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1 : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 : // Copyright (c) 2008 The Chromium Authors. All rights reserved.
4 : // Use of this source code is governed by a BSD-style license that can be
5 : // found in the LICENSE file.
6 :
7 : #include "base/message_pump_glib.h"
8 :
9 : #include <fcntl.h>
10 : #include <math.h>
11 :
12 : #include <gtk/gtk.h>
13 : #include <glib.h>
14 :
15 : #include "base/eintr_wrapper.h"
16 : #include "base/logging.h"
17 : #include "base/platform_thread.h"
18 :
19 : namespace {
20 :
21 : // Return a timeout suitable for the glib loop, -1 to block forever,
22 : // 0 to return right away, or a timeout in milliseconds from now.
23 0 : int GetTimeIntervalMilliseconds(const base::TimeTicks& from) {
24 0 : if (from.is_null())
25 0 : return -1;
26 :
27 : // Be careful here. TimeDelta has a precision of microseconds, but we want a
28 : // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
29 : // 6? It should be 6 to avoid executing delayed work too early.
30 : int delay = static_cast<int>(
31 0 : ceil((from - base::TimeTicks::Now()).InMillisecondsF()));
32 :
33 : // If this value is negative, then we need to run delayed work soon.
34 0 : return delay < 0 ? 0 : delay;
35 : }
36 :
37 : // A brief refresher on GLib:
38 : // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
39 : // On each iteration of the GLib pump, it calls each source's Prepare function.
40 : // This function should return TRUE if it wants GLib to call its Dispatch, and
41 : // FALSE otherwise. It can also set a timeout in this case for the next time
42 : // Prepare should be called again (it may be called sooner).
43 : // After the Prepare calls, GLib does a poll to check for events from the
44 : // system. File descriptors can be attached to the sources. The poll may block
45 : // if none of the Prepare calls returned TRUE. It will block indefinitely, or
46 : // by the minimum time returned by a source in Prepare.
47 : // After the poll, GLib calls Check for each source that returned FALSE
48 : // from Prepare. The return value of Check has the same meaning as for Prepare,
49 : // making Check a second chance to tell GLib we are ready for Dispatch.
50 : // Finally, GLib calls Dispatch for each source that is ready. If Dispatch
51 : // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
52 : // (i.e., you can call Run from them), but Prepare and Check cannot.
53 : // Finalize is called when the source is destroyed.
54 : // NOTE: It is common for subsytems to want to process pending events while
55 : // doing intensive work, for example the flash plugin. They usually use the
56 : // following pattern (recommended by the GTK docs):
57 : // while (gtk_events_pending()) {
58 : // gtk_main_iteration();
59 : // }
60 : //
61 : // gtk_events_pending just calls g_main_context_pending, which does the
62 : // following:
63 : // - Call prepare on all the sources.
64 : // - Do the poll with a timeout of 0 (not blocking).
65 : // - Call check on all the sources.
66 : // - *Does not* call dispatch on the sources.
67 : // - Return true if any of prepare() or check() returned true.
68 : //
69 : // gtk_main_iteration just calls g_main_context_iteration, which does the whole
70 : // thing, respecting the timeout for the poll (and block, although it is
71 : // expected not to if gtk_events_pending returned true), and call dispatch.
72 : //
73 : // Thus it is important to only return true from prepare or check if we
74 : // actually have events or work to do. We also need to make sure we keep
75 : // internal state consistent so that if prepare/check return true when called
76 : // from gtk_events_pending, they will still return true when called right
77 : // after, from gtk_main_iteration.
78 : //
79 : // For the GLib pump we try to follow the Windows UI pump model:
80 : // - Whenever we receive a wakeup event or the timer for delayed work expires,
81 : // we run DoWork and/or DoDelayedWork. That part will also run in the other
82 : // event pumps.
83 : // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
84 : // loop, around event handling.
85 :
86 : struct WorkSource : public GSource {
87 : base::MessagePumpForUI* pump;
88 : };
89 :
90 0 : gboolean WorkSourcePrepare(GSource* source,
91 : gint* timeout_ms) {
92 0 : *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
93 : // We always return FALSE, so that our timeout is honored. If we were
94 : // to return TRUE, the timeout would be considered to be 0 and the poll
95 : // would never block. Once the poll is finished, Check will be called.
96 0 : return FALSE;
97 : }
98 :
99 0 : gboolean WorkSourceCheck(GSource* source) {
100 : // Only return TRUE if Dispatch should be called.
101 0 : return static_cast<WorkSource*>(source)->pump->HandleCheck();
102 : }
103 :
104 0 : gboolean WorkSourceDispatch(GSource* source,
105 : GSourceFunc unused_func,
106 : gpointer unused_data) {
107 :
108 0 : static_cast<WorkSource*>(source)->pump->HandleDispatch();
109 : // Always return TRUE so our source stays registered.
