LCOV - code coverage report
Current view: top level - media/libsoundtouch/src - InterpolateCubic.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 82 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : ////////////////////////////////////////////////////////////////////////////////
       2             : /// 
       3             : /// Cubic interpolation routine.
       4             : ///
       5             : /// Author        : Copyright (c) Olli Parviainen
       6             : /// Author e-mail : oparviai 'at' iki.fi
       7             : /// SoundTouch WWW: http://www.surina.net/soundtouch
       8             : ///
       9             : ////////////////////////////////////////////////////////////////////////////////
      10             : //
      11             : // $Id: InterpolateCubic.cpp 179 2014-01-06 18:41:42Z oparviai $
      12             : //
      13             : ////////////////////////////////////////////////////////////////////////////////
      14             : //
      15             : // License :
      16             : //
      17             : //  SoundTouch audio processing library
      18             : //  Copyright (c) Olli Parviainen
      19             : //
      20             : //  This library is free software; you can redistribute it and/or
      21             : //  modify it under the terms of the GNU Lesser General Public
      22             : //  License as published by the Free Software Foundation; either
      23             : //  version 2.1 of the License, or (at your option) any later version.
      24             : //
      25             : //  This library is distributed in the hope that it will be useful,
      26             : //  but WITHOUT ANY WARRANTY; without even the implied warranty of
      27             : //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      28             : //  Lesser General Public License for more details.
      29             : //
      30             : //  You should have received a copy of the GNU Lesser General Public
      31             : //  License along with this library; if not, write to the Free Software
      32             : //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      33             : //
      34             : ////////////////////////////////////////////////////////////////////////////////
      35             : 
      36             : #include <stddef.h>
      37             : #include <math.h>
      38             : #include "InterpolateCubic.h"
      39             : #include "STTypes.h"
      40             : 
      41             : using namespace soundtouch;
      42             : 
      43             : // cubic interpolation coefficients
      44             : static const float _coeffs[]= 
      45             : { -0.5f,  1.0f, -0.5f, 0.0f,
      46             :    1.5f, -2.5f,  0.0f, 1.0f,
      47             :   -1.5f,  2.0f,  0.5f, 0.0f,
      48             :    0.5f, -0.5f,  0.0f, 0.0f};
      49             : 
      50             : 
      51           0 : InterpolateCubic::InterpolateCubic()
      52             : {
      53           0 :     fract = 0;
      54           0 : }
      55             : 
      56             : 
      57           0 : void InterpolateCubic::resetRegisters()
      58             : {
      59           0 :     fract = 0;
      60           0 : }
      61             : 
      62             : 
      63             : /// Transpose mono audio. Returns number of produced output samples, and 
      64             : /// updates "srcSamples" to amount of consumed source samples
      65           0 : int InterpolateCubic::transposeMono(SAMPLETYPE *pdest, 
      66             :                     const SAMPLETYPE *psrc, 
      67             :                     int &srcSamples)
      68             : {
      69             :     int i;
      70           0 :     int srcSampleEnd = srcSamples - 4;
      71           0 :     int srcCount = 0;
      72             : 
      73           0 :     i = 0;
      74           0 :     while (srcCount < srcSampleEnd)
      75             :     {
      76             :         float out;
      77           0 :         const float x3 = 1.0f;
      78           0 :         const float x2 = (float)fract;    // x
      79           0 :         const float x1 = x2*x2;           // x^2
      80           0 :         const float x0 = x1*x2;           // x^3
      81             :         float y0, y1, y2, y3;
      82             : 
      83           0 :         assert(fract < 1.0);
      84             : 
      85           0 :         y0 =  _coeffs[0] * x0 +  _coeffs[1] * x1 +  _coeffs[2] * x2 +  _coeffs[3] * x3;
      86           0 :         y1 =  _coeffs[4] * x0 +  _coeffs[5] * x1 +  _coeffs[6] * x2 +  _coeffs[7] * x3;
      87           0 :         y2 =  _coeffs[8] * x0 +  _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
      88           0 :         y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
      89             : 
      90           0 :         out = y0 * psrc[0] + y1 * psrc[1] + y2 * psrc[2] + y3 * psrc[3];
      91             : 
      92           0 :         pdest[i] = (SAMPLETYPE)out;
      93           0 :         i ++;
      94             : 
      95             :         // update position fraction
      96           0 :         fract += rate;
      97             :         // update whole positions
      98           0 :         int whole = (int)fract;
      99           0 :         fract -= whole;
