LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/sksl - SkSLGLSLCodeGenerator.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 4 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2016 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef SKSL_GLSLCODEGENERATOR
       9             : #define SKSL_GLSLCODEGENERATOR
      10             : 
      11             : #include <stack>
      12             : #include <tuple>
      13             : #include <unordered_map>
      14             : 
      15             : #include "SkSLCodeGenerator.h"
      16             : #include "ir/SkSLBinaryExpression.h"
      17             : #include "ir/SkSLBoolLiteral.h"
      18             : #include "ir/SkSLConstructor.h"
      19             : #include "ir/SkSLDoStatement.h"
      20             : #include "ir/SkSLExtension.h"
      21             : #include "ir/SkSLFloatLiteral.h"
      22             : #include "ir/SkSLIfStatement.h"
      23             : #include "ir/SkSLIndexExpression.h"
      24             : #include "ir/SkSLInterfaceBlock.h"
      25             : #include "ir/SkSLIntLiteral.h"
      26             : #include "ir/SkSLFieldAccess.h"
      27             : #include "ir/SkSLForStatement.h"
      28             : #include "ir/SkSLFunctionCall.h"
      29             : #include "ir/SkSLFunctionDeclaration.h"
      30             : #include "ir/SkSLFunctionDefinition.h"
      31             : #include "ir/SkSLPrefixExpression.h"
      32             : #include "ir/SkSLPostfixExpression.h"
      33             : #include "ir/SkSLProgramElement.h"
      34             : #include "ir/SkSLReturnStatement.h"
      35             : #include "ir/SkSLStatement.h"
      36             : #include "ir/SkSLSwitchStatement.h"
      37             : #include "ir/SkSLSwizzle.h"
      38             : #include "ir/SkSLTernaryExpression.h"
      39             : #include "ir/SkSLVarDeclarations.h"
      40             : #include "ir/SkSLVarDeclarationsStatement.h"
      41             : #include "ir/SkSLVariableReference.h"
      42             : #include "ir/SkSLWhileStatement.h"
      43             : 
      44             : namespace SkSL {
      45             : 
      46             : #define kLast_Capability SpvCapabilityMultiViewport
      47             : 
      48             : /**
      49             :  * Converts a Program into GLSL code.
      50             :  */
      51           0 : class GLSLCodeGenerator : public CodeGenerator {
      52             : public:
      53             :     enum Precedence {
      54             :         kParentheses_Precedence    =  1,
      55             :         kPostfix_Precedence        =  2,
      56             :         kPrefix_Precedence         =  3,
      57             :         kMultiplicative_Precedence =  4,
      58             :         kAdditive_Precedence       =  5,
      59             :         kShift_Precedence          =  6,
      60             :         kRelational_Precedence     =  7,
      61             :         kEquality_Precedence       =  8,
      62             :         kBitwiseAnd_Precedence     =  9,
      63             :         kBitwiseXor_Precedence     = 10,
      64             :         kBitwiseOr_Precedence      = 11,
      65             :         kLogicalAnd_Precedence     = 12,
      66             :         kLogicalXor_Precedence     = 13,
      67             :         kLogicalOr_Precedence      = 14,
      68             :         kTernary_Precedence        = 15,
      69             :         kAssignment_Precedence     = 16,
      70             :         kSequence_Precedence       = 17,
      71             :         kTopLevel_Precedence       = 18
      72             :     };
      73             : 
      74           0 :     GLSLCodeGenerator(const Context* context, const Program* program, ErrorReporter* errors,
      75             :                       OutputStream* out)
      76           0 :     : INHERITED(program, errors, out)
      77           0 :     , fContext(*context) {}
      78             : 
      79             :     virtual bool generateCode() override;
      80             : 
      81             : private:
      82             :     void write(const char* s);
      83             : 
      84             :     void writeLine();
      85             : 
      86             :     void writeLine(const char* s);
      87             : 
      88             :     void write(const String& s);
      89             : 
      90             :     void writeLine(const String& s);
      91             : 
      92             :     void writeType(const Type& type);
      93             : 
      94             :     void writeExtension(const Extension& ext);
      95             : 
