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1 : /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 : /* vim:set ts=2 sw=2 sts=2 et cindent: */
3 : /* This Source Code Form is subject to the terms of the Mozilla Public
4 : * License, v. 2.0. If a copy of the MPL was not distributed with this
5 : * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 :
7 : /* THIS FILE IS AUTOGENERATED FROM GamepadAxisMoveEvent.webidl BY Codegen.py - DO NOT EDIT */
8 :
9 : #ifndef mozilla_dom_GamepadAxisMoveEvent_h
10 : #define mozilla_dom_GamepadAxisMoveEvent_h
11 :
12 : #include "mozilla/Attributes.h"
13 : #include "mozilla/ErrorResult.h"
14 : #include "mozilla/dom/BindingUtils.h"
15 : #include "mozilla/dom/GamepadAxisMoveEventBinding.h"
16 : #include "mozilla/dom/GamepadEvent.h"
17 :
18 : struct JSContext;
19 : namespace mozilla {
20 : namespace dom {
21 :
22 : class GamepadAxisMoveEvent : public GamepadEvent
23 : {
24 : public:
25 : NS_DECL_ISUPPORTS_INHERITED
26 0 : NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(GamepadAxisMoveEvent, GamepadEvent)
27 : protected:
28 : virtual ~GamepadAxisMoveEvent();
29 : explicit GamepadAxisMoveEvent(mozilla::dom::EventTarget* aOwner);
30 :
31 : uint32_t mAxis;
32 : double mValue;
33 :
34 : public:
35 : virtual GamepadAxisMoveEvent* AsGamepadAxisMoveEvent() override;
36 :
37 : virtual JSObject* WrapObjectInternal(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
38 :
39 : static already_AddRefed<GamepadAxisMoveEvent> Constructor(mozilla::dom::EventTarget* aOwner, const nsAString& aType, const GamepadAxisMoveEventInit& aEventInitDict);
40 :
41 : static already_AddRefed<GamepadAxisMoveEvent> Constructor(const GlobalObject& aGlobal, const nsAString& aType, const GamepadAxisMoveEventInit& aEventInitDict, ErrorResult& aRv);
42 :
43 : uint32_t Axis() const;
44 :
45 : double Value() const;
46 : };
47 :
48 : } // namespace dom
49 : } // namespace mozilla
50 :
51 : #endif // mozilla_dom_GamepadAxisMoveEvent_h
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