LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/opts - SkBlitMask_opts.h (source / functions) Hit Total Coverage
Test: output.info Lines: 29 39 74.4 %
Date: 2017-07-14 16:53:18 Functions: 5 14 35.7 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2015 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef SkBlitMask_opts_DEFINED
       9             : #define SkBlitMask_opts_DEFINED
      10             : 
      11             : #include "Sk4px.h"
      12             : 
      13             : namespace SK_OPTS_NS {
      14             : 
      15             : #if defined(SK_ARM_HAS_NEON)
      16             :     // The Sk4px versions below will work fine with NEON, but we have had many indications
      17             :     // that it doesn't perform as well as this NEON-specific code.  TODO(mtklein): why?
      18             :     #include "SkColor_opts_neon.h"
      19             : 
      20             :     template <bool isColor>
      21             :     static void D32_A8_Opaque_Color_neon(void* SK_RESTRICT dst, size_t dstRB,
      22             :                                          const void* SK_RESTRICT maskPtr, size_t maskRB,
      23             :                                          SkColor color, int width, int height) {
      24             :         SkPMColor pmc = SkPreMultiplyColor(color);
      25             :         SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
      26             :         const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
      27             :         uint8x8x4_t vpmc;
      28             : 
      29             :         maskRB -= width;
      30             :         dstRB -= (width << 2);
      31             : 
      32             :         if (width >= 8) {
      33             :             vpmc.val[NEON_A] = vdup_n_u8(SkGetPackedA32(pmc));
      34             :             vpmc.val[NEON_R] = vdup_n_u8(SkGetPackedR32(pmc));
      35             :             vpmc.val[NEON_G] = vdup_n_u8(SkGetPackedG32(pmc));
      36             :             vpmc.val[NEON_B] = vdup_n_u8(SkGetPackedB32(pmc));
      37             :         }
      38             :         do {
      39             :             int w = width;
      40             :             while (w >= 8) {
      41             :                 uint8x8_t vmask = vld1_u8(mask);
      42             :                 uint16x8_t vscale, vmask256 = SkAlpha255To256_neon8(vmask);
      43             :                 if (isColor) {
      44             :                     vscale = vsubw_u8(vdupq_n_u16(256),
      45             :                             SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256));
      46             :                 } else {
      47             :                     vscale = vsubw_u8(vdupq_n_u16(256), vmask);
      48             :                 }
      49             :                 uint8x8x4_t vdev = vld4_u8((uint8_t*)device);
      50             : 
      51             :                 vdev.val[NEON_A] =   SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256)
      52             :                     + SkAlphaMul_neon8(vdev.val[NEON_A], vscale);
      53             :                 vdev.val[NEON_R] =   SkAlphaMul_neon8(vpmc.val[NEON_R], vmask256)
      54             :                     + SkAlphaMul_neon8(vdev.val[NEON_R], vscale);
      55             :                 vdev.val[NEON_G] =   SkAlphaMul_neon8(vpmc.val[NEON_G], vmask256)
      56             :                     + SkAlphaMul_neon8(vdev.val[NEON_G], vscale);
      57             :                 vdev.val[NEON_B] =   SkAlphaMul_neon8(vpmc.val[NEON_B], vmask256)
      58             :                     + SkAlphaMul_neon8(vdev.val[NEON_B], vscale);
      59             : 
      60             :                 vst4_u8((uint8_t*)device, vdev);
      61             : 
      62             :                 mask += 8;
      63             :                 device += 8;
      64             :                 w -= 8;
      65             :             }
      66             : 
      67             :             while (w--) {
      68             :                 unsigned aa = *mask++;
      69             :                 if (isColor) {
      70             :                     *device = SkBlendARGB32(pmc, *device, aa);
      71             :                 } else {
      72             :                     *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa))
      73             :                         + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
      74             :                 }
      75             :                 device += 1;
      76             :             };
      77             : 
      78             :             device = (uint32_t*)((char*)device + dstRB);
      79             :             mask += maskRB;
      80             : 
      81             :         } while (--height != 0);
      82             :     }
      83             : 
      84             :     static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
      85             :                                          const SkAlpha* mask, size_t maskRB,
      86             :                                          SkColor color, int w, int h) {
      87             :         D32_A8_Opaque_Color_neon<true>(dst, dstRB, mask, maskRB, color, w, h);
      88             :     }
      89             : 
      90             :     // As above, but made slightly simpler by requiring that color is opaque.
