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1 : // © 2016 and later: Unicode, Inc. and others.
2 : // License & terms of use: http://www.unicode.org/copyright.html
3 : /*
4 : **********************************************************************
5 : * Copyright (C) 1999-2014, International Business Machines
6 : * Corporation and others. All Rights Reserved.
7 : **********************************************************************
8 : */
9 :
10 : //
11 : // UVector64 is a class implementing a vector of 64 bit integers.
12 : // It is similar to UVector32, but holds int64_t values rather than int32_t.
13 : // Most of the code is unchanged from UVector.
14 : //
15 :
16 : #ifndef UVECTOR64_H
17 : #define UVECTOR64_H
18 :
19 : #include "unicode/utypes.h"
20 : #include "unicode/uobject.h"
21 : #include "uhash.h"
22 : #include "uassert.h"
23 :
24 : U_NAMESPACE_BEGIN
25 :
26 :
27 :
28 : /**
29 : * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector
30 : * that has a subset of methods from UVector32
31 : *
32 : * <p>This is a very simple implementation, written to satisfy an
33 : * immediate porting need. As such, it is not completely fleshed out,
34 : * and it aims for simplicity and conformity. Nonetheless, it serves
35 : * its purpose (porting code from java that uses java.util.Vector)
36 : * well, and it could be easily made into a more robust vector class.
37 : *
38 : * <p><b>Design notes</b>
39 : *
40 : * <p>There is index bounds checking, but little is done about it. If
41 : * indices are out of bounds, either nothing happens, or zero is
42 : * returned. We <em>do</em> avoid indexing off into the weeds.
43 : *
44 : * <p>There is detection of out of memory, but the handling is very
45 : * coarse-grained -- similar to UnicodeString's protocol, but even
46 : * coarser. The class contains <em>one static flag</em> that is set
47 : * when any call to <tt>new</tt> returns zero. This allows the caller
48 : * to use several vectors and make just one check at the end to see if
49 : * a memory failure occurred. This is more efficient than making a
50 : * check after each call on each vector when doing many operations on
51 : * multiple vectors. The single static flag works best when memory
52 : * failures are infrequent, and when recovery options are limited or
53 : * nonexistent.
54 : *
55 : * <p><b>To do</b>
56 : *
57 : * <p>Improve the handling of index out of bounds errors.
58 : *
59 : */
60 : class U_COMMON_API UVector64 : public UObject {
61 : private:
62 : int32_t count;
63 :
64 : int32_t capacity;
65 :
66 : int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow.
67 :
68 : int64_t* elements;
69 :
70 : public:
71 : UVector64(UErrorCode &status);
72 :
73 : UVector64(int32_t initialCapacity, UErrorCode &status);
74 :
75 : virtual ~UVector64();
76 :
77 : /**
78 : * Assign this object to another (make this a copy of 'other').
79 : * Use the 'assign' function to assign each element.
80 : */
81 : void assign(const UVector64& other, UErrorCode &ec);
82 :
83 : /**
84 : * Compare this vector with another. They will be considered
85 : * equal if they are of the same size and all elements are equal,
86 : * as compared using this object's comparer.
87 : */
88 : UBool operator==(const UVector64& other);
89 :
90 : /**
91 : * Equivalent to !operator==()
92 : */
93 : inline UBool operator!=(const UVector64& other);
94 :
95 : //------------------------------------------------------------
96 : // subset of java.util.Vector API
97 : //------------------------------------------------------------
98 :
99 : void addElement(int64_t elem, UErrorCode &status);
100 :
101 : void setElementAt(int64_t elem, int32_t index);
102 :
103 : void insertElementAt(int64_t elem, int32_t index, UErrorCode &status);
104 :
105 : int64_t elementAti(int32_t index) const;
106 :
107 : //UBool equals(const UVector64 &other) const;
108 :
109 : int64_t lastElementi(void) const;
110 :
111 : //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const;
112 :
113 : //UBool contains(int64_t elem) const;
114 :
115 : //UBool containsAll(const UVector64& other) const;
116 :
117 : //UBool removeAll(const UVector64& other);
118 :
119 : //UBool retainAll(const UVector64& other);
120 :
121 : //void removeElementAt(int32_t index);
122 :
123 : void removeAllElements();
124 :
125 : int32_t size(void) const;
126 :
127 0 : inline UBool isEmpty(void) const { return count == 0; }
128 :
129 : // Inline. Use this one for speedy size check.
