LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu/gl - GrGLTexture.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 88 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 17 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2011 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "GrContext.h"
       9             : #include "GrGLTexture.h"
      10             : #include "GrGLGpu.h"
      11             : #include "GrResourceProvider.h"
      12             : #include "GrSemaphore.h"
      13             : #include "GrShaderCaps.h"
      14             : #include "SkMakeUnique.h"
      15             : #include "SkTraceMemoryDump.h"
      16             : 
      17             : #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
      18             : #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
      19             : 
      20           0 : static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config,
      21             :                                     const GrGLGpu* gpu) {
      22           0 :     if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
      23           0 :         SkASSERT(gpu->caps()->shaderCaps()->externalTextureSupport());
      24           0 :         SkASSERT(!GrPixelConfigIsSint(config));
      25           0 :         return kTextureExternalSampler_GrSLType;
      26           0 :     } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) {
      27           0 :         SkASSERT(gpu->glCaps().rectangleTextureSupport());
      28           0 :         SkASSERT(!GrPixelConfigIsSint(config));
      29           0 :         return kTexture2DRectSampler_GrSLType;
      30           0 :     } else if (GrPixelConfigIsSint(config)) {
      31           0 :         return kITexture2DSampler_GrSLType;
      32             :     } else {
      33           0 :         SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D);
      34           0 :         return kTexture2DSampler_GrSLType;
      35             :     }
      36             : }
      37             : 
      38           0 : static inline GrSamplerParams::FilterMode highest_filter_mode(const GrGLTexture::IDDesc& idDesc,
      39             :                                                               GrPixelConfig config) {
      40           0 :     if (GrPixelConfigIsSint(config)) {
      41             :         // Integer textures in GL can use GL_NEAREST_MIPMAP_NEAREST. This is a mode we don't support
      42             :         // and don't currently have a use for.
      43           0 :         return GrSamplerParams::kNone_FilterMode;
      44             :     }
      45           0 :     if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE ||
      46           0 :         idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
      47           0 :         return GrSamplerParams::kBilerp_FilterMode;
      48             :     }
      49           0 :     return GrSamplerParams::kMipMap_FilterMode;
      50             : }
      51             : 
      52             : // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
      53           0 : GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc,
      54           0 :                          const IDDesc& idDesc)
      55             :     : GrSurface(gpu, desc)
      56           0 :     , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu),
      57           0 :                 highest_filter_mode(idDesc, desc.fConfig), false) {
      58           0 :     this->init(desc, idDesc);
      59           0 :     this->registerWithCache(budgeted);
      60           0 : }
      61             : 
      62           0 : GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc,
      63             :                          const IDDesc& idDesc,
      64           0 :                          bool wasMipMapDataProvided)
      65             :     : GrSurface(gpu, desc)
      66           0 :     , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu),
      67           0 :                 highest_filter_mode(idDesc, desc.fConfig),
      68           0 :                 wasMipMapDataProvided) {
      69           0 :     this->init(desc, idDesc);
      70           0 :     this->registerWithCache(budgeted);
      71           0 : }
      72             : 
      73           0 : GrGLTexture::GrGLTexture(GrGLGpu* gpu, Wrapped, const GrSurfaceDesc& desc, const IDDesc& idDesc)
      74             :     : GrSurface(gpu, desc)
      75           0 :     , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu),
      76           0 :                 highest_filter_mode(idDesc, desc.fConfig), false) {
      77           0 :     this->init(desc, idDesc);
      78           0 :     this->registerWithCacheWrapped();
      79           0 : }
      80             : 
      81           0 : GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc,
      82           0 :                          bool wasMipMapDataProvided)
      83             :     : GrSurface(gpu, desc)
      84           0 :     , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu),
      85           0 :                 highest_filter_mode(idDesc, desc.fConfig),
      86           0 :                 wasMipMapDataProvided) {
      87           0 :     this->init(desc, idDesc);
      88           0 : }
      89             : 
      90           0 : void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
      91           0 :     SkASSERT(0 != idDesc.fInfo.fID);
      92           0 :     fTexParams.invalidate();
      93           0 :     fTexParamsTimestamp = GrGpu::kExpiredTimestamp;
      94           0 :     fInfo = idDesc.fInfo;
      95           0 :     fTextureIDOwnership = idDesc.fOwnership;
      96           0 : }
      97             : 
      98           0 : void GrGLTexture::onRelease() {
      99           0 :     if (fInfo.fID) {
     100           0 :         if (GrBackendObjectOwnership::kBorrowed != fTextureIDOwnership) {
     101           0 :             GL_CALL(DeleteTextures(1, &fInfo.fID));
     102             :         }
     103           0 :         fInfo.fID = 0;
     104             :     }
     105           0 :     INHERITED::onRelease();
     106           0 : }
     107             : 
     108           0 : void GrGLTexture::onAbandon() {
     109           0 :     fInfo.fTarget = 0;
     110           0 :     fInfo.fID = 0;
     111           0 :     INHERITED::onAbandon();
     112           0 : }
     113             : 
     114           0 : GrBackendObject GrGLTexture::getTextureHandle() const {
     115           0 :     return reinterpret_cast<GrBackendObject>(&fInfo);
     116             : }
     117             : 
     118           0 : std::unique_ptr<GrExternalTextureData> GrGLTexture::detachBackendTexture() {
     119           0 :     SkASSERT(!this->hasPendingIO());
     120             : 
     121             :     // Set up a semaphore to be signaled once the data is ready, and flush GL
     122           0 :     sk_sp<GrSemaphore> semaphore = this->getContext()->resourceProvider()->makeSemaphore();
     123           0 :     this->getGpu()->insertSemaphore(semaphore);
     124           0 :     this->getGpu()->flush();
     125             : 
     126             :     // Make a copy of our GL-specific information
     127           0 :     auto data = skstd::make_unique<GrGLExternalTextureData>(fInfo, std::move(semaphore),
     128           0 :                                                             this->getContext());
     129             : 
     130             :     // Ensure the cache can't reach this texture anymore
     131           0 :     this->detachFromCache();
     132             : 
     133             :     // Detach from the GL object, so we don't use it (or try to delete it when we're freed)
     134           0 :     fInfo.fTarget = 0;
     135           0 :     fInfo.fID = 0;
     136             : 
     137           0 :     return std::move(data);
     138             : }
     139             : 
     140           0 : void GrGLTexture::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
     141             :                                    const SkString& dumpName) const {
     142           0 :     SkString texture_id;
     143           0 :     texture_id.appendU32(this->textureID());
     144           0 :     traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture",
     145           0 :                                       texture_id.c_str());
     146           0 : }
     147             : 
     148           0 : sk_sp<GrGLTexture> GrGLTexture::MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc,
     149             :                                             const IDDesc& idDesc) {
     150           0 :     return sk_sp<GrGLTexture>(new GrGLTexture(gpu, kWrapped, desc, idDesc));
     151             : }
     152             : 

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