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1 : /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 : * This Source Code Form is subject to the terms of the Mozilla Public
3 : * License, v. 2.0. If a copy of the MPL was not distributed with this
4 : * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 :
6 : #ifndef GFX_ENV_H
7 : #define GFX_ENV_H
8 :
9 : #include "prenv.h"
10 :
11 : // To register the check for an environment variable existence (and not empty),
12 : // add a line in this file using the DECL_GFX_ENV macro.
13 : //
14 : // For example this line in the .h:
15 : // DECL_GFX_ENV("MOZ_DISABLE_CONTEXT_SHARING_GLX",DisableContextSharingGLX);
16 : // means that you can call
17 : // bool var = gfxEnv::DisableContextSharingGLX();
18 : // and that the value will be checked only once, first time we call it, then cached.
19 :
20 : #define DECL_GFX_ENV(Env, Name) \
21 : static bool Name() { \
22 : static bool isSet = IsEnvSet(Env);\
23 : return isSet; \
24 : }
25 :
26 : class gfxEnv final
27 : {
28 : public:
29 : // This is where DECL_GFX_ENV for each of the environment variables should go.
30 : // We will keep these in an alphabetical order by the environment variable,
31 : // to make it easier to see if a method accessing an entry already exists.
32 : // Just insert yours in the list.
33 :
34 : // Debugging inside of ContainerLayerComposite
35 : DECL_GFX_ENV("DUMP_DEBUG", DumpDebug);
36 :
37 : // OpenGL shader debugging in OGLShaderProgram, in DEBUG only
38 0 : DECL_GFX_ENV("MOZ_DEBUG_SHADERS", DebugShaders);
39 :
40 : // Disabling context sharing in GLContextProviderGLX
41 : DECL_GFX_ENV("MOZ_DISABLE_CONTEXT_SHARING_GLX", DisableContextSharingGlx);
42 :
43 : // Disabling the crash guard in DriverCrashGuard
44 : DECL_GFX_ENV("MOZ_DISABLE_CRASH_GUARD", DisableCrashGuard);
45 0 : DECL_GFX_ENV("MOZ_FORCE_CRASH_GUARD_NIGHTLY", ForceCrashGuardNightly);
46 :
47 : // We force present to work around some Windows bugs - disable that if this
48 : // environment variable is set.
49 : DECL_GFX_ENV("MOZ_DISABLE_FORCE_PRESENT", DisableForcePresent);
50 :
51 : // Together with paint dumping, only when MOZ_DUMP_PAINTING is defined.
52 : // Dumping compositor textures is broken pretty badly. For example,
53 : // on Linux it crashes TextureHost::GetAsSurface() returns null.
54 : // Expect to have to fix things like this if you turn it on.
55 : // Meanwhile, content-side texture dumping
56 : // (conditioned on DebugDumpPainting()) is a good replacement.
57 56 : DECL_GFX_ENV("MOZ_DUMP_COMPOSITOR_TEXTURES", DumpCompositorTextures);
58 :
59 : // Dumping the layer list in LayerSorter
60 0 : DECL_GFX_ENV("MOZ_DUMP_LAYER_SORT_LIST", DumpLayerSortList);
61 :
62 : // Paint dumping, only when MOZ_DUMP_PAINTING is defined.
63 247 : DECL_GFX_ENV("MOZ_DUMP_PAINT", DumpPaint);
64 176 : DECL_GFX_ENV("MOZ_DUMP_PAINT_INTERMEDIATE", DumpPaintIntermediate);
65 309 : DECL_GFX_ENV("MOZ_DUMP_PAINT_ITEMS", DumpPaintItems);
66 0 : DECL_GFX_ENV("MOZ_DUMP_PAINT_TO_FILE", DumpPaintToFile);
67 :
68 : // Force double buffering in ContentClient
69 0 : DECL_GFX_ENV("MOZ_FORCE_DOUBLE_BUFFERING", ForceDoubleBuffering);
70 :
71 : // Force gfxDevCrash to use MOZ_CRASH in Beta and Release
72 : DECL_GFX_ENV("MOZ_GFX_CRASH_MOZ_CRASH", GfxDevCrashMozCrash);
73 : // Force gfxDevCrash to use telemetry in Nightly and Aurora
74 0 : DECL_GFX_ENV("MOZ_GFX_CRASH_TELEMETRY", GfxDevCrashTelemetry);
75 :
76 : DECL_GFX_ENV("MOZ_GFX_VR_NO_DISTORTION", VRNoDistortion);
77 :
78 : // Debugging in GLContext
79 0 : DECL_GFX_ENV("MOZ_GL_DEBUG", GlDebug);
80 0 : DECL_GFX_ENV("MOZ_GL_DEBUG_VERBOSE", GlDebugVerbose);
81 : DECL_GFX_ENV("MOZ_GL_DEBUG_ABORT_ON_ERROR", GlDebugAbortOnError);
82 :
83 : // Count GL extensions
84 0 : DECL_GFX_ENV("MOZ_GL_DUMP_EXTS", GlDumpExtensions);
85 :
86 : // Very noisy GLContext and GLContextProviderELG
87 0 : DECL_GFX_ENV("MOZ_GL_SPEW", GlSpew);
88 :
89 : // Do extra work before and after each GLX call in GLContextProviderGLX
90 0 : DECL_GFX_ENV("MOZ_GLX_DEBUG", GlxDebug);
91 :
92 : // Use X compositing
93 8 : DECL_GFX_ENV("MOZ_LAYERS_ENABLE_XLIB_SURFACES", LayersEnableXlibSurfaces);
94 :
95 : // GL compositing on Windows
96 : DECL_GFX_ENV("MOZ_LAYERS_PREFER_EGL", LayersPreferEGL);
97 :
98 : // Offscreen GL context for main layer manager
99 0 : DECL_GFX_ENV("MOZ_LAYERS_PREFER_OFFSCREEN", LayersPreferOffscreen);
100 :
101 : // Stop the VR rendering
102 : DECL_GFX_ENV("NO_VR_RENDERING", NoVRRendering);
103 :
104 : // WARNING:
105 : // Please make sure that you've added your new envvar to the list above in
106 : // alphabetical order. Please do not just append it to the end of the list.
107 :
108 : private:
109 : // Helper function, can be re-used in the other macros
110 9 : static bool IsEnvSet(const char* aName) {
111 9 : const char* val = PR_GetEnv(aName);
112 9 : return (val != 0 && *val != '\0');
113 : }
114 :
115 : gfxEnv() {};
116 : ~gfxEnv() {};
117 : gfxEnv(const gfxEnv&) = delete;
118 : gfxEnv& operator=(const gfxEnv&) = delete;
119 : };
120 :
121 : #undef DECL_GFX_ENV
122 :
123 : #endif /* GFX_ENV_H */
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