LCOV - code coverage report
Current view: top level - media/webrtc/trunk/webrtc/common_audio - blocker.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 3 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  *  Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
       3             :  *
       4             :  *  Use of this source code is governed by a BSD-style license
       5             :  *  that can be found in the LICENSE file in the root of the source
       6             :  *  tree. An additional intellectual property rights grant can be found
       7             :  *  in the file PATENTS.  All contributing project authors may
       8             :  *  be found in the AUTHORS file in the root of the source tree.
       9             :  */
      10             : 
      11             : #ifndef WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_
      12             : #define WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_
      13             : 
      14             : #include <memory>
      15             : 
      16             : #include "webrtc/common_audio/audio_ring_buffer.h"
      17             : #include "webrtc/common_audio/channel_buffer.h"
      18             : 
      19             : namespace webrtc {
      20             : 
      21             : // The callback function to process audio in the time domain. Input has already
      22             : // been windowed, and output will be windowed. The number of input channels
      23             : // must be >= the number of output channels.
      24           0 : class BlockerCallback {
      25             :  public:
      26           0 :   virtual ~BlockerCallback() {}
      27             : 
      28             :   virtual void ProcessBlock(const float* const* input,
      29             :                             size_t num_frames,
      30             :                             size_t num_input_channels,
      31             :                             size_t num_output_channels,
      32             :                             float* const* output) = 0;
      33             : };
      34             : 
      35             : // The main purpose of Blocker is to abstract away the fact that often we
      36             : // receive a different number of audio frames than our transform takes. For
      37             : // example, most FFTs work best when the fft-size is a power of 2, but suppose
      38             : // we receive 20ms of audio at a sample rate of 48000. That comes to 960 frames
      39             : // of audio, which is not a power of 2. Blocker allows us to specify the
      40             : // transform and all other necessary processing via the Process() callback
      41             : // function without any constraints on the transform-size
      42             : // (read: |block_size_|) or received-audio-size (read: |chunk_size_|).
      43             : // We handle this for the multichannel audio case, allowing for different
      44             : // numbers of input and output channels (for example, beamforming takes 2 or
      45             : // more input channels and returns 1 output channel). Audio signals are
      46             : // represented as deinterleaved floats in the range [-1, 1].
      47             : //
      48             : // Blocker is responsible for:
      49             : // - blocking audio while handling potential discontinuities on the edges
      50             : //   of chunks
      51             : // - windowing blocks before sending them to Process()
      52             : // - windowing processed blocks, and overlap-adding them together before
      53             : //   sending back a processed chunk
      54             : //
      55             : // To use blocker:
      56             : // 1. Impelment a BlockerCallback object |bc|.
      57             : // 2. Instantiate a Blocker object |b|, passing in |bc|.
      58             : // 3. As you receive audio, call b.ProcessChunk() to get processed audio.
      59             : //
      60             : // A small amount of delay is added to the first received chunk to deal with
      61             : // the difference in chunk/block sizes. This delay is <= chunk_size.
      62             : //
      63             : // Ownership of window is retained by the caller.  That is, Blocker makes a
      64             : // copy of window and does not attempt to delete it.
      65           0 : class Blocker {
      66             :  public:
      67             :   Blocker(size_t chunk_size,
      68             :           size_t block_size,
      69             :           size_t num_input_channels,
      70             :           size_t num_output_channels,
      71             :           const float* window,
      72             :           size_t shift_amount,
      73             :           BlockerCallback* callback);
      74             :   ~Blocker();
      75             : 
      76             :   void ProcessChunk(const float* const* input,
      77             :                     size_t chunk_size,
      78             :                     size_t num_input_channels,
      79             :                     size_t num_output_channels,
      80             :                     float* const* output);
      81             : 
      82             :   size_t initial_delay() const { return initial_delay_; }
      83             : 
      84             :  private:
      85             :   const size_t chunk_size_;
      86             :   const size_t block_size_;
      87             :   const size_t num_input_channels_;
      88             :   const size_t num_output_channels_;
      89             : 
      90             :   // The number of frames of delay to add at the beginning of the first chunk.
      91             :   const size_t initial_delay_;
      92             : 
      93             :   // The frame index into the input buffer where the first block should be read
      94             :   // from. This is necessary because shift_amount_ is not necessarily a
      95             :   // multiple of chunk_size_, so blocks won't line up at the start of the
      96             :   // buffer.
      97             :   size_t frame_offset_;
      98             : 
      99             :   // Since blocks nearly always overlap, there are certain blocks that require
     100             :   // frames from the end of one chunk and the beginning of the next chunk. The
     101             :   // input and output buffers are responsible for saving those frames between
     102             :   // calls to ProcessChunk().
     103             :   //
     104             :   // Both contain |initial delay| + |chunk_size| frames. The input is a fairly
     105             :   // standard FIFO, but due to the overlap-add it's harder to use an
     106             :   // AudioRingBuffer for the output.
     107             :   AudioRingBuffer input_buffer_;
     108             :   ChannelBuffer<float> output_buffer_;
     109             : 
     110             :   // Space for the input block (can't wrap because of windowing).
     111             :   ChannelBuffer<float> input_block_;
     112             : 
     113             :   // Space for the output block (can't wrap because of overlap/add).
     114             :   ChannelBuffer<float> output_block_;
     115             : 
     116             :   std::unique_ptr<float[]> window_;
     117             : 
     118             :   // The amount of frames between the start of contiguous blocks. For example,
     119             :   // |shift_amount_| = |block_size_| / 2 for a Hann window.
     120             :   size_t shift_amount_;
     121             : 
     122             :   BlockerCallback* callback_;
     123             : };
     124             : 
     125             : }  // namespace webrtc
     126             : 
     127             : #endif  // WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_

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