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1 : /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 : * This Source Code Form is subject to the terms of the Mozilla Public
3 : * License, v. 2.0. If a copy of the MPL was not distributed with this
4 : * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 :
6 : #ifndef GFX_LINESEGMENT_H
7 : #define GFX_LINESEGMENT_H
8 :
9 : #include "gfxTypes.h"
10 : #include "gfxPoint.h"
11 :
12 : struct gfxLineSegment {
13 0 : gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd)
14 0 : : mStart(aStart)
15 0 : , mEnd(aEnd)
16 0 : {}
17 :
18 0 : bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo)
19 : {
20 : // Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points
21 :
22 0 : gfxFloat deltaY = (mEnd.y - mStart.y);
23 0 : gfxFloat deltaX = (mEnd.x - mStart.x);
24 :
25 0 : gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x);
26 0 : gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x);
27 :
28 : // If both results have the same sign, then we're on the correct side of the line.
29 : // 0 (on the line) is always considered in.
30 :
31 0 : if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0))
32 0 : return true;
33 0 : return false;
34 : }
35 :
36 : /**
37 : * Determines if two line segments intersect, and returns the intersection
38 : * point in aIntersection if they do.
39 : *
40 : * Coincident lines are considered not intersecting as they don't have an
41 : * intersection point.
42 : */
43 0 : bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection)
44 : {
45 0 : gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) -
46 0 : (aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y);
47 :
48 : // Parallel or coincident. We treat coincident as not intersecting since
49 : // these lines are guaranteed to have corners that intersect instead.
50 0 : if (!denominator) {
51 0 : return false;
52 : }
53 :
54 0 : gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) -
55 0 : (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x);
56 :
57 0 : gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) -
58 0 : (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x);
59 :
60 0 : gfxFloat ua = anumerator / denominator;
61 0 : gfxFloat ub = bnumerator / denominator;
62 :
63 0 : if (ua <= 0.0 || ua >= 1.0 ||
64 0 : ub <= 0.0 || ub >= 1.0) {
65 : //Intersection is outside of the segment
66 0 : return false;
67 : }
68 :
69 0 : aIntersection = mStart + (mEnd - mStart) * ua;
70 0 : return true;
71 : }
72 :
73 : gfxPoint mStart;
74 : gfxPoint mEnd;
75 : };
76 :
77 : #endif /* GFX_LINESEGMENT_H */
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