130 : inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
131 :
132 : // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary.
133 : UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
134 :
135 : /**
136 : * Change the size of this vector as follows: If newSize is
137 : * smaller, then truncate the array, possibly deleting held
138 : * elements for i >= newSize. If newSize is larger, grow the
139 : * array, filling in new slows with zero.
140 : */
141 : void setSize(int32_t newSize);
142 :
143 : //------------------------------------------------------------
144 : // New API
145 : //------------------------------------------------------------
146 :
147 : //UBool containsNone(const UVector64& other) const;
148 :
149 :
150 : //void sortedInsert(int64_t elem, UErrorCode& ec);
151 :
152 : /**
153 : * Returns a pointer to the internal array holding the vector.
154 : */
155 : int64_t *getBuffer() const;
156 :
157 : /**
158 : * Set the maximum allowed buffer capacity for this vector/stack.
159 : * Default with no limit set is unlimited, go until malloc() fails.
160 : * A Limit of zero means unlimited capacity.
161 : * Units are vector elements (64 bits each), not bytes.
162 : */
163 : void setMaxCapacity(int32_t limit);
164 :
165 : /**
166 : * ICU "poor man's RTTI", returns a UClassID for this class.
167 : */
168 : static UClassID U_EXPORT2 getStaticClassID();
169 :
170 : /**
171 : * ICU "poor man's RTTI", returns a UClassID for the actual class.
172 : */
173 : virtual UClassID getDynamicClassID() const;
174 :
175 : private:
176 : void _init(int32_t initialCapacity, UErrorCode &status);
177 :
178 : // Disallow
179 : UVector64(const UVector64&);
180 :
181 : // Disallow
182 : UVector64& operator=(const UVector64&);
183 :
184 :
185 : // API Functions for Stack operations.
186 : // In the original UVector, these were in a separate derived class, UStack.
187 : // Here in UVector64, they are all together.
188 : public:
189 : //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it?
190 :
191 : //int64_t peeki(void) const;
192 :
193 : int64_t popi(void);
194 :
195 : int64_t push(int64_t i, UErrorCode &status);
196 :
197 : int64_t *reserveBlock(int32_t size, UErrorCode &status);
198 : int64_t *popFrame(int32_t size);
199 : };
200 :
201 :
202 : // UVector64 inlines
203 :
204 0 : inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
205 0 : if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
206 0 : return TRUE;
207 : } else {
208 0 : return expandCapacity(minimumCapacity, status);
209 : }
210 : }
211 :
212 0 : inline int64_t UVector64::elementAti(int32_t index) const {
213 0 : return (0 <= index && index < count) ? elements[index] : 0;
214 : }
215 :
216 :
217 0 : inline void UVector64::addElement(int64_t elem, UErrorCode &status) {
218 0 : if (ensureCapacity(count + 1, status)) {
219 0 : elements[count] = elem;
220 0 : count++;
221 : }
222 0 : }
223 :
224 : inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) {
225 : if (ensureCapacity(count+size, status) == FALSE) {
226 : return NULL;
227 : }
228 : int64_t *rp = elements+count;
229 : count += size;
230 : return rp;
231 : }
232 :
233 : inline int64_t *UVector64::popFrame(int32_t size) {
234 : U_ASSERT(count >= size);
235 : count -= size;
236 : if (count < 0) {
237 : count = 0;
238 : }
239 : return elements+count-size;
240 : }
241 :
242 :
243 :
244 0 : inline int32_t UVector64::size(void) const {
245 0 : return count;
246 : }
247 :
248 : inline int64_t UVector64::lastElementi(void) const {
249 : return elementAti(count-1);
250 : }
251 :
252 : inline UBool UVector64::operator!=(const UVector64& other) {
253 : return !operator==(other);
254 : }
255 :
256 0 : inline int64_t *UVector64::getBuffer() const {
257 0 : return elements;
258 : }
259 :
260 :
261 : // UStack inlines
262 :
263 : inline int64_t UVector64::push(int64_t i, UErrorCode &status) {
264 : addElement(i, status);
265 : return i;
266 : }
267 :
268 : inline int64_t UVector64::popi(void) {
269 : int64_t result = 0;
270 : if (count > 0) {
271 : count--;
272 : result = elements[count];
273 : }
274 : return result;
275 : }
276 :
277 : U_NAMESPACE_END
278 :
279 : #endif
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