LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/pathops - SkReduceOrder.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 156 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 17 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2012 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : #include "SkGeometry.h"
       8             : #include "SkReduceOrder.h"
       9             : 
      10           0 : int SkReduceOrder::reduce(const SkDLine& line) {
      11           0 :     fLine[0] = line[0];
      12           0 :     int different = line[0] != line[1];
      13           0 :     fLine[1] = line[different];
      14           0 :     return 1 + different;
      15             : }
      16             : 
      17           0 : static int coincident_line(const SkDQuad& quad, SkDQuad& reduction) {
      18           0 :     reduction[0] = reduction[1] = quad[0];
      19           0 :     return 1;
      20             : }
      21             : 
      22           0 : static int reductionLineCount(const SkDQuad& reduction) {
      23           0 :     return 1 + !reduction[0].approximatelyEqual(reduction[1]);
      24             : }
      25             : 
      26           0 : static int vertical_line(const SkDQuad& quad, SkDQuad& reduction) {
      27           0 :     reduction[0] = quad[0];
      28           0 :     reduction[1] = quad[2];
      29           0 :     return reductionLineCount(reduction);
      30             : }
      31             : 
      32           0 : static int horizontal_line(const SkDQuad& quad, SkDQuad& reduction) {
      33           0 :     reduction[0] = quad[0];
      34           0 :     reduction[1] = quad[2];
      35           0 :     return reductionLineCount(reduction);
      36             : }
      37             : 
      38           0 : static int check_linear(const SkDQuad& quad,
      39             :         int minX, int maxX, int minY, int maxY, SkDQuad& reduction) {
      40           0 :     if (!quad.isLinear(0, 2)) {
      41           0 :         return 0;
      42             :     }
      43             :     // four are colinear: return line formed by outside
      44           0 :     reduction[0] = quad[0];
      45           0 :     reduction[1] = quad[2];
      46           0 :     return reductionLineCount(reduction);
      47             : }
      48             : 
      49             : // reduce to a quadratic or smaller
      50             : // look for identical points
      51             : // look for all four points in a line
      52             :     // note that three points in a line doesn't simplify a cubic
      53             : // look for approximation with single quadratic
      54             :     // save approximation with multiple quadratics for later
      55           0 : int SkReduceOrder::reduce(const SkDQuad& quad) {
      56             :     int index, minX, maxX, minY, maxY;
      57             :     int minXSet, minYSet;
      58           0 :     minX = maxX = minY = maxY = 0;
      59           0 :     minXSet = minYSet = 0;
      60           0 :     for (index = 1; index < 3; ++index) {
      61           0 :         if (quad[minX].fX > quad[index].fX) {
      62           0 :             minX = index;
      63             :         }
      64           0 :         if (quad[minY].fY > quad[index].fY) {
      65           0 :             minY = index;
      66             :         }
      67           0 :         if (quad[maxX].fX < quad[index].fX) {
      68           0 :             maxX = index;
      69             :         }
      70           0 :         if (quad[maxY].fY < quad[index].fY) {
      71           0 :             maxY = index;
      72             :         }
      73             :     }
      74           0 :     for (index = 0; index < 3; ++index) {
      75           0 :         if (AlmostEqualUlps(quad[index].fX, quad[minX].fX)) {
      76           0 :             minXSet |= 1 << index;
      77             :         }
      78           0 :         if (AlmostEqualUlps(quad[index].fY, quad[minY].fY)) {
      79           0 :             minYSet |= 1 << index;
      80             :         }
      81             :     }
      82           0 :     if ((minXSet & 0x05) == 0x5 && (minYSet & 0x05) == 0x5) { // test for degenerate
      83             :         // this quad starts and ends at the same place, so never contributes
      84             :         // to the fill
      85           0 :         return coincident_line(quad, fQuad);
      86             :     }
      87           0 :     if (minXSet == 0x7) {  // test for vertical line
      88           0 :         return vertical_line(quad, fQuad);
      89             :     }
