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1 : // © 2016 and later: Unicode, Inc. and others.
2 : // License & terms of use: http://www.unicode.org/copyright.html
3 : /*
4 : **********************************************************************
5 : * Copyright (C) 2005-2013, International Business Machines
6 : * Corporation and others. All Rights Reserved.
7 : **********************************************************************
8 : */
9 :
10 : #include "unicode/utypes.h"
11 :
12 : #if !UCONFIG_NO_CONVERSION
13 :
14 : #include "csrucode.h"
15 : #include "csmatch.h"
16 :
17 : U_NAMESPACE_BEGIN
18 :
19 0 : CharsetRecog_Unicode::~CharsetRecog_Unicode()
20 : {
21 : // nothing to do
22 0 : }
23 :
24 0 : CharsetRecog_UTF_16_BE::~CharsetRecog_UTF_16_BE()
25 : {
26 : // nothing to do
27 0 : }
28 :
29 0 : const char *CharsetRecog_UTF_16_BE::getName() const
30 : {
31 0 : return "UTF-16BE";
32 : }
33 :
34 : // UTF-16 confidence calculation. Very simple minded, but better than nothing.
35 : // Any 8 bit non-control characters bump the confidence up. These have a zero high byte,
36 : // and are very likely to be UTF-16, although they could also be part of a UTF-32 code.
37 : // NULs are a contra-indication, they will appear commonly if the actual encoding is UTF-32.
38 : // NULs should be rare in actual text.
39 :
40 0 : static int32_t adjustConfidence(UChar codeUnit, int32_t confidence) {
41 0 : if (codeUnit == 0) {
42 0 : confidence -= 10;
43 0 : } else if ((codeUnit >= 0x20 && codeUnit <= 0xff) || codeUnit == 0x0a) {
44 0 : confidence += 10;
45 : }
46 0 : if (confidence < 0) {
47 0 : confidence = 0;
48 0 : } else if (confidence > 100) {
49 0 : confidence = 100;
50 : }
51 0 : return confidence;
52 : }
53 :
54 :
55 0 : UBool CharsetRecog_UTF_16_BE::match(InputText* textIn, CharsetMatch *results) const
56 : {
57 0 : const uint8_t *input = textIn->fRawInput;
58 0 : int32_t confidence = 10;
59 0 : int32_t length = textIn->fRawLength;
60 :
61 0 : int32_t bytesToCheck = (length > 30) ? 30 : length;
62 0 : for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) {
63 0 : UChar codeUnit = (input[charIndex] << 8) | input[charIndex + 1];
64 0 : if (charIndex == 0 && codeUnit == 0xFEFF) {
65 0 : confidence = 100;
66 0 : break;
67 : }
68 0 : confidence = adjustConfidence(codeUnit, confidence);
69 0 : if (confidence == 0 || confidence == 100) {
70 : break;
71 : }
72 : }
73 0 : if (bytesToCheck < 4 && confidence < 100) {
74 0 : confidence = 0;
75 : }
76 0 : results->set(textIn, this, confidence);
77 0 : return (confidence > 0);
78 : }
79 :
80 0 : CharsetRecog_UTF_16_LE::~CharsetRecog_UTF_16_LE()
81 : {
82 : // nothing to do
83 0 : }
84 :
85 0 : const char *CharsetRecog_UTF_16_LE::getName() const
86 : {
87 0 : return "UTF-16LE";
88 : }
89 :
90 0 : UBool CharsetRecog_UTF_16_LE::match(InputText* textIn, CharsetMatch *results) const
91 : {
92 0 : const uint8_t *input = textIn->fRawInput;
93 0 : int32_t confidence = 10;
94 0 : int32_t length = textIn->fRawLength;
95 :
96 0 : int32_t bytesToCheck = (length > 30) ? 30 : length;
97 0 : for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) {
