LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/gpu/glsl - GrGLSLVertexShaderBuilder.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 1 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 2 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2014 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef GrGLSLVertexShader_DEFINED
       9             : #define GrGLSLVertexShader_DEFINED
      10             : 
      11             : #include "GrGLSLShaderBuilder.h"
      12             : #include "GrGeometryProcessor.h"
      13             : 
      14             : class GrGLSLVarying;
      15             : 
      16             : // Enough precision to represent 1 / 2048 accurately in printf
      17             : #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11
      18             : 
      19           0 : class GrGLSLVertexBuilder : public GrGLSLShaderBuilder {
      20             : public:
      21             :     GrGLSLVertexBuilder(GrGLSLProgramBuilder* program);
      22             : 
      23             :     void transformToNormalizedDeviceSpace(const GrShaderVar& posVar, const char* rtAdjustName);
      24             : private:
      25             :     void onFinalize() override;
      26             : 
      27             :     friend class GrGLProgramBuilder;
      28             : 
      29             :     typedef GrGLSLShaderBuilder INHERITED;
      30             : };
      31             : 
      32             : #endif

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