LCOV - code coverage report
Current view: top level - media/webrtc/trunk/webrtc/common_audio - blocker.cc (source / functions) Hit Total Coverage
Test: output.info Lines: 0 91 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 8 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  *  Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
       3             :  *
       4             :  *  Use of this source code is governed by a BSD-style license
       5             :  *  that can be found in the LICENSE file in the root of the source
       6             :  *  tree. An additional intellectual property rights grant can be found
       7             :  *  in the file PATENTS.  All contributing project authors may
       8             :  *  be found in the AUTHORS file in the root of the source tree.
       9             :  */
      10             : 
      11             : #include "webrtc/common_audio/blocker.h"
      12             : 
      13             : #include <string.h>
      14             : 
      15             : #include "webrtc/base/checks.h"
      16             : 
      17             : namespace {
      18             : 
      19             : // Adds |a| and |b| frame by frame into |result| (basically matrix addition).
      20           0 : void AddFrames(const float* const* a,
      21             :                size_t a_start_index,
      22             :                const float* const* b,
      23             :                int b_start_index,
      24             :                size_t num_frames,
      25             :                size_t num_channels,
      26             :                float* const* result,
      27             :                size_t result_start_index) {
      28           0 :   for (size_t i = 0; i < num_channels; ++i) {
      29           0 :     for (size_t j = 0; j < num_frames; ++j) {
      30           0 :       result[i][j + result_start_index] =
      31           0 :           a[i][j + a_start_index] + b[i][j + b_start_index];
      32             :     }
      33             :   }
      34           0 : }
      35             : 
      36             : // Copies |src| into |dst| channel by channel.
      37           0 : void CopyFrames(const float* const* src,
      38             :                 size_t src_start_index,
      39             :                 size_t num_frames,
      40             :                 size_t num_channels,
      41             :                 float* const* dst,
      42             :                 size_t dst_start_index) {
      43           0 :   for (size_t i = 0; i < num_channels; ++i) {
      44           0 :     memcpy(&dst[i][dst_start_index],
      45           0 :            &src[i][src_start_index],
      46           0 :            num_frames * sizeof(dst[i][dst_start_index]));
      47             :   }
      48           0 : }
      49             : 
      50             : // Moves |src| into |dst| channel by channel.
      51           0 : void MoveFrames(const float* const* src,
      52             :                 size_t src_start_index,
      53             :                 size_t num_frames,
      54             :                 size_t num_channels,
      55             :                 float* const* dst,
      56             :                 size_t dst_start_index) {
      57           0 :   for (size_t i = 0; i < num_channels; ++i) {
      58           0 :     memmove(&dst[i][dst_start_index],
      59           0 :             &src[i][src_start_index],
      60           0 :             num_frames * sizeof(dst[i][dst_start_index]));
      61             :   }
      62           0 : }
      63             : 
      64           0 : void ZeroOut(float* const* buffer,
      65             :              size_t starting_idx,
      66             :              size_t num_frames,
      67             :              size_t num_channels) {
      68           0 :   for (size_t i = 0; i < num_channels; ++i) {
      69           0 :     memset(&buffer[i][starting_idx], 0,
      70           0 :            num_frames * sizeof(buffer[i][starting_idx]));
      71             :   }
      72           0 : }
      73             : 
      74             : // Pointwise multiplies each channel of |frames| with |window|. Results are
      75             : // stored in |frames|.
      76           0 : void ApplyWindow(const float* window,
      77             :                  size_t num_frames,
      78             :                  size_t num_channels,
      79             :                  float* const* frames) {
      80           0 :   for (size_t i = 0; i < num_channels; ++i) {
      81           0 :     for (size_t j = 0; j < num_frames; ++j) {
      82           0 :       frames[i][j] = frames[i][j] * window[j];
      83             :     }
      84             :   }
      85           0 : }
      86             : 
      87           0 : size_t gcd(size_t a, size_t b) {
      88             :   size_t tmp;
      89           0 :   while (b) {
      90           0 :      tmp = a;
      91           0 :      a = b;
      92           0 :      b = tmp % b;
      93             :   }
      94           0 :   return a;
      95             : }
      96             : 
      97             : }  // namespace
      98             : 
      99             : namespace webrtc {
     100             : 
     101           0 : Blocker::Blocker(size_t chunk_size,
     102             :                  size_t block_size,
     103             :                  size_t num_input_channels,
     104             :                  size_t num_output_channels,
     105             :                  const float* window,
     106             :                  size_t shift_amount,
     107           0 :                  BlockerCallback* callback)
     108             :     : chunk_size_(chunk_size),
     109             :       block_size_(block_size),
     110             :       num_input_channels_(num_input_channels),
     111             :       num_output_channels_(num_output_channels),
     112           0 :       initial_delay_(block_size_ - gcd(chunk_size, shift_amount)),
     113             :       frame_offset_(0),
     114           0 :       input_buffer_(num_input_channels_, chunk_size_ + initial_delay_),
     115           0 :       output_buffer_(chunk_size_ + initial_delay_, num_output_channels_),
     116           0 :       input_block_(block_size_, num_input_channels_),
     117           0 :       output_block_(block_size_, num_output_channels_),
     118           0 :       window_(new float[block_size_]),
     119             :       shift_amount_(shift_amount),
     120           0 :       callback_(callback) {
     121           0 :   RTC_CHECK_LE(num_output_channels_, num_input_channels_);
     122           0 :   RTC_CHECK_LE(shift_amount_, block_size_);
     123             : 
     124           0 :   memcpy(window_.get(), window, block_size_ * sizeof(*window_.get()));
     125           0 :   input_buffer_.MoveReadPositionBackward(initial_delay_);
     126           0 : }
     127             : 
     128             : Blocker::~Blocker() = default;
     129             : 
     130             : // When block_size < chunk_size the input and output buffers look like this:
     131             : //
     132             : //                      delay*             chunk_size    chunk_size + delay*
     133             : //  buffer: <-------------|---------------------|---------------|>
     134             : //                _a_              _b_                 _c_
     135             : //
     136             : // On each call to ProcessChunk():
     137             : // 1. New input gets read into sections _b_ and _c_ of the input buffer.
