LCOV - code coverage report
Current view: top level - ipc/chromium/src/base - thread.h (source / functions) Hit Total Coverage
Test: output.info Lines: 10 12 83.3 %
Date: 2017-07-14 16:53:18 Functions: 6 8 75.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* vim: set ts=8 sts=2 et sw=2 tw=80: */
       3             : // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
       4             : // Use of this source code is governed by a BSD-style license that can be
       5             : // found in the LICENSE file.
       6             : 
       7             : #ifndef BASE_THREAD_H_
       8             : #define BASE_THREAD_H_
       9             : 
      10             : #include <stdint.h>
      11             : #include <string>
      12             : 
      13             : #include "base/message_loop.h"
      14             : #include "base/platform_thread.h"
      15             : 
      16             : namespace base {
      17             : 
      18             : // A simple thread abstraction that establishes a MessageLoop on a new thread.
      19             : // The consumer uses the MessageLoop of the thread to cause code to execute on
      20             : // the thread.  When this object is destroyed the thread is terminated.  All
      21             : // pending tasks queued on the thread's message loop will run to completion
      22             : // before the thread is terminated.
      23             : class Thread : PlatformThread::Delegate {
      24             :  public:
      25             :   struct Options {
      26             :     // Specifies the type of message loop that will be allocated on the thread.
      27             :     MessageLoop::Type message_loop_type;
      28             : 
      29             :     // Specifies the maximum stack size that the thread is allowed to use.
      30             :     // This does not necessarily correspond to the thread's initial stack size.
      31             :     // A value of 0 indicates that the default maximum should be used.
      32             :     size_t stack_size;
      33             : 
      34             :     // Specifies the transient and permanent hang timeouts for background hang
      35             :     // monitoring. A value of 0 indicates there is no timeout.
      36             :     uint32_t transient_hang_timeout;
      37             :     uint32_t permanent_hang_timeout;
      38             : 
      39           6 :     Options()
      40           6 :         : message_loop_type(MessageLoop::TYPE_DEFAULT)
      41             :         , stack_size(0)
      42             :         , transient_hang_timeout(0)
      43           6 :         , permanent_hang_timeout(0) {}
      44           2 :     Options(MessageLoop::Type type, size_t size)
      45           2 :         : message_loop_type(type)
      46             :         , stack_size(size)
      47             :         , transient_hang_timeout(0)
      48           2 :         , permanent_hang_timeout(0) {}
      49             :   };
      50             : 
      51             :   // Constructor.
      52             :   // name is a display string to identify the thread.
      53             :   explicit Thread(const char *name);
      54             : 
      55             :   // Destroys the thread, stopping it if necessary.
      56             :   //
      57             :   // NOTE: If you are subclassing from Thread, and you wish for your CleanUp
      58             :   // method to be called, then you need to call Stop() from your destructor.
      59             :   //
      60             :   virtual ~Thread();
      61             : 
      62             :   // Starts the thread.  Returns true if the thread was successfully started;
      63             :   // otherwise, returns false.  Upon successful return, the message_loop()
      64             :   // getter will return non-null.
      65             :   //
      66             :   // Note: This function can't be called on Windows with the loader lock held;
      67             :   // i.e. during a DllMain, global object construction or destruction, atexit()
      68             :   // callback.
      69             :   bool Start();
      70             : 
      71             :   // Starts the thread. Behaves exactly like Start in addition to allow to
      72             :   // override the default options.
      73             :   //
      74             :   // Note: This function can't be called on Windows with the loader lock held;
      75             :   // i.e. during a DllMain, global object construction or destruction, atexit()
      76             :   // callback.
      77             :   bool StartWithOptions(const Options& options);
      78             : 
      79             :   // Signals the thread to exit and returns once the thread has exited.  After
      80             :   // this method returns, the Thread object is completely reset and may be used
      81             :   // as if it were newly constructed (i.e., Start may be called again).
      82             :   //
      83             :   // Stop may be called multiple times and is simply ignored if the thread is
      84             :   // already stopped.
