LCOV - code coverage report
Current view: top level - gfx/skia/skia/src/sksl/ir - SkSLProgram.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 11 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * Copyright 2016 Google Inc.
       3             :  *
       4             :  * Use of this source code is governed by a BSD-style license that can be
       5             :  * found in the LICENSE file.
       6             :  */
       7             : 
       8             : #ifndef SKSL_PROGRAM
       9             : #define SKSL_PROGRAM
      10             : 
      11             : #include <vector>
      12             : #include <memory>
      13             : 
      14             : #include "SkSLContext.h"
      15             : #include "SkSLModifiers.h"
      16             : #include "SkSLProgramElement.h"
      17             : #include "SkSLSymbolTable.h"
      18             : 
      19             : // name of the render target height uniform
      20             : #define SKSL_RTHEIGHT_NAME "u_skRTHeight"
      21             : 
      22             : namespace SkSL {
      23             : 
      24             : /**
      25             :  * Represents a fully-digested program, ready for code generation.
      26             :  */
      27           0 : struct Program {
      28             :     struct Settings {
      29             : #ifdef SKSL_STANDALONE
      30             :         const StandaloneShaderCaps* fCaps = &standaloneCaps;
      31             : #else
      32             :         const GrShaderCaps* fCaps = nullptr;
      33             : #endif
      34             :         // if false, sk_FragCoord is exactly the same as gl_FragCoord. If true, the y coordinate
      35             :         // must be flipped.
      36             :         bool fFlipY = false;
      37             :     };
      38             : 
      39             :     struct Inputs {
      40             :         // if true, this program requires the render target height uniform to be defined
      41             :         bool fRTHeight;
      42             : 
      43             :         // if true, this program must be recompiled if the flipY setting changes. If false, the
      44             :         // program will compile to the same code regardless of the flipY setting.
      45             :         bool fFlipY;
      46             : 
      47           0 :         void reset() {
      48           0 :             fRTHeight = false;
      49           0 :             fFlipY = false;
      50           0 :         }
      51             : 
      52           0 :         bool isEmpty() {
      53           0 :             return !fRTHeight && !fFlipY;
      54             :         }
      55             :     };
      56             : 
      57             :     enum Kind {
      58             :         kFragment_Kind,
      59             :         kVertex_Kind,
      60             :         kGeometry_Kind
      61             :     };
      62             : 
      63           0 :     Program(Kind kind,
      64             :             Settings settings,
      65             :             Modifiers::Flag defaultPrecision,
      66             :             Context* context,
      67             :             std::vector<std::unique_ptr<ProgramElement>> elements,
      68             :             std::shared_ptr<SymbolTable> symbols,
      69             :             Inputs inputs)
      70           0 :     : fKind(kind)
      71             :     , fSettings(settings)
      72             :     , fDefaultPrecision(defaultPrecision)
      73             :     , fContext(context)
      74             :     , fSymbols(symbols)
      75           0 :     , fElements(std::move(elements))
      76           0 :     , fInputs(inputs) {}
      77             : 
      78             :     Kind fKind;
      79             :     Settings fSettings;
      80             :     // FIXME handle different types; currently it assumes this is for floats
      81             :     Modifiers::Flag fDefaultPrecision;
      82             :     Context* fContext;
      83             :     // it's important to keep fElements defined after (and thus destroyed before) fSymbols,
      84             :     // because destroying elements can modify reference counts in symbols
      85             :     std::shared_ptr<SymbolTable> fSymbols;
      86             :     std::vector<std::unique_ptr<ProgramElement>> fElements;
      87             :     Inputs fInputs;
      88             : };
      89             : 
      90             : } // namespace
      91             : 
      92             : #endif

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