :         kClamp_Mode,
      35             :         // Treat the area outside the domain rectangle as fully transparent.
      36             :         kDecal_Mode,
      37             :         // Wrap texture coordinates.  NOTE: filtering may not work as expected because Bilerp will
      38             :         // read texels outside of the domain.  We could perform additional texture reads and filter
      39             :         // in the shader, but are not currently doing this for performance reasons
      40             :         kRepeat_Mode,
      41             : 
      42             :         kLastMode = kRepeat_Mode
      43             :     };
      44             :     static const int kModeCount = kLastMode + 1;
      45             : 
      46           0 :     static const GrTextureDomain& IgnoredDomain() {
      47             :         static const GrTextureDomain gDomain((GrTextureProxy*)nullptr,
      48           0 :                                              SkRect::MakeEmpty(), kIgnore_Mode);
      49           0 :         return gDomain;
      50             :     }
      51             : 
      52             :     /**
      53             :      * @param index     Pass a value >= 0 if using multiple texture domains in the same effect.
      54             :      *                  It is used to keep inserted variables from causing name collisions.
      55             :      */
      56             :     GrTextureDomain(GrTexture*, const SkRect& domain, Mode, int index = -1);
      57             : 
      58             :     GrTextureDomain(GrTextureProxy*, const SkRect& domain, Mode, int index = -1);
      59             : 
      60           0 :     const SkRect& domain() const { return fDomain; }
      61           0 :     Mode mode() const { return fMode; }
      62             : 
      63             :     /* Computes a domain that bounds all the texels in texelRect. Note that with bilerp enabled
      64             :        texels neighboring the domain may be read. */
      65           0 :     static const SkRect MakeTexelDomain(const SkIRect& texelRect) {
      66           0 :         return SkRect::Make(texelRect);
      67             :     }
      68             : 
      69           0 :     static const SkRect MakeTexelDomainForMode(const SkIRect& texelRect, Mode mode) {
      70             :         // For Clamp mode, inset by half a texel.
      71           0 :         SkScalar inset = (mode == kClamp_Mode && !texelRect.isEmpty()) ? SK_ScalarHalf : 0;
      72           0 :         return SkRect::MakeLTRB(texelRect.fLeft + inset, texelRect.fTop + inset,
      73           0 :                                 texelRect.fRight - inset, texelRect.fBottom - inset);
      74             :     }
      75             : 
      76           0 :     bool operator==(const GrTextureDomain& that) const {
      77           0 :         return fMode == that.fMode && (kIgnore_Mode == fMode || fDomain == that.fDomain);
      78             :     }
      79             : 
      80             :     /**
      81             :      * A GrGLSLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses
      82             :      * GrTextureDomain should include this helper. It generates the texture domain GLSL, produces
      83             :      * the part of the effect key that reflects the texture domain code, and performs the uniform
      84             :      * uploads necessary for texture domains.
      85             :      */
      86           0 :     class GLDomain {
      87             :     public:
      88           0 :         GLDomain() {
      89           0 :             for (int i = 0; i < kPrevDomainCount; i++) {
      90           0 :                 fPrevDomain[i] = SK_FloatNaN;
      91             :             }
      92           0 :             SkDEBUGCODE(fMode = (Mode) -1;)
      93           0 :         }
      94             : 
      95             :         /**
      96             :          * Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture W.R.T. the
      97             :          * domain and mode.
      98             :          *
      99             :          * @param outcolor  name of vec4 variable to hold the sampled color.
     100             :          * @param inCoords  name of vec2 variable containing the coords to be used with the domain.
     101             :          *                  It is assumed that this is a variable and not an expression.
     102             :          * @param inModulateColor   if non-nullptr the sampled color will be modulated with this
     103             :          *                          expression before being written to outColor.
     104             :          */
     105             :         void sampleTexture(GrGLSLShaderBuilder* builder,
     106             :                            GrGLSLUniformHandler* uniformHandler,
     107             :                            const GrShaderCaps* shaderCaps,
     108             :                            const GrTextureDomain& textureDomain,
     109             :                            const char* outColor,
     110             :                            const SkString& inCoords,
     111             :                            GrGLSLFragmentProcessor::SamplerHandle sampler,
     112             :                            const char* inModulateColor = nullptr,
     113             :                            GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr);
     114             : 
     115             :         /**
     116             :          * Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the
     117             :          * texture domain. The rectangle is automatically adjusted to account for the texture's
     118             :          * origin.
     119             :          */
     120             :         void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
     121             :                      GrTexture* texure);
     122             : 
     123             :         enum {
     124             :             kDomainKeyBits = 2, // See DomainKey().
     125             :         };
     126             : 
     127             :         /**
     128             :          * GrGLSLFragmentProcessor::GenKey() must call this and include the returned value in it's
     129             :          * computed key. The returned will be limited to the lower kDomainKeyBits bits.
