LCOV - code coverage report
Current view: top level - layout/xul - nsMenuParent.h (source / functions) Hit Total Coverage
Test: output.info Lines: 1 1 100.0 %
Date: 2017-07-14 16:53:18 Functions: 1 1 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
       2             : /* This Source Code Form is subject to the terms of the Mozilla Public
       3             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       4             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
       5             : 
       6             : #ifndef nsMenuParent_h___
       7             : #define nsMenuParent_h___
       8             : 
       9             : class nsMenuFrame;
      10             : 
      11             : /*
      12             :  * nsMenuParent is an interface implemented by nsMenuBarFrame and nsMenuPopupFrame
      13             :  * as both serve as parent frames to nsMenuFrame.
      14             :  *
      15             :  * Don't implement this interface on other classes unless you also fix up references,
      16             :  * as this interface is directly cast to and from nsMenuBarFrame and nsMenuPopupFrame.
      17             :  */
      18             : 
      19          45 : class nsMenuParent {
      20             : 
      21             : public:
      22             :   // returns the menu frame of the currently active item within the menu
      23             :   virtual nsMenuFrame *GetCurrentMenuItem() = 0;
      24             :   // sets the currently active menu frame.
      25             :   NS_IMETHOD SetCurrentMenuItem(nsMenuFrame* aMenuItem) = 0;
      26             :   // indicate that the current menu frame is being destroyed, so clear the
      27             :   // current menu item
      28             :   virtual void CurrentMenuIsBeingDestroyed() = 0;
      29             :   // deselects the current item and closes its popup if any, then selects the
      30             :   // new item aMenuItem. For a menubar, if another menu is already open, the
      31             :   // new menu aMenuItem is opened. In this case, if aSelectFirstItem is true,
      32             :   // select the first item in it. For menupopups, the menu is not opened and
      33             :   // the aSelectFirstItem argument is not used. The aFromKey argument indicates
      34             :   // that the keyboard was used to navigate to the new menu item.
      35             :   NS_IMETHOD ChangeMenuItem(nsMenuFrame* aMenuItem,
      36             :                             bool aSelectFirstItem,
      37             :                             bool aFromKey) = 0;
      38             : 
      39             :   // returns true if the menupopup is open. For menubars, returns false.
      40             :   virtual bool IsOpen() = 0;
      41             :   // returns true if the menubar is currently active. For menupopups, returns false.
      42             :   virtual bool IsActive() = 0;
      43             :   // returns true if this is a menubar. If false, it is a popup
      44             :   virtual bool IsMenuBar() = 0;
      45             :   // returns true if this is a menu, which has a tag of menupopup or popup.
      46             :   // Otherwise, this returns false
      47             :   virtual bool IsMenu() = 0;
      48             :   // returns true if this is a context menu
      49             :   virtual bool IsContextMenu() = 0;
      50             : 
      51             :   // indicate that the menubar should become active or inactive
      52             :   NS_IMETHOD SetActive(bool aActiveFlag) = 0;
      53             : 
      54             :   // notify that the menu has been closed and any active state should be
      55             :   // cleared. This should return true if the menu should be deselected
      56             :   // by the caller.
      57             :   virtual bool MenuClosed() = 0;
      58             : 
      59             :   // Lock this menu and its parents until they're closed or unlocked.
      60             :   // A menu being "locked" means that all events inside it that would change the
      61             :   // selected menu item should be ignored.
      62             :   // This is used when closing the popup is delayed because of a blink or fade
      63             :   // animation.
      64             :   virtual void LockMenuUntilClosed(bool aLock) = 0;
      65             :   virtual bool IsMenuLocked() = 0;
      66             : };
      67             : 
      68             : #endif
      69             : 

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