     138             : // 2. We block starting from frame_offset.
     139             : // 3. We block until we reach a block |bl| that doesn't contain any frames
     140             : //    from sections _a_ or _b_ of the input buffer.
     141             : // 4. We window the current block, fire the callback for processing, window
     142             : //    again, and overlap/add to the output buffer.
     143             : // 5. We copy sections _a_ and _b_ of the output buffer into output.
     144             : // 6. For both the input and the output buffers, we copy section _c_ into
     145             : //    section _a_.
     146             : // 7. We set the new frame_offset to be the difference between the first frame
     147             : //    of |bl| and the border between sections _b_ and _c_.
     148             : //
     149             : // When block_size > chunk_size the input and output buffers look like this:
     150             : //
     151             : //                   chunk_size               delay*       chunk_size + delay*
     152             : //  buffer: <-------------|---------------------|---------------|>
     153             : //                _a_              _b_                 _c_
     154             : //
     155             : // On each call to ProcessChunk():
     156             : // The procedure is the same as above, except for:
     157             : // 1. New input gets read into section _c_ of the input buffer.
     158             : // 3. We block until we reach a block |bl| that doesn't contain any frames
     159             : //    from section _a_ of the input buffer.
     160             : // 5. We copy section _a_ of the output buffer into output.
     161             : // 6. For both the input and the output buffers, we copy sections _b_ and _c_
     162             : //    into section _a_ and _b_.
     163             : // 7. We set the new frame_offset to be the difference between the first frame
     164             : //    of |bl| and the border between sections _a_ and _b_.
     165             : //
     166             : // * delay here refers to inintial_delay_
     167             : //
     168             : // TODO(claguna): Look at using ring buffers to eliminate some copies.
     169           0 : void Blocker::ProcessChunk(const float* const* input,
     170             :                            size_t chunk_size,
     171             :                            size_t num_input_channels,
     172             :                            size_t num_output_channels,
     173             :                            float* const* output) {
     174           0 :   RTC_CHECK_EQ(chunk_size, chunk_size_);
     175           0 :   RTC_CHECK_EQ(num_input_channels, num_input_channels_);
     176           0 :   RTC_CHECK_EQ(num_output_channels, num_output_channels_);
     177             : 
     178           0 :   input_buffer_.Write(input, num_input_channels, chunk_size_);
     179           0 :   size_t first_frame_in_block = frame_offset_;
     180             : 
     181             :   // Loop through blocks.
     182           0 :   while (first_frame_in_block < chunk_size_) {
     183           0 :     input_buffer_.Read(input_block_.channels(), num_input_channels,
     184           0 :                        block_size_);
     185           0 :     input_buffer_.MoveReadPositionBackward(block_size_ - shift_amount_);
     186             : 
     187           0 :     ApplyWindow(window_.get(),
     188           0 :                 block_size_,
     189           0 :                 num_input_channels_,
     190           0 :                 input_block_.channels());
     191           0 :     callback_->ProcessBlock(input_block_.channels(),
     192           0 :                             block_size_,
     193           0 :                             num_input_channels_,
     194           0 :                             num_output_channels_,
     195           0 :                             output_block_.channels());
     196           0 :     ApplyWindow(window_.get(),
     197           0 :                 block_size_,
     198           0 :                 num_output_channels_,
     199           0 :                 output_block_.channels());
     200             : 
     201           0 :     AddFrames(output_buffer_.channels(),
     202             :               first_frame_in_block,
     203           0 :               output_block_.channels(),
     204             :               0,
     205           0 :               block_size_,
     206           0 :               num_output_channels_,
     207             :               output_buffer_.channels(),
     208           0 :               first_frame_in_block);
     209             : 
     210           0 :     first_frame_in_block += shift_amount_;
     211             :   }
     212             : 
     213             :   // Copy output buffer to output
     214           0 :   CopyFrames(output_buffer_.channels(),
     215             :              0,
     216           0 :              chunk_size_,
     217           0 :              num_output_channels_,
     218             :              output,
     219           0 :              0);
     220             : 
     221             :   // Copy output buffer [chunk_size_, chunk_size_ + initial_delay]
     222             :   // to output buffer [0, initial_delay], zero the rest.
     223           0 :   MoveFrames(output_buffer_.channels(),
     224             :              chunk_size,
     225           0 :              initial_delay_,
     226           0 :              num_output_channels_,
     227             :              output_buffer_.channels(),
     228           0 :              0);
     229           0 :   ZeroOut(output_buffer_.channels(),
     230           0 :           initial_delay_,
     231           0 :           chunk_size_,
     232           0 :           num_output_channels_);
     233             : 
     234             :   // Calculate new starting frames.
     235           0 :   frame_offset_ = first_frame_in_block - chunk_size_;
     236           0 : }
     237             : 
     238             : }  // namespace webrtc

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