LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu/glsl - GrGLSLShaderBuilder.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 136 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 20 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2014 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #include "GrShaderVar.h"
       9             : #include "GrShaderCaps.h"
      10             : #include "GrSwizzle.h"
      11             : #include "glsl/GrGLSLShaderBuilder.h"
      12             : #include "glsl/GrGLSLColorSpaceXformHelper.h"
      13             : #include "glsl/GrGLSLProgramBuilder.h"
      14             : 
      15           0 : GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
      16             :     : fProgramBuilder(program)
      17             :     , fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
      18             :     , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
      19             :     , fFeaturesAddedMask(0)
      20             :     , fCodeIndex(kCode)
      21           0 :     , fFinalized(false) {
      22             :     // We push back some dummy pointers which will later become our header
      23           0 :     for (int i = 0; i <= kCode; i++) {
      24           0 :         fShaderStrings.push_back();
      25           0 :         fCompilerStrings.push_back(nullptr);
      26           0 :         fCompilerStringLengths.push_back(0);
      27             :     }
      28             : 
      29           0 :     this->main() = "void main() {";
      30           0 : }
      31             : 
      32           0 : void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) {
      33           0 :     SkString tempDecl;
      34           0 :     var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl);
      35           0 :     this->codeAppendf("%s;", tempDecl.c_str());
      36           0 : }
      37             : 
      38           0 : void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) {
      39           0 :     v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions());
      40           0 :     this->definitions().append(";");
      41           0 : }
      42             : 
      43           0 : void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
      44             :                                        const char* name,
      45             :                                        int argCnt,
      46             :                                        const GrShaderVar* args,
      47             :                                        const char* body,
      48             :                                        SkString* outName) {
      49           0 :     this->functions().append(GrGLSLTypeString(returnType));
      50           0 :     fProgramBuilder->nameVariable(outName, '\0', name);
      51           0 :     this->functions().appendf(" %s", outName->c_str());
      52           0 :     this->functions().append("(");
      53           0 :     for (int i = 0; i < argCnt; ++i) {
      54           0 :         args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions());
      55           0 :         if (i < argCnt - 1) {
      56           0 :             this->functions().append(", ");
      57             :         }
      58             :     }
      59           0 :     this->functions().append(") {\n");
      60           0 :     this->functions().append(body);
      61           0 :     this->functions().append("}\n\n");
      62           0 : }
      63             : 
      64           0 : static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) {
      65           0 :     if (swizzle != GrSwizzle::RGBA()) {
      66           0 :         out->appendf(".%s", swizzle.c_str());
      67             :     }
      68           0 : }
      69             : 
      70           0 : void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
      71             :                                               SamplerHandle samplerHandle,
      72             :                                               const char* coordName,
      73             :                                               GrSLType varyingType) const {
      74           0 :     const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle);
      75           0 :     GrSLType samplerType = sampler.getType();
      76           0 :     if (samplerType == kTexture2DRectSampler_GrSLType) {
      77           0 :         if (varyingType == kVec2f_GrSLType) {
      78           0 :             out->appendf("texture(%s, textureSize(%s) * %s)",
      79           0 :                          sampler.c_str(), sampler.c_str(), coordName);
      80             :         } else {
      81           0 :             out->appendf("texture(%s, vec3(textureSize(%s) * %s.xy, %s.z))",
      82           0 :                          sampler.c_str(), sampler.c_str(), coordName, coordName);
      83             :         }
      84             :     } else {
      85           0 :         out->appendf("texture(%s, %s)", sampler.c_str(), coordName);
      86             :     }
      87           0 :     append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
      88           0 : }
      89             : 
      90           0 : void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
      91             :                                               const char* coordName,
      92             :                                               GrSLType varyingType,
      93             :                                               GrGLSLColorSpaceXformHelper* colorXformHelper) {
      94           0 :     if (colorXformHelper && colorXformHelper->isValid()) {
      95             :         // With a color gamut transform, we need to wrap the lookup in another function call
      96           0 :         SkString lookup;
      97           0 :         this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
      98           0 :         this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
      99             :     } else {
     100           0 :         this->appendTextureLookup(&this->code(), samplerHandle, coordName, varyingType);
     101             :     }
     102           0 : }
     103             : 
     104           0 : void GrGLSLShaderBuilder::appendTextureLookupAndModulate(
     105             :                                                     const char* modulation,
     106             :                                                     SamplerHandle samplerHandle,
     107             :                                                     const char* coordName,
     108             :                                                     GrSLType varyingType,
     109             :                                                     GrGLSLColorSpaceXformHelper* colorXformHelper) {
     110           0 :     SkString lookup;
     111           0 :     this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
     112           0 :     if (colorXformHelper && colorXformHelper->isValid()) {
     113           0 :         SkString xform;
     114           0 :         this->appendColorGamutXform(&xform, lookup.c_str(), colorXformHelper);
     115           0 :         this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(xform)).c_str());
     116             :     } else {
     117           0 :         this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
     118             :     }
     119           0 : }
     120             : 
     121           0 : void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
     122             :                                                 const char* srcColor,
     123             :                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
     124             :     // Our color is (r, g, b, a), but we want to multiply (r, g, b, 1) by our matrix, then
     125             :     // re-insert the original alpha. The supplied srcColor is likely to be of the form
     126             :     // "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function.
