LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/pathops - SkPathOpsCurve.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 93 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 6 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2015 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : #include "SkPathOpsBounds.h"
       8             : #include "SkPathOpsRect.h"
       9             : #include "SkPathOpsCurve.h"
      10             : 
      11             :  // this cheats and assumes that the perpendicular to the point is the closest ray to the curve
      12             :  // this case (where the line and the curve are nearly coincident) may be the only case that counts
      13           0 : double SkDCurve::nearPoint(SkPath::Verb verb, const SkDPoint& xy, const SkDPoint& opp) const {
      14           0 :     int count = SkPathOpsVerbToPoints(verb);
      15           0 :     double minX = fCubic.fPts[0].fX;
      16           0 :     double maxX = minX;
      17           0 :     for (int index = 1; index <= count; ++index) {
      18           0 :         minX = SkTMin(minX, fCubic.fPts[index].fX);
      19           0 :         maxX = SkTMax(maxX, fCubic.fPts[index].fX);
      20             :     }
      21           0 :     if (!AlmostBetweenUlps(minX, xy.fX, maxX)) {
      22           0 :         return -1;
      23             :     }
      24           0 :     double minY = fCubic.fPts[0].fY;
      25           0 :     double maxY = minY;
      26           0 :     for (int index = 1; index <= count; ++index) {
      27           0 :         minY = SkTMin(minY, fCubic.fPts[index].fY);
      28           0 :         maxY = SkTMax(maxY, fCubic.fPts[index].fY);
      29             :     }
      30           0 :     if (!AlmostBetweenUlps(minY, xy.fY, maxY)) {
      31           0 :         return -1;
      32             :     }
      33           0 :     SkIntersections i;
      34           0 :     SkDLine perp = {{ xy, { xy.fX + opp.fY - xy.fY, xy.fY + xy.fX - opp.fX }}};
      35           0 :     (*CurveDIntersectRay[verb])(*this, perp, &i);
      36           0 :     int minIndex = -1;
      37           0 :     double minDist = FLT_MAX;
      38           0 :     for (int index = 0; index < i.used(); ++index) {
      39           0 :         double dist = xy.distance(i.pt(index));
      40           0 :         if (minDist > dist) {
      41           0 :             minDist = dist;
      42           0 :             minIndex = index;
      43             :         }
      44             :     }
      45           0 :     if (minIndex < 0) {
      46           0 :         return -1;
      47             :     }
      48           0 :     double largest = SkTMax(SkTMax(maxX, maxY), -SkTMin(minX, minY));
      49           0 :     if (!AlmostEqualUlps_Pin(largest, largest + minDist)) { // is distance within ULPS tolerance?
      50           0 :         return -1;
      51             :     }
      52           0 :     return SkPinT(i[0][minIndex]);
      53             : }
      54             : 
      55           0 : void SkDCurve::offset(SkPath::Verb verb, const SkDVector& off) {
      56           0 :     int count = SkPathOpsVerbToPoints(verb);
      57           0 :     for (int index = 0; index <= count; ++index) {
      58           0 :         fCubic.fPts[index] += off;
      59             :     }
      60           0 : }
      61             : 
      62           0 : void SkDCurve::setConicBounds(const SkPoint curve[3], SkScalar curveWeight,
      63             :         double tStart, double tEnd, SkPathOpsBounds* bounds) {
      64             :     SkDConic dCurve;
      65           0 :     dCurve.set(curve, curveWeight);
      66             :     SkDRect dRect;
      67           0 :     dRect.setBounds(dCurve, fConic, tStart, tEnd);
      68           0 :     bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
      69           0 :             SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
      70           0 : }
      71             : 
      72           0 : void SkDCurve::setCubicBounds(const SkPoint curve[4], SkScalar ,
      73             :         double tStart, double tEnd, SkPathOpsBounds* bounds) {
      74             :     SkDCubic dCurve;
      75           0 :     dCurve.set(curve);
      76             :     SkDRect dRect;