      85             :   //
      86             :   // NOTE: This method is optional.  It is not strictly necessary to call this
      87             :   // method as the Thread's destructor will take care of stopping the thread if
      88             :   // necessary.
      89             :   //
      90             :   void Stop();
      91             : 
      92             :   // Signals the thread to exit in the near future.
      93             :   //
      94             :   // WARNING: This function is not meant to be commonly used. Use at your own
      95             :   // risk. Calling this function will cause message_loop() to become invalid in
      96             :   // the near future. This function was created to workaround a specific
      97             :   // deadlock on Windows with printer worker thread. In any other case, Stop()
      98             :   // should be used.
      99             :   //
     100             :   // StopSoon should not be called multiple times as it is risky to do so. It
     101             :   // could cause a timing issue in message_loop() access. Call Stop() to reset
     102             :   // the thread object once it is known that the thread has quit.
     103             :   void StopSoon();
     104             : 
     105             :   // Returns the message loop for this thread.  Use the MessageLoop's
     106             :   // PostTask methods to execute code on the thread.  This only returns
     107             :   // non-null after a successful call to Start.  After Stop has been called,
     108             :   // this will return NULL.
     109             :   //
     110             :   // NOTE: You must not call this MessageLoop's Quit method directly.  Use
     111             :   // the Thread's Stop method instead.
     112             :   //
     113        1671 :   MessageLoop* message_loop() const { return message_loop_; }
     114             : 
     115             :   // Set the name of this thread (for display in debugger too).
     116             :   const std::string &thread_name() { return name_; }
     117             : 
     118             :   // The native thread handle.
     119             :   PlatformThreadHandle thread_handle() { return thread_; }
     120             : 
     121             :   // The thread ID.
     122       10843 :   PlatformThreadId thread_id() const { return thread_id_; }
     123             : 
     124             :   // Reset thread ID as current thread.
     125             :   PlatformThreadId reset_thread_id() {
     126             :       thread_id_ = PlatformThread::CurrentId();
     127             :       return thread_id_;
     128             :   }
     129             : 
     130             :   // Returns true if the thread has been started, and not yet stopped.
     131             :   // When a thread is running, the thread_id_ is non-zero.
     132          35 :   bool IsRunning() const { return thread_id_ != 0; }
     133             : 
     134             :  protected:
     135             :   // Called just prior to starting the message loop
     136           5 :   virtual void Init() {}
     137             : 
     138             :   // Called just after the message loop ends
     139           0 :   virtual void CleanUp() {}
     140             : 
     141             :   static void SetThreadWasQuitProperly(bool flag);
     142             :   static bool GetThreadWasQuitProperly();
     143             : 
     144             :  private:
     145             :   // PlatformThread::Delegate methods:
     146             :   virtual void ThreadMain();
     147             : 
     148             :   // We piggy-back on the startup_data_ member to know if we successfully
     149             :   // started the thread.  This way we know that we need to call Join.
     150           0 :   bool thread_was_started() const { return startup_data_ != NULL; }
     151             : 
     152             :   // Used to pass data to ThreadMain.
     153             :   struct StartupData;
     154             :   StartupData* startup_data_;
     155             : 
     156             :   // The thread's handle.
     157             :   PlatformThreadHandle thread_;
     158             : 
     159             :   // The thread's message loop.  Valid only while the thread is alive.  Set
     160             :   // by the created thread.
     161             :   MessageLoop* message_loop_;
     162             : 
     163             :   // Our thread's ID.
     164             :   PlatformThreadId thread_id_;
     165             : 
     166             :   // The name of the thread.  Used for debugging purposes.
     167             :   std::string name_;
     168             : 
     169             :   friend class ThreadQuitTask;
     170             : 
     171             :   DISALLOW_COPY_AND_ASSIGN(Thread);
     172             : };
     173             : 
     174             : }  // namespace base
     175             : 
     176             : #endif  // BASE_THREAD_H_

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