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1 : /* THIS FILE IS AUTOGENERATED FROM GamepadHapticActuator.webidl BY Codegen.py - DO NOT EDIT */
2 :
3 : #ifndef mozilla_dom_GamepadHapticActuatorBinding_h
4 : #define mozilla_dom_GamepadHapticActuatorBinding_h
5 :
6 : #include "js/RootingAPI.h"
7 : #include "jspubtd.h"
8 : #include "mozilla/ErrorResult.h"
9 : #include "mozilla/dom/BindingDeclarations.h"
10 : #include "mozilla/dom/Nullable.h"
11 :
12 : namespace mozilla {
13 : namespace dom {
14 :
15 : class GamepadHapticActuator;
16 : struct GamepadHapticActuatorAtoms;
17 : struct NativePropertyHooks;
18 : class ProtoAndIfaceCache;
19 :
20 : } // namespace dom
21 : } // namespace mozilla
22 :
23 : namespace mozilla {
24 : namespace dom {
25 :
26 : enum class GamepadHapticActuatorType : uint8_t {
27 : Vibration,
28 : EndGuard_
29 : };
30 :
31 : namespace GamepadHapticActuatorTypeValues {
32 : extern const EnumEntry strings[2];
33 : } // namespace GamepadHapticActuatorTypeValues
34 :
35 : bool
36 : ToJSValue(JSContext* aCx, GamepadHapticActuatorType aArgument, JS::MutableHandle<JS::Value> aValue);
37 :
38 :
39 : namespace GamepadHapticActuatorBinding {
40 :
41 : typedef mozilla::dom::GamepadHapticActuator NativeType;
42 :
43 : bool
44 : ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
45 :
46 : JSObject*
47 : DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
48 :
49 : const JSClass*
50 : GetJSClass();
51 :
52 : bool
53 : Wrap(JSContext* aCx, mozilla::dom::GamepadHapticActuator* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
54 :
55 : template <class T>
56 0 : inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
57 : {
58 0 : JS::Rooted<JSObject*> reflector(aCx);
59 0 : return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
60 : }
61 :
62 : // We declare this as an array so that retrieving a pointer to this
63 : // binding's property hooks only requires compile/link-time resolvable
64 : // address arithmetic. Declaring it as a pointer instead would require
65 : // doing a run-time load to fetch a pointer to this binding's property
66 : // hooks. And then structures which embedded a pointer to this structure
67 : // would require a run-time load for proper initialization, which would
68 : // then induce static constructors. Lots of static constructors.
69 : extern const NativePropertyHooks sNativePropertyHooks[];
70 :
71 : void
72 : CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
73 :
74 : JS::Handle<JSObject*>
75 : GetProtoObjectHandle(JSContext* aCx);
76 :
77 : JS::Handle<JSObject*>
78 : GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
79 :
80 : JSObject*
81 : GetConstructorObject(JSContext* aCx);
82 :
83 : } // namespace GamepadHapticActuatorBinding
84 :
85 :
86 :
87 : } // namespace dom
88 : } // namespace mozilla
89 :
90 : #endif // mozilla_dom_GamepadHapticActuatorBinding_h
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