LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu/gl - GrGLProgram.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 86 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 10 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2011 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "GrGLProgram.h"
       9             : 
      10             : #include "GrAllocator.h"
      11             : #include "GrProcessor.h"
      12             : #include "GrCoordTransform.h"
      13             : #include "GrGLGpu.h"
      14             : #include "GrGLBuffer.h"
      15             : #include "GrGLPathRendering.h"
      16             : #include "GrPathProcessor.h"
      17             : #include "GrPipeline.h"
      18             : #include "GrXferProcessor.h"
      19             : #include "glsl/GrGLSLFragmentProcessor.h"
      20             : #include "glsl/GrGLSLGeometryProcessor.h"
      21             : #include "glsl/GrGLSLXferProcessor.h"
      22             : 
      23             : #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
      24             : #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
      25             : 
      26             : ///////////////////////////////////////////////////////////////////////////////////////////////////
      27             : 
      28           0 : GrGLProgram::GrGLProgram(GrGLGpu* gpu,
      29             :                          const GrProgramDesc& desc,
      30             :                          const BuiltinUniformHandles& builtinUniforms,
      31             :                          GrGLuint programID,
      32             :                          const UniformInfoArray& uniforms,
      33             :                          const UniformInfoArray& samplers,
      34             :                          const UniformInfoArray& imageStorages,
      35             :                          const VaryingInfoArray& pathProcVaryings,
      36             :                          GrGLSLPrimitiveProcessor* geometryProcessor,
      37             :                          GrGLSLXferProcessor* xferProcessor,
      38           0 :                          const GrGLSLFragProcs& fragmentProcessors)
      39             :     : fBuiltinUniformHandles(builtinUniforms)
      40             :     , fProgramID(programID)
      41             :     , fGeometryProcessor(geometryProcessor)
      42             :     , fXferProcessor(xferProcessor)
      43             :     , fFragmentProcessors(fragmentProcessors)
      44             :     , fDesc(desc)
      45             :     , fGpu(gpu)
      46           0 :     , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) {
      47             :     // Assign texture units to sampler uniforms one time up front.
      48           0 :     GL_CALL(UseProgram(fProgramID));
      49           0 :     fProgramDataManager.setSamplers(samplers);
      50           0 :     fProgramDataManager.setImageStorages(imageStorages);
      51           0 : }
      52             : 
      53           0 : GrGLProgram::~GrGLProgram() {
      54           0 :     if (fProgramID) {
      55           0 :         GL_CALL(DeleteProgram(fProgramID));
      56             :     }
      57           0 :     for (int i = 0; i < fFragmentProcessors.count(); ++i) {
      58           0 :         delete fFragmentProcessors[i];
      59             :     }
      60           0 : }
      61             : 
      62           0 : void GrGLProgram::abandon() {
      63           0 :     fProgramID = 0;
      64           0 : }
      65             : 
      66             : ///////////////////////////////////////////////////////////////////////////////
      67             : 
      68           0 : void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline) {
      69           0 :     this->setRenderTargetState(primProc, pipeline.getRenderTarget());
      70             : 
      71             :     // we set the textures, and uniforms for installed processors in a generic way, but subclasses
      72             :     // of GLProgram determine how to set coord transforms
      73           0 :     int nextSamplerIdx = 0;
      74           0 :     fGeometryProcessor->setData(fProgramDataManager, primProc,
      75           0 :                                 GrFragmentProcessor::CoordTransformIter(pipeline));
      76           0 :     this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
      77             : 
      78           0 :     this->setFragmentData(primProc, pipeline, &nextSamplerIdx);
      79             : 
      80           0 :     const GrXferProcessor& xp = pipeline.getXferProcessor();
      81             :     SkIPoint offset;
      82           0 :     GrTexture* dstTexture = pipeline.dstTexture(&offset);
      83           0 :     fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset);
      84           0 :     if (dstTexture) {
      85           0 :         fGpu->bindTexture(nextSamplerIdx++, GrSamplerParams::ClampNoFilter(), true,
      86           0 :                           static_cast<GrGLTexture*>(dstTexture));
      87             :     }
      88           0 : }
      89             : 
      90           0 : void GrGLProgram::generateMipmaps(const GrPrimitiveProcessor& primProc,
      91             :                                   const GrPipeline& pipeline) {
      92           0 :     this->generateMipmaps(primProc, pipeline.getAllowSRGBInputs());