     130             :          */
     131           0 :         static uint32_t DomainKey(const GrTextureDomain& domain) {
     132             :             GR_STATIC_ASSERT(kModeCount <= (1 << kDomainKeyBits));
     133           0 :             return domain.mode();
     134             :         }
     135             : 
     136             :     private:
     137             :         static const int kPrevDomainCount = 4;
     138             :         SkDEBUGCODE(Mode                        fMode;)
     139             :         GrGLSLProgramDataManager::UniformHandle fDomainUni;
     140             :         SkString                                fDomainName;
     141             :         float                                   fPrevDomain[kPrevDomainCount];
     142             :     };
     143             : 
     144             : protected:
     145             :     Mode    fMode;
     146             :     SkRect  fDomain;
     147             :     int     fIndex;
     148             : };
     149             : 
     150             : /**
     151             :  * A basic texture effect that uses GrTextureDomain.
     152             :  */
     153           0 : class GrTextureDomainEffect : public GrSingleTextureEffect {
     154             : 
     155             : public:
     156             :     static sk_sp<GrFragmentProcessor> Make(GrResourceProvider*,
     157             :                                            sk_sp<GrTextureProxy>,
     158             :                                            sk_sp<GrColorSpaceXform>,
     159             :                                            const SkMatrix&,
     160             :                                            const SkRect& domain,
     161             :                                            GrTextureDomain::Mode,
     162             :                                            GrSamplerParams::FilterMode filterMode);
     163             : 
     164           0 :     const char* name() const override { return "TextureDomain"; }
     165             : 
     166           0 :     SkString dumpInfo() const override {
     167           0 :         SkString str;
     168           0 :         str.appendf("Domain: [L: %.2f, T: %.2f, R: %.2f, B: %.2f]",
     169           0 :                     fTextureDomain.domain().fLeft, fTextureDomain.domain().fTop,
     170           0 :                     fTextureDomain.domain().fRight, fTextureDomain.domain().fBottom);
     171           0 :         str.append(INHERITED::dumpInfo());
     172           0 :         return str;
     173             :     }
     174             : 
     175             : private:
     176             :     GrTextureDomain fTextureDomain;
     177             : 
     178             :     GrTextureDomainEffect(GrResourceProvider*,
     179             :                           sk_sp<GrTextureProxy>,
     180             :                           sk_sp<GrColorSpaceXform>,
     181             :                           const SkMatrix&,
     182             :                           const SkRect& domain,
     183             :                           GrTextureDomain::Mode,
     184             :                           GrSamplerParams::FilterMode);
     185             : 
     186             :     static OptimizationFlags OptFlags(GrPixelConfig config, GrTextureDomain::Mode mode);
     187             : 
     188             :     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
     189             : 
     190             :     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
     191             : 
     192             :     bool onIsEqual(const GrFragmentProcessor&) const override;
     193             : 
     194             :     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
     195             : 
     196             :     typedef GrSingleTextureEffect INHERITED;
     197             : };
     198             : 
     199           0 : class GrDeviceSpaceTextureDecalFragmentProcessor : public GrFragmentProcessor {
     200             : public:
     201             :     static sk_sp<GrFragmentProcessor> Make(GrResourceProvider*, sk_sp<GrTextureProxy>,
     202             :                                            const SkIRect& subset,
     203             :                                            const SkIPoint& deviceSpaceOffset);
     204             : 
     205           0 :     const char* name() const override { return "GrDeviceSpaceTextureDecalFragmentProcessor"; }
     206             : 
     207           0 :     SkString dumpInfo() const override {
     208           0 :         SkString str;
     209           0 :         str.appendf("Domain: [L: %.2f, T: %.2f, R: %.2f, B: %.2f] Offset: [%d %d]",
     210           0 :                     fTextureDomain.domain().fLeft, fTextureDomain.domain().fTop,
     211           0 :                     fTextureDomain.domain().fRight, fTextureDomain.domain().fBottom,
     212           0 :                     fDeviceSpaceOffset.fX, fDeviceSpaceOffset.fY);
     213           0 :         str.append(INHERITED::dumpInfo());
     214           0 :         return str;
     215             :     }
     216             : 
     217             : private:
     218             :     TextureSampler fTextureSampler;
     219             :     GrTextureDomain fTextureDomain;
     220             :     SkIPoint fDeviceSpaceOffset;
     221             : 
     222             :     GrDeviceSpaceTextureDecalFragmentProcessor(GrResourceProvider*, sk_sp<GrTextureProxy>,
     223             :                                                const SkIRect&, const SkIPoint&);
     224             : 
     225             :     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
     226             : 
     227             :     // Since we always use decal mode, there is no need for key data.
     228           0 :     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
     229             : 
     230             :     bool onIsEqual(const GrFragmentProcessor& fp) const override;
     231             : 
     232             :     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
     233             : 
     234             :     typedef GrFragmentProcessor INHERITED;
     235             : };
     236             : #endif

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