98 0 : UChar codeUnit = input[charIndex] | (input[charIndex + 1] << 8);
99 0 : if (charIndex == 0 && codeUnit == 0xFEFF) {
100 0 : confidence = 100; // UTF-16 BOM
101 0 : if (length >= 4 && input[2] == 0 && input[3] == 0) {
102 0 : confidence = 0; // UTF-32 BOM
103 : }
104 0 : break;
105 : }
106 0 : confidence = adjustConfidence(codeUnit, confidence);
107 0 : if (confidence == 0 || confidence == 100) {
108 : break;
109 : }
110 : }
111 0 : if (bytesToCheck < 4 && confidence < 100) {
112 0 : confidence = 0;
113 : }
114 0 : results->set(textIn, this, confidence);
115 0 : return (confidence > 0);
116 : }
117 :
118 0 : CharsetRecog_UTF_32::~CharsetRecog_UTF_32()
119 : {
120 : // nothing to do
121 0 : }
122 :
123 0 : UBool CharsetRecog_UTF_32::match(InputText* textIn, CharsetMatch *results) const
124 : {
125 0 : const uint8_t *input = textIn->fRawInput;
126 0 : int32_t limit = (textIn->fRawLength / 4) * 4;
127 0 : int32_t numValid = 0;
128 0 : int32_t numInvalid = 0;
129 0 : bool hasBOM = FALSE;
130 0 : int32_t confidence = 0;
131 :
132 0 : if (limit > 0 && getChar(input, 0) == 0x0000FEFFUL) {
133 0 : hasBOM = TRUE;
134 : }
135 :
136 0 : for(int32_t i = 0; i < limit; i += 4) {
137 0 : int32_t ch = getChar(input, i);
138 :
139 0 : if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) {
140 0 : numInvalid += 1;
141 : } else {
142 0 : numValid += 1;
143 : }
144 : }
145 :
146 :
147 : // Cook up some sort of confidence score, based on presense of a BOM
148 : // and the existence of valid and/or invalid multi-byte sequences.
149 0 : if (hasBOM && numInvalid==0) {
150 0 : confidence = 100;
151 0 : } else if (hasBOM && numValid > numInvalid*10) {
152 0 : confidence = 80;
153 0 : } else if (numValid > 3 && numInvalid == 0) {
154 0 : confidence = 100;
155 0 : } else if (numValid > 0 && numInvalid == 0) {
156 0 : confidence = 80;
157 0 : } else if (numValid > numInvalid*10) {
158 : // Probably corruput UTF-32BE data. Valid sequences aren't likely by chance.
159 0 : confidence = 25;
160 : }
161 :
162 0 : results->set(textIn, this, confidence);
163 0 : return (confidence > 0);
164 : }
165 :
166 0 : CharsetRecog_UTF_32_BE::~CharsetRecog_UTF_32_BE()
167 : {
168 : // nothing to do
169 0 : }
170 :
171 0 : const char *CharsetRecog_UTF_32_BE::getName() const
172 : {
173 0 : return "UTF-32BE";
174 : }
175 :
176 0 : int32_t CharsetRecog_UTF_32_BE::getChar(const uint8_t *input, int32_t index) const
177 : {
178 0 : return input[index + 0] << 24 | input[index + 1] << 16 |
179 0 : input[index + 2] << 8 | input[index + 3];
180 : }
181 :
182 0 : CharsetRecog_UTF_32_LE::~CharsetRecog_UTF_32_LE()
183 : {
184 : // nothing to do
185 0 : }
186 :
187 0 : const char *CharsetRecog_UTF_32_LE::getName() const
188 : {
189 0 : return "UTF-32LE";
190 : }
191 :
192 0 : int32_t CharsetRecog_UTF_32_LE::getChar(const uint8_t *input, int32_t index) const
193 : {
194 0 : return input[index + 3] << 24 | input[index + 2] << 16 |
195 0 : input[index + 1] << 8 | input[index + 0];
196 : }
197 :
198 : U_NAMESPACE_END
199 : #endif
200 :
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