LCOV - code coverage report
Current view: top level - obj-x86_64-pc-linux-gnu/dist/include/mozilla/dom - GamepadBinding.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 6 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 2 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* THIS FILE IS AUTOGENERATED FROM Gamepad.webidl BY Codegen.py - DO NOT EDIT */
       2             : 
       3             : #ifndef mozilla_dom_GamepadBinding_h
       4             : #define mozilla_dom_GamepadBinding_h
       5             : 
       6             : #include "js/RootingAPI.h"
       7             : #include "jspubtd.h"
       8             : #include "mozilla/ErrorResult.h"
       9             : #include "mozilla/dom/BindingDeclarations.h"
      10             : #include "mozilla/dom/Nullable.h"
      11             : 
      12             : namespace mozilla {
      13             : namespace dom {
      14             : 
      15             : class Gamepad;
      16             : struct GamepadAtoms;
      17             : class GamepadButton;
      18             : struct GamepadButtonAtoms;
      19             : struct NativePropertyHooks;
      20             : class ProtoAndIfaceCache;
      21             : 
      22             : } // namespace dom
      23             : } // namespace mozilla
      24             : 
      25             : namespace mozilla {
      26             : namespace dom {
      27             : 
      28             : enum class GamepadHand : uint8_t {
      29             :   _empty,
      30             :   Left,
      31             :   Right,
      32             :   EndGuard_
      33             : };
      34             : 
      35             : namespace GamepadHandValues {
      36             : extern const EnumEntry strings[4];
      37             : } // namespace GamepadHandValues
      38             : 
      39             : bool
      40             : ToJSValue(JSContext* aCx, GamepadHand aArgument, JS::MutableHandle<JS::Value> aValue);
      41             : 
      42             : 
      43             : enum class GamepadMappingType : uint8_t {
      44             :   _empty,
      45             :   Standard,
      46             :   EndGuard_
      47             : };
      48             : 
      49             : namespace GamepadMappingTypeValues {
      50             : extern const EnumEntry strings[3];
      51             : } // namespace GamepadMappingTypeValues
      52             : 
      53             : bool
      54             : ToJSValue(JSContext* aCx, GamepadMappingType aArgument, JS::MutableHandle<JS::Value> aValue);
      55             : 
      56             : 
      57             : namespace GamepadBinding {
      58             : 
      59             :   typedef mozilla::dom::Gamepad NativeType;
      60             : 
      61             :   bool
      62             :   ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
      63             : 
      64             :   JSObject*
      65             :   DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
      66             : 
      67             :   const JSClass*
      68             :   GetJSClass();
      69             : 
      70             :   bool
      71             :   Wrap(JSContext* aCx, mozilla::dom::Gamepad* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
      72             : 
      73             :   template <class T>
      74           0 :   inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
      75             :   {
      76           0 :     JS::Rooted<JSObject*> reflector(aCx);
      77           0 :     return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
      78             :   }
      79             : 
      80             :   // We declare this as an array so that retrieving a pointer to this
      81             :   // binding's property hooks only requires compile/link-time resolvable
      82             :   // address arithmetic.  Declaring it as a pointer instead would require
      83             :   // doing a run-time load to fetch a pointer to this binding's property
      84             :   // hooks.  And then structures which embedded a pointer to this structure
      85             :   // would require a run-time load for proper initialization, which would
      86             :   // then induce static constructors.  Lots of static constructors.
      87             :   extern const NativePropertyHooks sNativePropertyHooks[];
      88             : 
      89             :   void
      90             :   ClearCachedButtonsValue(mozilla::dom::Gamepad* aObject);
      91             : 
      92             :   void
      93             :   ClearCachedAxesValue(mozilla::dom::Gamepad* aObject);
      94             : 
      95             :   void
      96             :   CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
      97             : 
      98             :   JS::Handle<JSObject*>
      99             :   GetProtoObjectHandle(JSContext* aCx);
     100             : 
     101             :   JS::Handle<JSObject*>
     102             :   GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
     103             : 
     104             :   JSObject*
     105             :   GetConstructorObject(JSContext* aCx);
     106             : 
     107             : } // namespace GamepadBinding
     108             : 
     109             : 
     110             : 
     111             : namespace GamepadButtonBinding {
     112             : 
     113             :   typedef mozilla::dom::GamepadButton NativeType;
     114             : 
     115             :   bool
     116             :   ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
     117             : 
     118             :   JSObject*
     119             :   DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
     120             : 
     121             :   const JSClass*
     122             :   GetJSClass();
     123             : 
     124             :   bool
     125             :   Wrap(JSContext* aCx, mozilla::dom::GamepadButton* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
     126             : 
     127             :   template <class T>
     128           0 :   inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
     129             :   {
     130           0 :     JS::Rooted<JSObject*> reflector(aCx);
     131           0 :     return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
     132             :   }
     133             : 
     134             :   // We declare this as an array so that retrieving a pointer to this
     135             :   // binding's property hooks only requires compile/link-time resolvable
     136             :   // address arithmetic.  Declaring it as a pointer instead would require
     137             :   // doing a run-time load to fetch a pointer to this binding's property
     138             :   // hooks.  And then structures which embedded a pointer to this structure
     139             :   // would require a run-time load for proper initialization, which would
     140             :   // then induce static constructors.  Lots of static constructors.
     141             :   extern const NativePropertyHooks sNativePropertyHooks[];
     142             : 
     143             :   void
     144             :   CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
     145             : 
     146             :   JS::Handle<JSObject*>
     147             :   GetProtoObjectHandle(JSContext* aCx);
     148             : 
     149             :   JS::Handle<JSObject*>
     150             :   GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
     151             : 
     152             :   JSObject*
     153             :   GetConstructorObject(JSContext* aCx);
     154             : 
     155             : } // namespace GamepadButtonBinding
     156             : 
     157             : 
     158             : 
     159             : } // namespace dom
     160             : } // namespace mozilla
     161             : 
     162             : #endif // mozilla_dom_GamepadBinding_h

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