     127             :     static const GrShaderVar gColorGamutXformArgs[] = {
     128             :         GrShaderVar("color", kVec4f_GrSLType),
     129             :         GrShaderVar("xform", kMat44f_GrSLType),
     130           0 :     };
     131           0 :     SkString functionBody;
     132             :     // Gamut xform, clamp to destination gamut. We only support/have premultiplied textures, so we
     133             :     // always just clamp to alpha.
     134           0 :     functionBody.append("\tcolor.rgb = clamp((xform * vec4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
     135           0 :     functionBody.append("\treturn color;");
     136           0 :     SkString colorGamutXformFuncName;
     137           0 :     this->emitFunction(kVec4f_GrSLType,
     138             :                        "colorGamutXform",
     139             :                        SK_ARRAY_COUNT(gColorGamutXformArgs),
     140             :                        gColorGamutXformArgs,
     141             :                        functionBody.c_str(),
     142           0 :                        &colorGamutXformFuncName);
     143             : 
     144           0 :     GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
     145           0 :     out->appendf("%s(%s, %s)", colorGamutXformFuncName.c_str(), srcColor,
     146           0 :                  uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()));
     147           0 : }
     148             : 
     149           0 : void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor,
     150             :                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
     151           0 :     SkString xform;
     152           0 :     this->appendColorGamutXform(&xform, srcColor, colorXformHelper);
     153           0 :     this->codeAppend(xform.c_str());
     154           0 : }
     155             : 
     156           0 : void GrGLSLShaderBuilder::appendTexelFetch(SkString* out,
     157             :                                            SamplerHandle samplerHandle,
     158             :                                            const char* coordExpr) const {
     159           0 :     const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle);
     160           0 :     SkASSERT(fProgramBuilder->shaderCaps()->texelFetchSupport());
     161           0 :     SkASSERT(GrSLTypeIsCombinedSamplerType(sampler.getType()));
     162             : 
     163           0 :     out->appendf("texelFetch(%s, %s)", sampler.c_str(), coordExpr);
     164             : 
     165           0 :     append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
     166           0 : }
     167             : 
     168           0 : void GrGLSLShaderBuilder::appendTexelFetch(SamplerHandle samplerHandle, const char* coordExpr) {
     169           0 :     this->appendTexelFetch(&this->code(), samplerHandle, coordExpr);
     170           0 : }
     171             : 
     172           0 : void GrGLSLShaderBuilder::appendImageStorageLoad(SkString* out, ImageStorageHandle handle,
     173             :                                                  const char* coordExpr) {
     174           0 :     const GrShaderVar& imageStorage = fProgramBuilder->imageStorageVariable(handle);
     175           0 :     out->appendf("imageLoad(%s, %s)", imageStorage.c_str(), coordExpr);
     176           0 : }
     177             : 
     178           0 : void GrGLSLShaderBuilder::appendImageStorageLoad(ImageStorageHandle handle, const char* coordExpr) {
     179           0 :     this->appendImageStorageLoad(&this->code(), handle, coordExpr);
     180           0 : }
     181             : 
     182           0 : bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
     183           0 :     if (featureBit & fFeaturesAddedMask) {
     184           0 :         return false;
     185             :     }
     186           0 :     this->extensions().appendf("#extension %s: require\n", extensionName);
     187           0 :     fFeaturesAddedMask |= featureBit;
     188           0 :     return true;
     189             : }
     190             : 
     191           0 : void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
     192           0 :     for (int i = 0; i < vars.count(); ++i) {
     193           0 :         vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
     194           0 :         out->append(";\n");
     195             :     }
     196           0 : }
     197             : 
     198           0 : void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
     199           0 :     SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration ||
     200             :              fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs());
     201           0 :     fLayoutParams[interface].push_back() = param;
     202           0 : }
     203             : 
     204           0 : void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() {
     205             :     static const char* interfaceQualifierNames[] = {
     206             :         "in",
     207             :         "out"
     208             :     };
     209             : 
     210           0 :     for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) {
     211           0 :         const SkTArray<SkString>& params = fLayoutParams[interface];
     212           0 :         if (params.empty()) {
     213           0 :             continue;
     214             :         }
     215           0 :         this->layoutQualifiers().appendf("layout(%s", params[0].c_str());
     216           0 :         for (int i = 1; i < params.count(); ++i) {
     217           0 :             this->layoutQualifiers().appendf(", %s", params[i].c_str());
     218             :         }
     219           0 :         this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
     220             :     }
     221             : 
     222             :     GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier);
     223             :     GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier);
     224             :     GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
     225           0 : }
     226             : 
     227           0 : void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
     228           0 :     SkASSERT(!fFinalized);
     229           0 :     this->versionDecl() = fProgramBuilder->shaderCaps()->versionDeclString();
     230           0 :     this->compileAndAppendLayoutQualifiers();
     231           0 :     SkASSERT(visibility);
     232           0 :     fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
     233           0 :     this->appendDecls(fInputs, &this->inputs());
     234           0 :     this->appendDecls(fOutputs, &this->outputs());
     235           0 :     this->onFinalize();
     236             :     // append the 'footer' to code
     237           0 :     this->code().append("}");
     238             : 
     239           0 :     for (int i = 0; i <= fCodeIndex; i++) {
     240           0 :         fCompilerStrings[i] = fShaderStrings[i].c_str();
     241           0 :         fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
     242             :     }
     243             : 
     244           0 :     fFinalized = true;
     245           0 : }

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