Line data Source code
1 : /*
2 : * Copyright 2015 Google Inc.
3 : *
4 : * Use of this source code is governed by a BSD-style license that can be
5 : * found in the LICENSE file.
6 : */
7 :
8 : #include "GrDistanceFieldAdjustTable.h"
9 :
10 : #include "SkScalerContext.h"
11 :
12 : SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
13 :
14 0 : SkScalar* build_distance_adjust_table(SkScalar paintGamma, SkScalar deviceGamma) {
15 : // This is used for an approximation of the mask gamma hack, used by raster and bitmap
16 : // text. The mask gamma hack is based off of guessing what the blend color is going to
17 : // be, and adjusting the mask so that when run through the linear blend will
18 : // produce the value closest to the desired result. However, in practice this means
19 : // that the 'adjusted' mask is just increasing or decreasing the coverage of
20 : // the mask depending on what it is thought it will blit against. For black (on
21 : // assumed white) this means that coverages are decreased (on a curve). For white (on
22 : // assumed black) this means that coverages are increased (on a a curve). At
23 : // middle (perceptual) gray (which could be blit against anything) the coverages
24 : // remain the same.
25 : //
26 : // The idea here is that instead of determining the initial (real) coverage and
27 : // then adjusting that coverage, we determine an adjusted coverage directly by
28 : // essentially manipulating the geometry (in this case, the distance to the glyph
29 : // edge). So for black (on assumed white) this thins a bit; for white (on
30 : // assumed black) this fake bolds the geometry a bit.
31 : //
32 : // The distance adjustment is calculated by determining the actual coverage value which
33 : // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
34 : // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
35 : // actual edge. So by subtracting this distance adjustment and computing without the
36 : // the coverage adjustment we should get 0.5 coverage at the same point.
37 : //
38 : // This has several implications:
39 : // For non-gray lcd smoothed text, each subpixel essentially is using a
40 : // slightly different geometry.
41 : //
42 : // For black (on assumed white) this may not cover some pixels which were
43 : // previously covered; however those pixels would have been only slightly
44 : // covered and that slight coverage would have been decreased anyway. Also, some pixels
45 : // which were previously fully covered may no longer be fully covered.
46 : //
47 : // For white (on assumed black) this may cover some pixels which weren't
48 : // previously covered at all.
49 :
50 : int width, height;
51 : size_t size;
52 :
53 : #ifdef SK_GAMMA_CONTRAST
54 : SkScalar contrast = SK_GAMMA_CONTRAST;
55 : #else
56 0 : SkScalar contrast = 0.5f;
57 : #endif
58 :
59 : size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
60 0 : &width, &height);
61 :
62 0 : SkASSERT(kExpectedDistanceAdjustTableSize == height);
63 0 : SkScalar* table = new SkScalar[height];
64 :
65 0 : SkAutoTArray<uint8_t> data((int)size);
66 0 : SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
67 :
68 : // find the inverse points where we cross 0.5
69 : // binsearch might be better, but we only need to do this once on creation
70 0 : for (int row = 0; row < height; ++row) {
71 0 : uint8_t* rowPtr = data.get() + row*width;
72 0 : for (int col = 0; col < width - 1; ++col) {
73 0 : if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
74 : // compute point where a mask value will give us a result of 0.5
75 0 : float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
76 0 : float borderAlpha = (col + interp) / 255.f;
77 :
78 : // compute t value for that alpha
79 : // this is an approximate inverse for smoothstep()
80 0 : float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
81 :
82 : // compute distance which gives us that t value
83 0 : const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
84 0 : float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
85 :
86 0 : table[row] = d;
87 0 : break;
88 : }
89 : }
90 : }
91 :
92 0 : return table;
93 : }
94 :
95 0 : void GrDistanceFieldAdjustTable::buildDistanceAdjustTables() {
96 0 : fTable = build_distance_adjust_table(SK_GAMMA_EXPONENT, SK_GAMMA_EXPONENT);
97 0 : fGammaCorrectTable = build_distance_adjust_table(SK_Scalar1, SK_Scalar1);
98 0 : }
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