Line data Source code
1 : /*
2 : * Copyright 2014 Google Inc.
3 : *
4 : * Use of this source code is governed by a BSD-style license that can be
5 : * found in the LICENSE file.
6 : */
7 :
8 : #include "glsl/GrGLSLXferProcessor.h"
9 :
10 : #include "GrShaderCaps.h"
11 : #include "GrXferProcessor.h"
12 : #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 : #include "glsl/GrGLSLProgramDataManager.h"
14 : #include "glsl/GrGLSLUniformHandler.h"
15 :
16 0 : void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
17 0 : if (!args.fXP.willReadDstColor()) {
18 0 : this->emitOutputsForBlendState(args);
19 0 : return;
20 : }
21 :
22 0 : GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
23 0 : GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
24 0 : const char* dstColor = fragBuilder->dstColor();
25 :
26 0 : bool needsLocalOutColor = false;
27 :
28 0 : if (args.fDstTextureSamplerHandle.isValid()) {
29 0 : bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin;
30 :
31 0 : if (args.fInputCoverage) {
32 : // We don't think any shaders actually output negative coverage, but just as a safety
33 : // check for floating point precision errors we compare with <= here
34 0 : fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
35 : " discard;"
36 0 : "}", args.fInputCoverage);
37 : }
38 :
39 : const char* dstTopLeftName;
40 : const char* dstCoordScaleName;
41 :
42 : fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
43 : kVec2f_GrSLType,
44 : kDefault_GrSLPrecision,
45 : "DstTextureUpperLeft",
46 0 : &dstTopLeftName);
47 : fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
48 : kVec2f_GrSLType,
49 : kDefault_GrSLPrecision,
50 : "DstTextureCoordScale",
51 0 : &dstCoordScaleName);
52 :
53 0 : fragBuilder->codeAppend("// Read color from copy of the destination.\n");
54 0 : fragBuilder->codeAppendf("vec2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
55 0 : dstTopLeftName, dstCoordScaleName);
56 :
57 0 : if (flipY) {
58 0 : fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
59 : }
60 :
61 0 : fragBuilder->codeAppendf("vec4 %s = ", dstColor);
62 0 : fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord",
63 0 : kVec2f_GrSLType);
64 0 : fragBuilder->codeAppend(";");
65 : } else {
66 0 : needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch();
67 : }
68 :
69 0 : const char* outColor = "_localColorOut";
70 0 : if (!needsLocalOutColor) {
71 0 : outColor = args.fOutputPrimary;
72 : } else {
73 0 : fragBuilder->codeAppendf("vec4 %s;", outColor);
74 : }
75 :
76 0 : this->emitBlendCodeForDstRead(fragBuilder,
77 : uniformHandler,
78 0 : args.fInputColor,
79 0 : args.fInputCoverage,
80 : dstColor,
81 : outColor,
82 0 : args.fOutputSecondary,
83 0 : args.fXP);
84 0 : if (needsLocalOutColor) {
85 0 : fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor);
86 : }
87 : }
88 :
89 0 : void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp,
90 : const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) {
91 0 : if (dstTexture) {
92 0 : if (fDstTopLeftUni.isValid()) {
93 0 : pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX),
94 0 : static_cast<float>(dstTextureOffset.fY));
95 0 : pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height());
96 : } else {
97 0 : SkASSERT(!fDstScaleUni.isValid());
98 : }
99 : } else {
100 0 : SkASSERT(!fDstTopLeftUni.isValid());
101 0 : SkASSERT(!fDstScaleUni.isValid());
102 : }
103 0 : this->onSetData(pdm, xp);
104 0 : }
105 :
106 0 : void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
107 : const char* srcCoverage,
108 : const char* dstColor,
109 : const char* outColor,
110 : const char* outColorSecondary,
111 : const GrXferProcessor& proc) {
112 0 : if (proc.dstReadUsesMixedSamples()) {
113 0 : if (srcCoverage) {
114 0 : fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
115 0 : fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage);
116 : } else {
117 0 : fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary);
118 : }
119 0 : } else if (srcCoverage) {
120 0 : fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
121 0 : outColor, srcCoverage, outColor, srcCoverage, dstColor);
122 : }
123 0 : }
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