Line data Source code
1 : /*
2 : * Copyright 2013 Google Inc.
3 : *
4 : * Use of this source code is governed by a BSD-style license that can be
5 : * found in the LICENSE file.
6 : */
7 :
8 : #ifndef GrGLVertexArray_DEFINED
9 : #define GrGLVertexArray_DEFINED
10 :
11 : #include "GrGpuResource.h"
12 : #include "GrTypesPriv.h"
13 : #include "gl/GrGLDefines.h"
14 : #include "gl/GrGLTypes.h"
15 : #include "SkTArray.h"
16 :
17 : class GrBuffer;
18 : class GrGLGpu;
19 :
20 : /**
21 : * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
22 : * (below) but is separate because it is also used to track the state of vertex array object 0.
23 : */
24 0 : class GrGLAttribArrayState {
25 : public:
26 0 : explicit GrGLAttribArrayState(int arrayCount = 0) {
27 0 : this->resize(arrayCount);
28 0 : }
29 :
30 0 : void resize(int newCount) {
31 0 : fAttribArrayStates.resize_back(newCount);
32 0 : for (int i = 0; i < newCount; ++i) {
33 0 : fAttribArrayStates[i].invalidate();
34 : }
35 0 : }
36 :
37 : /**
38 : * This function enables and sets vertex attrib state for the specified attrib index. It is
39 : * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
40 : * array object.
41 : */
42 : void set(GrGLGpu*,
43 : int attribIndex,
44 : const GrBuffer* vertexBuffer,
45 : GrVertexAttribType type,
46 : GrGLsizei stride,
47 : GrGLvoid* offset);
48 :
49 : /**
50 : * This function disables vertex attribs not present in the mask. It is assumed that the
51 : * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
52 : */
53 : void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask);
54 :
55 0 : void invalidate() {
56 0 : int count = fAttribArrayStates.count();
57 0 : for (int i = 0; i < count; ++i) {
58 0 : fAttribArrayStates[i].invalidate();
59 : }
60 0 : }
61 :
62 : /**
63 : * The number of attrib arrays that this object is configured to track.
64 : */
65 0 : int count() const { return fAttribArrayStates.count(); }
66 :
67 : private:
68 : /**
69 : * Tracks the state of glVertexAttribArray for an attribute index.
70 : */
71 0 : struct AttribArrayState {
72 0 : void invalidate() {
73 0 : fEnableIsValid = false;
74 0 : fVertexBufferUniqueID.makeInvalid();
75 0 : }
76 :
77 : bool fEnableIsValid;
78 : bool fEnabled;
79 : GrGpuResource::UniqueID fVertexBufferUniqueID;
80 : GrVertexAttribType fType;
81 : GrGLsizei fStride;
82 : GrGLvoid* fOffset;
83 : };
84 :
85 : SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
86 : };
87 :
88 : /**
89 : * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
90 : * and is used to track the state of the vertex array to avoid redundant GL calls.
91 : */
92 0 : class GrGLVertexArray {
93 : public:
94 : GrGLVertexArray(GrGLint id, int attribCount);
95 :
96 : /**
97 : * Binds this vertex array. If the ID has been deleted or abandoned then nullptr is returned.
98 : * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
99 : * returned.
100 : */
101 : GrGLAttribArrayState* bind(GrGLGpu*);
102 :
103 : /**
104 : * This is a version of the above function that also binds an index buffer to the vertex
105 : * array object.
106 : */
107 : GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
108 :
109 : GrGLuint arrayID() const { return fID; }
110 :
111 : void invalidateCachedState();
112 :
113 : private:
114 : GrGLuint fID;
115 : GrGLAttribArrayState fAttribArrays;
116 : GrGpuResource::UniqueID fIndexBufferUniqueID;
117 : };
118 :
119 : #endif
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