      90           0 :     if (minYSet == 0x7) {  // test for horizontal line
      91           0 :         return horizontal_line(quad, fQuad);
      92             :     }
      93           0 :     int result = check_linear(quad, minX, maxX, minY, maxY, fQuad);
      94           0 :     if (result) {
      95           0 :         return result;
      96             :     }
      97           0 :     fQuad = quad;
      98           0 :     return 3;
      99             : }
     100             : 
     101             : ////////////////////////////////////////////////////////////////////////////////////
     102             : 
     103           0 : static int coincident_line(const SkDCubic& cubic, SkDCubic& reduction) {
     104           0 :     reduction[0] = reduction[1] = cubic[0];
     105           0 :     return 1;
     106             : }
     107             : 
     108           0 : static int reductionLineCount(const SkDCubic& reduction) {
     109           0 :     return 1 + !reduction[0].approximatelyEqual(reduction[1]);
     110             : }
     111             : 
     112           0 : static int vertical_line(const SkDCubic& cubic, SkDCubic& reduction) {
     113           0 :     reduction[0] = cubic[0];
     114           0 :     reduction[1] = cubic[3];
     115           0 :     return reductionLineCount(reduction);
     116             : }
     117             : 
     118           0 : static int horizontal_line(const SkDCubic& cubic, SkDCubic& reduction) {
     119           0 :     reduction[0] = cubic[0];
     120           0 :     reduction[1] = cubic[3];
     121           0 :     return reductionLineCount(reduction);
     122             : }
     123             : 
     124             : // check to see if it is a quadratic or a line
     125           0 : static int check_quadratic(const SkDCubic& cubic, SkDCubic& reduction) {
     126           0 :     double dx10 = cubic[1].fX - cubic[0].fX;
     127           0 :     double dx23 = cubic[2].fX - cubic[3].fX;
     128           0 :     double midX = cubic[0].fX + dx10 * 3 / 2;
     129           0 :     double sideAx = midX - cubic[3].fX;
     130           0 :     double sideBx = dx23 * 3 / 2;
     131           0 :     if (approximately_zero(sideAx) ? !approximately_equal(sideAx, sideBx)
     132           0 :             : !AlmostEqualUlps_Pin(sideAx, sideBx)) {
     133           0 :         return 0;
     134             :     }
     135           0 :     double dy10 = cubic[1].fY - cubic[0].fY;
     136           0 :     double dy23 = cubic[2].fY - cubic[3].fY;
     137           0 :     double midY = cubic[0].fY + dy10 * 3 / 2;
     138           0 :     double sideAy = midY - cubic[3].fY;
     139           0 :     double sideBy = dy23 * 3 / 2;
     140           0 :     if (approximately_zero(sideAy) ? !approximately_equal(sideAy, sideBy)
     141           0 :             : !AlmostEqualUlps_Pin(sideAy, sideBy)) {
     142           0 :         return 0;
     143             :     }
     144           0 :     reduction[0] = cubic[0];
     145           0 :     reduction[1].fX = midX;
     146           0 :     reduction[1].fY = midY;
     147           0 :     reduction[2] = cubic[3];
     148           0 :     return 3;
     149             : }
     150             : 
     151           0 : static int check_linear(const SkDCubic& cubic,
     152             :         int minX, int maxX, int minY, int maxY, SkDCubic& reduction) {
     153           0 :     if (!cubic.isLinear(0, 3)) {
     154           0 :         return 0;
     155             :     }
     156             :     // four are colinear: return line formed by outside
     157           0 :     reduction[0] = cubic[0];
     158           0 :     reduction[1] = cubic[3];
     159           0 :     return reductionLineCount(reduction);
     160             : }
     161             : 
     162             : /* food for thought:
     163             : http://objectmix.com/graphics/132906-fast-precision-driven-cubic-quadratic-piecewise-degree-reduction-algos-2-a.html
     164             : 
     165             : Given points c1, c2, c3 and c4 of a cubic Bezier, the points of the
     166             : corresponding quadratic Bezier are (given in convex combinations of
     167             : points):
     168             : 
     169             : q1 = (11/13)c1 + (3/13)c2 -(3/13)c3 + (2/13)c4
     170             : q2 = -c1 + (3/2)c2 + (3/2)c3 - c4
     171             : q3 = (2/13)c1 - (3/13)c2 + (3/13)c3 + (11/13)c4
     172             : 
     173             : Of course, this curve does not interpolate the end-points, but it would
     174             : be interesting to see the behaviour of such a curve in an applet.