110 0 : return TRUE;
111 : }
112 :
113 : // I wish these could be const, but g_source_new wants non-const.
114 : GSourceFuncs WorkSourceFuncs = {
115 : WorkSourcePrepare,
116 : WorkSourceCheck,
117 : WorkSourceDispatch,
118 : NULL
119 : };
120 :
121 : } // namespace
122 :
123 :
124 : namespace base {
125 :
126 0 : MessagePumpForUI::MessagePumpForUI()
127 : : state_(NULL),
128 0 : context_(g_main_context_default()),
129 0 : wakeup_gpollfd_(new GPollFD),
130 0 : pipe_full_(false) {
131 : // Create our wakeup pipe, which is used to flag when work was scheduled.
132 : int fds[2];
133 0 : CHECK(pipe(fds) == 0);
134 0 : wakeup_pipe_read_ = fds[0];
135 0 : wakeup_pipe_write_ = fds[1];
136 0 : wakeup_gpollfd_->fd = wakeup_pipe_read_;
137 0 : wakeup_gpollfd_->events = G_IO_IN;
138 :
139 0 : work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
140 0 : static_cast<WorkSource*>(work_source_)->pump = this;
141 0 : g_source_add_poll(work_source_, wakeup_gpollfd_.get());
142 : // Use a low priority so that we let other events in the queue go first.
143 0 : g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE);
144 : // This is needed to allow Run calls inside Dispatch.
145 0 : g_source_set_can_recurse(work_source_, TRUE);
146 0 : g_source_attach(work_source_, context_);
147 0 : gdk_event_handler_set(&EventDispatcher, this, NULL);
148 0 : }
149 :
150 0 : MessagePumpForUI::~MessagePumpForUI() {
151 : gdk_event_handler_set(reinterpret_cast<GdkEventFunc>(gtk_main_do_event),
152 0 : this, NULL);
153 0 : g_source_destroy(work_source_);
154 0 : g_source_unref(work_source_);
155 0 : close(wakeup_pipe_read_);
156 0 : close(wakeup_pipe_write_);
157 0 : }
158 :
159 0 : void MessagePumpForUI::RunWithDispatcher(Delegate* delegate,
160 : Dispatcher* dispatcher) {
161 : #ifndef NDEBUG
162 : // Make sure we only run this on one thread. GTK only has one message pump
163 : // so we can only have one UI loop per process.
164 0 : static PlatformThreadId thread_id = PlatformThread::CurrentId();
165 0 : DCHECK(thread_id == PlatformThread::CurrentId()) <<
166 : "Running MessagePumpForUI on two different threads; "
167 0 : "this is unsupported by GLib!";
168 : #endif
169 :
170 : RunState state;
171 0 : state.delegate = delegate;
172 0 : state.dispatcher = dispatcher;
173 0 : state.should_quit = false;
174 0 : state.run_depth = state_ ? state_->run_depth + 1 : 1;
175 0 : state.has_work = false;
176 :
177 0 : RunState* previous_state = state_;
178 0 : state_ = &state;
179 :
180 : // We really only do a single task for each iteration of the loop. If we
181 : // have done something, assume there is likely something more to do. This
182 : // will mean that we don't block on the message pump until there was nothing
183 : // more to do. We also set this to true to make sure not to block on the
184 : // first iteration of the loop, so RunAllPending() works correctly.
185 0 : bool more_work_is_plausible = true;
186 :
187 : // We run our own loop instead of using g_main_loop_quit in one of the
188 : // callbacks. This is so we only quit our own loops, and we don't quit
189 : // nested loops run by others. TODO(deanm): Is this what we want?
190 : for (;;) {
191 : // Don't block if we think we have more work to do.
192 0 : bool block = !more_work_is_plausible;
193 :
194 : // g_main_context_iteration returns true if events have been dispatched.
195 0 : more_work_is_plausible = g_main_context_iteration(context_, block);
196 0 : if (state_->should_quit)
197 0 : break;
198 :
199 0 : more_work_is_plausible |= state_->delegate->DoWork();
200 0 : if (state_->should_quit)
201 0 : break;
202 :
203 0 : more_work_is_plausible |=
204 0 : state_->delegate->DoDelayedWork(&delayed_work_time_);
205 0 : if (state_->should_quit)
206 0 : break;
207 :
208 0 : if (more_work_is_plausible)
209 0 : continue;
210 :
211 0 : more_work_is_plausible = state_->delegate->DoIdleWork();
212 0 : if (state_->should_quit)
213 0 : break;
214 0 : }
215 :
216 0 : state_ = previous_state;
217 0 : }
218 :
219 : // Return the timeout we want passed to poll.
220 0 : int MessagePumpForUI::HandlePrepare() {
221 : // We know we have work, but we haven't called HandleDispatch yet. Don't let
222 : // the pump block so that we can do some processing.