     100           0 :         psrc += whole;
     101           0 :         srcCount += whole;
     102             :     }
     103           0 :     srcSamples = srcCount;
     104           0 :     return i;
     105             : }
     106             : 
     107             : 
     108             : /// Transpose stereo audio. Returns number of produced output samples, and 
     109             : /// updates "srcSamples" to amount of consumed source samples
     110           0 : int InterpolateCubic::transposeStereo(SAMPLETYPE *pdest, 
     111             :                     const SAMPLETYPE *psrc, 
     112             :                     int &srcSamples)
     113             : {
     114             :     int i;
     115           0 :     int srcSampleEnd = srcSamples - 4;
     116           0 :     int srcCount = 0;
     117             : 
     118           0 :     i = 0;
     119           0 :     while (srcCount < srcSampleEnd)
     120             :     {
     121           0 :         const float x3 = 1.0f;
     122           0 :         const float x2 = (float)fract;    // x
     123           0 :         const float x1 = x2*x2;           // x^2
     124           0 :         const float x0 = x1*x2;           // x^3
     125             :         float y0, y1, y2, y3;
     126             :         float out0, out1;
     127             : 
     128           0 :         assert(fract < 1.0);
     129             : 
     130           0 :         y0 =  _coeffs[0] * x0 +  _coeffs[1] * x1 +  _coeffs[2] * x2 +  _coeffs[3] * x3;
     131           0 :         y1 =  _coeffs[4] * x0 +  _coeffs[5] * x1 +  _coeffs[6] * x2 +  _coeffs[7] * x3;
     132           0 :         y2 =  _coeffs[8] * x0 +  _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
     133           0 :         y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
     134             : 
     135           0 :         out0 = y0 * psrc[0] + y1 * psrc[2] + y2 * psrc[4] + y3 * psrc[6];
     136           0 :         out1 = y0 * psrc[1] + y1 * psrc[3] + y2 * psrc[5] + y3 * psrc[7];
     137             : 
     138           0 :         pdest[2*i]   = (SAMPLETYPE)out0;
     139           0 :         pdest[2*i+1] = (SAMPLETYPE)out1;
     140           0 :         i ++;
     141             : 
     142             :         // update position fraction
     143           0 :         fract += rate;
     144             :         // update whole positions
     145           0 :         int whole = (int)fract;
     146           0 :         fract -= whole;
     147           0 :         psrc += 2*whole;
     148           0 :         srcCount += whole;
     149             :     }
     150           0 :     srcSamples = srcCount;
     151           0 :     return i;
     152             : }
     153             : 
     154             : 
     155             : /// Transpose multi-channel audio. Returns number of produced output samples, and 
     156             : /// updates "srcSamples" to amount of consumed source samples
     157           0 : int InterpolateCubic::transposeMulti(SAMPLETYPE *pdest, 
     158             :                     const SAMPLETYPE *psrc, 
     159             :                     int &srcSamples)
     160             : {
     161             :     int i;
     162           0 :     int srcSampleEnd = srcSamples - 4;
     163           0 :     int srcCount = 0;
     164             : 
     165           0 :     i = 0;
     166           0 :     while (srcCount < srcSampleEnd)
     167             :     {
     168           0 :         const float x3 = 1.0f;
     169           0 :         const float x2 = (float)fract;    // x
     170           0 :         const float x1 = x2*x2;           // x^2
     171           0 :         const float x0 = x1*x2;           // x^3
     172             :         float y0, y1, y2, y3;
     173             : 
     174           0 :         assert(fract < 1.0);
     175             : 
     176           0 :         y0 =  _coeffs[0] * x0 +  _coeffs[1] * x1 +  _coeffs[2] * x2 +  _coeffs[3] * x3;
     177           0 :         y1 =  _coeffs[4] * x0 +  _coeffs[5] * x1 +  _coeffs[6] * x2 +  _coeffs[7] * x3;
     178           0 :         y2 =  _coeffs[8] * x0 +  _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
     179           0 :         y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
     180             : 
     181           0 :         for (int c = 0; c < numChannels; c ++)
     182             :         {
     183             :             float out;
     184           0 :             out = y0 * psrc[c] + y1 * psrc[c + numChannels] + y2 * psrc[c + 2 * numChannels] + y3 * psrc[c + 3 * numChannels];
     185           0 :             pdest[0] = (SAMPLETYPE)out;
     186           0 :             pdest ++;
     187             :         }
     188           0 :         i ++;
     189             : 
     190             :         // update position fraction
     191           0 :         fract += rate;
     192             :         // update whole positions
     193           0 :         int whole = (int)fract;
     194           0 :         fract -= whole;
     195           0 :         psrc += numChannels*whole;
     196           0 :         srcCount += whole;
     197             :     }
     198           0 :     srcSamples = srcCount;
     199           0 :     return i;
     200             : }

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