      77           0 :     dRect.setBounds(dCurve, fCubic, tStart, tEnd);
      78           0 :     bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
      79           0 :             SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
      80           0 : }
      81             : 
      82           0 : void SkDCurve::setQuadBounds(const SkPoint curve[3], SkScalar ,
      83             :         double tStart, double tEnd, SkPathOpsBounds* bounds) {
      84             :     SkDQuad dCurve;
      85           0 :     dCurve.set(curve);
      86             :     SkDRect dRect;
      87           0 :     dRect.setBounds(dCurve, fQuad, tStart, tEnd);
      88           0 :     bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
      89           0 :             SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
      90           0 : }
      91             : 
      92           0 : void SkDCurveSweep::setCurveHullSweep(SkPath::Verb verb) {
      93           0 :     fOrdered = true;
      94           0 :     fSweep[0] = fCurve[1] - fCurve[0];
      95           0 :     if (SkPath::kLine_Verb == verb) {
      96           0 :         fSweep[1] = fSweep[0];
      97           0 :         fIsCurve = false;
      98           0 :         return;
      99             :     }
     100           0 :     fSweep[1] = fCurve[2] - fCurve[0];
     101             :     // OPTIMIZE: I do the following float check a lot -- probably need a
     102             :     // central place for this val-is-small-compared-to-curve check
     103           0 :     double maxVal = 0;
     104           0 :     for (int index = 0; index <= SkPathOpsVerbToPoints(verb); ++index) {
     105           0 :         maxVal = SkTMax(maxVal, SkTMax(SkTAbs(fCurve[index].fX),
     106           0 :                 SkTAbs(fCurve[index].fY)));
     107             :     }
     108             :     {
     109           0 :         if (SkPath::kCubic_Verb != verb) {
     110           0 :             if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal)
     111           0 :                     && roughly_zero_when_compared_to(fSweep[0].fY, maxVal)) {
     112           0 :                 fSweep[0] = fSweep[1];
     113             :             }
     114           0 :             goto setIsCurve;
     115             :         }
     116           0 :         SkDVector thirdSweep = fCurve[3] - fCurve[0];
     117           0 :         if (fSweep[0].fX == 0 && fSweep[0].fY == 0) {
     118           0 :             fSweep[0] = fSweep[1];
     119           0 :             fSweep[1] = thirdSweep;
     120           0 :             if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal)
     121           0 :                     && roughly_zero_when_compared_to(fSweep[0].fY, maxVal)) {
     122           0 :                 fSweep[0] = fSweep[1];
     123           0 :                 fCurve[1] = fCurve[3];
     124             :             }
     125           0 :             goto setIsCurve;
     126             :         }
     127           0 :         double s1x3 = fSweep[0].crossCheck(thirdSweep);
     128           0 :         double s3x2 = thirdSweep.crossCheck(fSweep[1]);
     129           0 :         if (s1x3 * s3x2 >= 0) {  // if third vector is on or between first two vectors
     130           0 :             goto setIsCurve;
     131             :         }
     132           0 :         double s2x1 = fSweep[1].crossCheck(fSweep[0]);
     133             :         // FIXME: If the sweep of the cubic is greater than 180 degrees, we're in trouble
     134             :         // probably such wide sweeps should be artificially subdivided earlier so that never happens
     135           0 :         SkASSERT(s1x3 * s2x1 < 0 || s1x3 * s3x2 < 0);
     136           0 :         if (s3x2 * s2x1 < 0) {
     137           0 :             SkASSERT(s2x1 * s1x3 > 0);
     138           0 :             fSweep[0] = fSweep[1];
     139           0 :             fOrdered = false;
     140             :         }
     141           0 :         fSweep[1] = thirdSweep;
     142             :     }
     143             : setIsCurve:
     144           0 :     fIsCurve = fSweep[0].crossCheck(fSweep[1]) != 0;
     145             : }

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