      93             : 
      94           0 :     GrFragmentProcessor::Iter iter(pipeline);
      95           0 :     while (const GrFragmentProcessor* fp  = iter.next()) {
      96           0 :         this->generateMipmaps(*fp, pipeline.getAllowSRGBInputs());
      97           0 :     }
      98           0 : }
      99             : 
     100           0 : void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
     101             :                                   const GrPipeline& pipeline,
     102             :                                   int* nextSamplerIdx) {
     103           0 :     GrFragmentProcessor::Iter iter(pipeline);
     104             :     GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
     105           0 :                                            fFragmentProcessors.count());
     106           0 :     const GrFragmentProcessor* fp = iter.next();
     107           0 :     GrGLSLFragmentProcessor* glslFP = glslIter.next();
     108           0 :     while (fp && glslFP) {
     109           0 :         glslFP->setData(fProgramDataManager, *fp);
     110           0 :         this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx);
     111           0 :         fp = iter.next();
     112           0 :         glslFP = glslIter.next();
     113             :     }
     114           0 :     SkASSERT(!fp && !glslFP);
     115           0 : }
     116             : 
     117             : 
     118           0 : void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc,
     119             :                                        const GrRenderTarget* rt) {
     120             :     // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
     121           0 :     if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
     122           0 :         fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) {
     123           0 :         fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
     124             :     }
     125             : 
     126             :     // set RT adjustment
     127             :     SkISize size;
     128           0 :     size.set(rt->width(), rt->height());
     129           0 :     if (!primProc.isPathRendering()) {
     130           0 :         if (fRenderTargetState.fRenderTargetOrigin != rt->origin() ||
     131           0 :             fRenderTargetState.fRenderTargetSize != size) {
     132           0 :             fRenderTargetState.fRenderTargetSize = size;
     133           0 :             fRenderTargetState.fRenderTargetOrigin = rt->origin();
     134             : 
     135             :             float rtAdjustmentVec[4];
     136           0 :             fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
     137           0 :             fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
     138             :         }
     139             :     } else {
     140           0 :         SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
     141           0 :         const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
     142           0 :         fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(),
     143           0 :                                                      size, rt->origin());
     144             :     }
     145           0 : }
     146             : 
     147           0 : void GrGLProgram::bindTextures(const GrResourceIOProcessor& processor,
     148             :                                bool allowSRGBInputs,
     149             :                                int* nextSamplerIdx) {
     150           0 :     for (int i = 0; i < processor.numTextureSamplers(); ++i) {
     151           0 :         const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i);
     152           0 :         fGpu->bindTexture((*nextSamplerIdx)++, sampler.params(),
     153           0 :                           allowSRGBInputs, static_cast<GrGLTexture*>(sampler.texture()));
     154             :     }
     155           0 :     for (int i = 0; i < processor.numBuffers(); ++i) {
     156           0 :         const GrResourceIOProcessor::BufferAccess& access = processor.bufferAccess(i);
     157           0 :         fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.texelConfig(),
     158           0 :                               static_cast<GrGLBuffer*>(access.buffer()));
     159             :     }
     160           0 :     for (int i = 0; i < processor.numImageStorages(); ++i) {
     161           0 :         const GrResourceIOProcessor::ImageStorageAccess& access = processor.imageStorageAccess(i);
     162           0 :         fGpu->bindImageStorage((*nextSamplerIdx)++, access.ioType(),
     163           0 :                                static_cast<GrGLTexture *>(access.texture()));
     164             :     }
     165           0 : }
     166             : 
     167           0 : void GrGLProgram::generateMipmaps(const GrResourceIOProcessor& processor, bool allowSRGBInputs) {
     168           0 :     for (int i = 0; i < processor.numTextureSamplers(); ++i) {
     169           0 :         const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i);
     170           0 :         fGpu->generateMipmaps(sampler.params(), allowSRGBInputs,
     171           0 :                               static_cast<GrGLTexture*>(sampler.texture()));
     172             :     }
     173           0 : }

Generated by: LCOV version 1.13