223 0 : if (state_ && // state_ may be null during tests.
224 0 : state_->has_work)
225 0 : return 0;
226 :
227 : // We don't think we have work to do, but make sure not to block
228 : // longer than the next time we need to run delayed work.
229 0 : return GetTimeIntervalMilliseconds(delayed_work_time_);
230 : }
231 :
232 0 : bool MessagePumpForUI::HandleCheck() {
233 0 : if (!state_) // state_ may be null during tests.
234 0 : return false;
235 :
236 : // We should only ever have a single message on the wakeup pipe since we only
237 : // write to the pipe when pipe_full_ is false. The glib poll will tell us
238 : // whether there was data, so this read shouldn't block.
239 0 : if (wakeup_gpollfd_->revents & G_IO_IN) {
240 0 : pipe_full_ = false;
241 :
242 : char msg;
243 0 : if (HANDLE_EINTR(read(wakeup_pipe_read_, &msg, 1)) != 1 || msg != '!') {
244 0 : NOTREACHED() << "Error reading from the wakeup pipe.";
245 : }
246 : // Since we ate the message, we need to record that we have more work,
247 : // because HandleCheck() may be called without HandleDispatch being called
248 : // afterwards.
249 0 : state_->has_work = true;
250 : }
251 :
252 0 : if (state_->has_work)
253 0 : return true;
254 :
255 0 : if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) {
256 : // The timer has expired. That condition will stay true until we process
257 : // that delayed work, so we don't need to record this differently.
258 0 : return true;
259 : }
260 :
261 0 : return false;
262 : }
263 :
264 0 : void MessagePumpForUI::HandleDispatch() {
265 0 : state_->has_work = false;
266 0 : if (state_->delegate->DoWork()) {
267 : // NOTE: on Windows at this point we would call ScheduleWork (see
268 : // MessagePumpForUI::HandleWorkMessage in message_pump_win.cc). But here,
269 : // instead of posting a message on the wakeup pipe, we can avoid the
270 : // syscalls and just signal that we have more work.
271 0 : state_->has_work = true;
272 : }
273 :
274 0 : if (state_->should_quit)
275 0 : return;
276 :
277 0 : state_->delegate->DoDelayedWork(&delayed_work_time_);
278 : }
279 :
280 0 : void MessagePumpForUI::AddObserver(Observer* observer) {
281 0 : observers_.AddObserver(observer);
282 0 : }
283 :
284 0 : void MessagePumpForUI::RemoveObserver(Observer* observer) {
285 0 : observers_.RemoveObserver(observer);
286 0 : }
287 :
288 0 : void MessagePumpForUI::WillProcessEvent(GdkEvent* event) {
289 0 : FOR_EACH_OBSERVER(Observer, observers_, WillProcessEvent(event));
290 0 : }
291 :
292 0 : void MessagePumpForUI::DidProcessEvent(GdkEvent* event) {
293 0 : FOR_EACH_OBSERVER(Observer, observers_, DidProcessEvent(event));
294 0 : }
295 :
296 0 : void MessagePumpForUI::Quit() {
297 0 : if (state_) {
298 0 : state_->should_quit = true;
299 : } else {
300 0 : NOTREACHED() << "Quit called outside Run!";
301 : }
302 0 : }
303 :
304 0 : void MessagePumpForUI::ScheduleWork() {
305 0 : bool was_full = pipe_full_.exchange(true);
306 0 : if (was_full) {
307 0 : return;
308 : }
309 :
310 : // This can be called on any thread, so we don't want to touch any state
311 : // variables as we would then need locks all over. This ensures that if
312 : // we are sleeping in a poll that we will wake up.
313 0 : char msg = '!';
314 0 : if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) {
315 0 : NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
316 : }
317 : }
318 :
319 0 : void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
320 : // We need to wake up the loop in case the poll timeout needs to be
321 : // adjusted. This will cause us to try to do work, but that's ok.
322 0 : delayed_work_time_ = delayed_work_time;
323 0 : ScheduleWork();
324 0 : }
325 :
326 : // static
327 0 : void MessagePumpForUI::EventDispatcher(GdkEvent* event, gpointer data) {
328 0 : MessagePumpForUI* message_pump = reinterpret_cast<MessagePumpForUI*>(data);
329 :
330 0 : message_pump->WillProcessEvent(event);
331 0 : if (message_pump->state_ && // state_ may be null during tests.
332 0 : message_pump->state_->dispatcher) {
333 0 : if (!message_pump->state_->dispatcher->Dispatch(event))
334 0 : message_pump->state_->should_quit = true;
335 : } else {
336 0 : gtk_main_do_event(event);
337 : }
338 0 : message_pump->DidProcessEvent(event);
339 0 : }
340 :
341 : } // namespace base
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