      91             :     static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
      92             :                                         const SkAlpha* mask, size_t maskRB,
      93             :                                         SkColor color, int w, int h) {
      94             :         D32_A8_Opaque_Color_neon<false>(dst, dstRB, mask, maskRB, color, w, h);
      95             :     }
      96             : 
      97             :     // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
      98             :     static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
      99             :                                        const SkAlpha* maskPtr, size_t maskRB,
     100             :                                        int width, int height) {
     101             :         SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
     102             :         const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
     103             : 
     104             :         maskRB -= width;
     105             :         dstRB -= (width << 2);
     106             :         do {
     107             :             int w = width;
     108             :             while (w >= 8) {
     109             :                 uint8x8_t vmask = vld1_u8(mask);
     110             :                 uint16x8_t vscale = vsubw_u8(vdupq_n_u16(256), vmask);
     111             :                 uint8x8x4_t vdevice = vld4_u8((uint8_t*)device);
     112             : 
     113             :                 vdevice = SkAlphaMulQ_neon8(vdevice, vscale);
     114             :                 vdevice.val[NEON_A] += vmask;
     115             : 
     116             :                 vst4_u8((uint8_t*)device, vdevice);
     117             : 
     118             :                 mask += 8;
     119             :                 device += 8;
     120             :                 w -= 8;
     121             :             }
     122             :             while (w-- > 0) {
     123             :                 unsigned aa = *mask++;
     124             :                 *device = (aa << SK_A32_SHIFT)
     125             :                             + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
     126             :                 device += 1;
     127             :             };
     128             :             device = (uint32_t*)((char*)device + dstRB);
     129             :             mask += maskRB;
     130             :         } while (--height != 0);
     131             :     }
     132             : 
     133             : #else
     134          10 :     static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
     135             :                                          const SkAlpha* mask, size_t maskRB,
     136             :                                          SkColor color, int w, int h) {
     137          10 :         auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
     138         828 :         auto fn = [&](const Sk4px& d, const Sk4px& aa) {
     139             :             //  = (s + d(1-sa))aa + d(1-aa)
     140             :             //  = s*aa + d(1-sa*aa)
     141         828 :             auto left  = s.approxMulDiv255(aa),
     142         828 :                  right = d.approxMulDiv255(left.alphas().inv());
     143         828 :             return left + right;  // This does not overflow (exhaustively checked).
     144          10 :         };
     145         310 :         while (h --> 0) {
     146         150 :             Sk4px::MapDstAlpha(w, dst, mask, fn);
     147         150 :             dst  +=  dstRB / sizeof(*dst);
     148         150 :             mask += maskRB / sizeof(*mask);
     149             :         }
     150          10 :     }
     151             : 
     152             :     // As above, but made slightly simpler by requiring that color is opaque.
     153          24 :     static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
     154             :                                         const SkAlpha* mask, size_t maskRB,
     155             :                                         SkColor color, int w, int h) {
     156          24 :         SkASSERT(SkColorGetA(color) == 0xFF);
     157          24 :         auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
     158        2836 :         auto fn = [&](const Sk4px& d, const Sk4px& aa) {
     159             :             //  = (s + d(1-sa))aa + d(1-aa)
     160             :             //  = s*aa + d(1-sa*aa)
     161             :             //   ~~~>
     162             :             //  = s*aa + d(1-aa)
     163        5672 :             return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv());
     164        5696 :         };
     165        1098 :         while (h --> 0) {
     166         537 :             Sk4px::MapDstAlpha(w, dst, mask, fn);
     167         537 :             dst  +=  dstRB / sizeof(*dst);
     168         537 :             mask += maskRB / sizeof(*mask);
     169             :         }
     170          24 :     }
     171             : 
     172             :     // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
     173           0 :     static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
     174             :                                        const SkAlpha* mask, size_t maskRB,
     175             :                                        int w, int h) {
     176           0 :         auto fn = [](const Sk4px& d, const Sk4px& aa) {
     177             :             //   = (s + d(1-sa))aa + d(1-aa)
     178             :             //   = s*aa + d(1-sa*aa)
     179             :             //   ~~~>
     180             :             // a = 1*aa + d(1-1*aa) = aa + d(1-aa)
     181             :             // c = 0*aa + d(1-1*aa) =      d(1-aa)
     182           0 :             return aa.zeroColors() + d.approxMulDiv255(aa.inv());
     183           0 :         };
     184           0 :         while (h --> 0) {
     185           0 :             Sk4px::MapDstAlpha(w, dst, mask, fn);
     186           0 :             dst  +=  dstRB / sizeof(*dst);
     187           0 :             mask += maskRB / sizeof(*mask);
     188             :         }
     189           0 :     }
     190             : #endif
     191             : 
     192          34 : static void blit_mask_d32_a8(SkPMColor* dst, size_t dstRB,
     193             :                              const SkAlpha* mask, size_t maskRB,
     194             :                              SkColor color, int w, int h) {
     195          34 :     if (color == SK_ColorBLACK) {
     196           0 :         blit_mask_d32_a8_black(dst, dstRB, mask, maskRB, w, h);
     197          34 :     } else if (SkColorGetA(color) == 0xFF) {
     198          24 :         blit_mask_d32_a8_opaque(dst, dstRB, mask, maskRB, color, w, h);
     199             :     } else {
     200          10 :         blit_mask_d32_a8_general(dst, dstRB, mask, maskRB, color, w, h);
     201             :     }
     202          34 : }
     203             : 
     204             : }  // SK_OPTS_NS
     205             : 
     206             : #endif//SkBlitMask_opts_DEFINED

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