     175             : 
     176             : --
     177             : Kalle Rutanen
     178             : http://kaba.hilvi.org
     179             : 
     180             : */
     181             : 
     182             : // reduce to a quadratic or smaller
     183             : // look for identical points
     184             : // look for all four points in a line
     185             :     // note that three points in a line doesn't simplify a cubic
     186             : // look for approximation with single quadratic
     187             :     // save approximation with multiple quadratics for later
     188           0 : int SkReduceOrder::reduce(const SkDCubic& cubic, Quadratics allowQuadratics) {
     189             :     int index, minX, maxX, minY, maxY;
     190             :     int minXSet, minYSet;
     191           0 :     minX = maxX = minY = maxY = 0;
     192           0 :     minXSet = minYSet = 0;
     193           0 :     for (index = 1; index < 4; ++index) {
     194           0 :         if (cubic[minX].fX > cubic[index].fX) {
     195           0 :             minX = index;
     196             :         }
     197           0 :         if (cubic[minY].fY > cubic[index].fY) {
     198           0 :             minY = index;
     199             :         }
     200           0 :         if (cubic[maxX].fX < cubic[index].fX) {
     201           0 :             maxX = index;
     202             :         }
     203           0 :         if (cubic[maxY].fY < cubic[index].fY) {
     204           0 :             maxY = index;
     205             :         }
     206             :     }
     207           0 :     for (index = 0; index < 4; ++index) {
     208           0 :         double cx = cubic[index].fX;
     209           0 :         double cy = cubic[index].fY;
     210           0 :         double denom = SkTMax(fabs(cx), SkTMax(fabs(cy),
     211           0 :                 SkTMax(fabs(cubic[minX].fX), fabs(cubic[minY].fY))));
     212           0 :         if (denom == 0) {
     213           0 :             minXSet |= 1 << index;
     214           0 :             minYSet |= 1 << index;
     215           0 :             continue;
     216             :         }
     217           0 :         double inv = 1 / denom;
     218           0 :         if (approximately_equal_half(cx * inv, cubic[minX].fX * inv)) {
     219           0 :             minXSet |= 1 << index;
     220             :         }
     221           0 :         if (approximately_equal_half(cy * inv, cubic[minY].fY * inv)) {
     222           0 :             minYSet |= 1 << index;
     223             :         }
     224             :     }
     225           0 :     if (minXSet == 0xF) {  // test for vertical line
     226           0 :         if (minYSet == 0xF) {  // return 1 if all four are coincident
     227           0 :             return coincident_line(cubic, fCubic);
     228             :         }
     229           0 :         return vertical_line(cubic, fCubic);
     230             :     }
     231           0 :     if (minYSet == 0xF) {  // test for horizontal line
     232           0 :         return horizontal_line(cubic, fCubic);
     233             :     }
     234           0 :     int result = check_linear(cubic, minX, maxX, minY, maxY, fCubic);
     235           0 :     if (result) {
     236           0 :         return result;
     237             :     }
     238           0 :     if (allowQuadratics == SkReduceOrder::kAllow_Quadratics
     239           0 :             && (result = check_quadratic(cubic, fCubic))) {
     240           0 :         return result;
     241             :     }
     242           0 :     fCubic = cubic;
     243           0 :     return 4;
     244             : }
     245             : 
     246           0 : SkPath::Verb SkReduceOrder::Quad(const SkPoint a[3], SkPoint* reducePts) {
     247             :     SkDQuad quad;
     248           0 :     quad.set(a);
     249             :     SkReduceOrder reducer;
     250           0 :     int order = reducer.reduce(quad);
     251           0 :     if (order == 2) {  // quad became line
     252           0 :         for (int index = 0; index < order; ++index) {
     253           0 :             *reducePts++ = reducer.fLine[index].asSkPoint();
     254             :         }
     255             :     }
     256           0 :     return SkPathOpsPointsToVerb(order - 1);
     257             : }
     258             : 
     259           0 : SkPath::Verb SkReduceOrder::Conic(const SkConic& c, SkPoint* reducePts) {
     260           0 :     SkPath::Verb verb = SkReduceOrder::Quad(c.fPts, reducePts);
     261           0 :     if (verb > SkPath::kLine_Verb && c.fW == 1) {
     262           0 :         return SkPath::kQuad_Verb;
     263             :     }
     264           0 :     return verb == SkPath::kQuad_Verb ? SkPath::kConic_Verb : verb;
     265             : }
     266             : 
     267           0 : SkPath::Verb SkReduceOrder::Cubic(const SkPoint a[4], SkPoint* reducePts) {
     268           0 :     if (SkDPoint::ApproximatelyEqual(a[0], a[1]) && SkDPoint::ApproximatelyEqual(a[0], a[2])
     269           0 :             && SkDPoint::ApproximatelyEqual(a[0], a[3])) {
     270           0 :         reducePts[0] = a[0];
     271           0 :         return SkPath::kMove_Verb;
     272             :     }
     273             :     SkDCubic cubic;
     274           0 :     cubic.set(a);
     275             :     SkReduceOrder reducer;
     276           0 :     int order = reducer.reduce(cubic, kAllow_Quadratics);
     277           0 :     if (order == 2 || order == 3) {  // cubic became line or quad
     278           0 :         for (int index = 0; index < order; ++index) {
     279           0 :             *reducePts++ = reducer.fQuad[index].asSkPoint();
     280             :         }
     281             :     }
     282           0 :     return SkPathOpsPointsToVerb(order - 1);
     283             : }

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