      96             :     void writeInterfaceBlock(const InterfaceBlock& intf);
      97             : 
      98             :     void writeFunctionStart(const FunctionDeclaration& f);
      99             : 
     100             :     void writeFunctionDeclaration(const FunctionDeclaration& f);
     101             : 
     102             :     void writeFunction(const FunctionDefinition& f);
     103             : 
     104             :     void writeLayout(const Layout& layout);
     105             : 
     106             :     void writeModifiers(const Modifiers& modifiers, bool globalContext);
     107             : 
     108             :     void writeGlobalVars(const VarDeclaration& vs);
     109             : 
     110             :     void writeVarDeclarations(const VarDeclarations& decl, bool global);
     111             : 
     112             :     void writeFragCoord();
     113             : 
     114             :     void writeVariableReference(const VariableReference& ref);
     115             : 
     116             :     void writeExpression(const Expression& expr, Precedence parentPrecedence);
     117             : 
     118             :     void writeIntrinsicCall(const FunctionCall& c);
     119             : 
     120             :     void writeMinAbsHack(Expression& absExpr, Expression& otherExpr);
     121             : 
     122             :     void writeFunctionCall(const FunctionCall& c);
     123             : 
     124             :     void writeConstructor(const Constructor& c);
     125             : 
     126             :     void writeFieldAccess(const FieldAccess& f);
     127             : 
     128             :     void writeSwizzle(const Swizzle& swizzle);
     129             : 
     130             :     void writeBinaryExpression(const BinaryExpression& b, Precedence parentPrecedence);
     131             : 
     132             :     void writeTernaryExpression(const TernaryExpression& t, Precedence parentPrecedence);
     133             : 
     134             :     void writeIndexExpression(const IndexExpression& expr);
     135             : 
     136             :     void writePrefixExpression(const PrefixExpression& p, Precedence parentPrecedence);
     137             : 
     138             :     void writePostfixExpression(const PostfixExpression& p, Precedence parentPrecedence);
     139             : 
     140             :     void writeBoolLiteral(const BoolLiteral& b);
     141             : 
     142             :     void writeIntLiteral(const IntLiteral& i);
     143             : 
     144             :     void writeFloatLiteral(const FloatLiteral& f);
     145             : 
     146             :     void writeStatement(const Statement& s);
     147             : 
     148             :     void writeBlock(const Block& b);
     149             : 
     150             :     void writeIfStatement(const IfStatement& stmt);
     151             : 
     152             :     void writeForStatement(const ForStatement& f);
     153             : 
     154             :     void writeWhileStatement(const WhileStatement& w);
     155             : 
     156             :     void writeDoStatement(const DoStatement& d);
     157             : 
     158             :     void writeSwitchStatement(const SwitchStatement& s);
     159             : 
     160             :     void writeReturnStatement(const ReturnStatement& r);
     161             : 
     162             :     const Context& fContext;
     163             :     StringStream fHeader;
     164             :     String fFunctionHeader;
     165             :     Program::Kind fProgramKind;
     166             :     int fVarCount = 0;
     167             :     int fIndentation = 0;
     168             :     bool fAtLineStart = false;
     169             :     // Keeps track of which struct types we have written. Given that we are unlikely to ever write
     170             :     // more than one or two structs per shader, a simple linear search will be faster than anything
     171             :     // fancier.
     172             :     std::vector<const Type*> fWrittenStructs;
     173             :     // true if we have run into usages of dFdx / dFdy
     174             :     bool fFoundDerivatives = false;
     175             :     bool fFoundImageDecl = false;
     176             :     bool fSetupFragPositionGlobal = false;
     177             :     bool fSetupFragPositionLocal = false;
     178             : 
     179             :     typedef CodeGenerator INHERITED;
     180             : };
     181             : 
     182             : }
     183             : 
     184             : #endif

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