LCOV - code coverage report
Current view: top level - obj-x86_64-pc-linux-gnu/dist/include/mozilla/dom - WebGL2RenderingContextBinding.h (source / functions) Hit Total Coverage
Test: output.info Lines: 0 55 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 17 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* THIS FILE IS AUTOGENERATED FROM WebGL2RenderingContext.webidl BY Codegen.py - DO NOT EDIT */
       2             : 
       3             : #ifndef mozilla_dom_WebGL2RenderingContextBinding_h
       4             : #define mozilla_dom_WebGL2RenderingContextBinding_h
       5             : 
       6             : #include "js/RootingAPI.h"
       7             : #include "jsfriendapi.h"
       8             : #include "jspubtd.h"
       9             : #include "mozilla/ErrorResult.h"
      10             : #include "mozilla/dom/BindingDeclarations.h"
      11             : #include "mozilla/dom/FakeString.h"
      12             : #include "mozilla/dom/Nullable.h"
      13             : #include "mozilla/dom/TypedArray.h"
      14             : #include "mozilla/dom/UnionMember.h"
      15             : 
      16             : namespace mozilla {
      17             : 
      18             : class WebGL2Context;
      19             : struct WebGL2ContextAtoms;
      20             : class WebGLExtensionEXTColorBufferFloat;
      21             : struct WebGLExtensionEXTColorBufferFloatAtoms;
      22             : class WebGLSampler;
      23             : struct WebGLSamplerAtoms;
      24             : class WebGLSync;
      25             : struct WebGLSyncAtoms;
      26             : class WebGLTransformFeedback;
      27             : struct WebGLTransformFeedbackAtoms;
      28             : 
      29             : namespace dom {
      30             : 
      31             : struct NativePropertyHooks;
      32             : class ProtoAndIfaceCache;
      33             : 
      34             : } // namespace dom
      35             : 
      36             : } // namespace mozilla
      37             : 
      38             : namespace mozilla {
      39             : namespace dom {
      40             : 
      41             : class Uint32ArrayOrUnsignedLongSequence
      42             : {
      43             :   friend class Uint32ArrayOrUnsignedLongSequenceArgument;
      44             :   enum Type
      45             :   {
      46             :     eUninitialized,
      47             :     eUint32Array,
      48             :     eUnsignedLongSequence
      49             :   };
      50             : 
      51           0 :   union Value
      52             :   {
      53             :     UnionMember<RootedTypedArray<Uint32Array> > mUint32Array;
      54             :     UnionMember<binding_detail::AutoSequence<uint32_t> > mUnsignedLongSequence;
      55             : 
      56             :   };
      57             : 
      58             :   Type mType;
      59             :   Value mValue;
      60             : 
      61             :   Uint32ArrayOrUnsignedLongSequence(const Uint32ArrayOrUnsignedLongSequence&) = delete;
      62             :   Uint32ArrayOrUnsignedLongSequence& operator=(const Uint32ArrayOrUnsignedLongSequence&) = delete;
      63             : public:
      64           0 :   explicit inline Uint32ArrayOrUnsignedLongSequence()
      65           0 :     : mType(eUninitialized)
      66             :   {
      67           0 :   }
      68             : 
      69           0 :   inline ~Uint32ArrayOrUnsignedLongSequence()
      70           0 :   {
      71           0 :     Uninit();
      72           0 :   }
      73             : 
      74             :   inline RootedTypedArray<Uint32Array>&
      75             :   RawSetAsUint32Array(JSContext* cx)
      76             :   {
      77             :     if (mType == eUint32Array) {
      78             :       return mValue.mUint32Array.Value();
      79             :     }
      80             :     MOZ_ASSERT(mType == eUninitialized);
      81             :     mType = eUint32Array;
      82             :     return mValue.mUint32Array.SetValue(cx);
      83             :   }
      84             : 
      85             :   inline RootedTypedArray<Uint32Array>&
      86             :   SetAsUint32Array(JSContext* cx)
      87             :   {
      88             :     if (mType == eUint32Array) {
      89             :       return mValue.mUint32Array.Value();
      90             :     }
      91             :     Uninit();
      92             :     mType = eUint32Array;
      93             :     return mValue.mUint32Array.SetValue(cx);
      94             :   }
      95             : 
      96             :   inline bool
      97           0 :   IsUint32Array() const
      98             :   {
      99           0 :     return mType == eUint32Array;
     100             :   }
     101             : 
     102             :   inline RootedTypedArray<Uint32Array>&
     103             :   GetAsUint32Array()
     104             :   {
     105             :     MOZ_ASSERT(IsUint32Array(), "Wrong type!");
     106             :     return mValue.mUint32Array.Value();
     107             :   }
     108             : 
     109             :   inline Uint32Array const &
     110           0 :   GetAsUint32Array() const
     111             :   {
     112           0 :     MOZ_ASSERT(IsUint32Array(), "Wrong type!");
     113           0 :     return mValue.mUint32Array.Value();
     114             :   }
     115             : 
     116             :   inline binding_detail::AutoSequence<uint32_t>&
     117             :   RawSetAsUnsignedLongSequence()
     118             :   {
     119             :     if (mType == eUnsignedLongSequence) {
     120             :       return mValue.mUnsignedLongSequence.Value();
     121             :     }
     122             :     MOZ_ASSERT(mType == eUninitialized);
     123             :     mType = eUnsignedLongSequence;
     124             :     return mValue.mUnsignedLongSequence.SetValue();
     125             :   }
     126             : 
     127             :   inline binding_detail::AutoSequence<uint32_t>&
     128             :   SetAsUnsignedLongSequence()
     129             :   {
     130             :     if (mType == eUnsignedLongSequence) {
     131             :       return mValue.mUnsignedLongSequence.Value();
     132             :     }
     133             :     Uninit();
     134             :     mType = eUnsignedLongSequence;
     135             :     return mValue.mUnsignedLongSequence.SetValue();
     136             :   }
     137             : 
     138             :   inline bool
     139           0 :   IsUnsignedLongSequence() const
     140             :   {
     141           0 :     return mType == eUnsignedLongSequence;
     142             :   }
     143             : 
     144             :   inline binding_detail::AutoSequence<uint32_t>&
     145             :   GetAsUnsignedLongSequence()
     146             :   {
     147             :     MOZ_ASSERT(IsUnsignedLongSequence(), "Wrong type!");
     148             :     return mValue.mUnsignedLongSequence.Value();
     149             :   }
     150             : 
     151             :   inline const Sequence<uint32_t>&
     152           0 :   GetAsUnsignedLongSequence() const
     153             :   {
     154           0 :     MOZ_ASSERT(IsUnsignedLongSequence(), "Wrong type!");
     155           0 :     return mValue.mUnsignedLongSequence.Value();
     156             :   }
     157             : 
     158             :   inline void
     159           0 :   Uninit()
     160             :   {
     161           0 :     switch (mType) {
     162             :       case eUninitialized: {
     163           0 :         break;
     164             :       }
     165             :       case eUint32Array: {
     166           0 :         DestroyUint32Array();
     167           0 :         break;
     168             :       }
     169             :       case eUnsignedLongSequence: {
     170           0 :         DestroyUnsignedLongSequence();
     171           0 :         break;
     172             :       }
     173             :     }
     174           0 :   }
     175             : 
     176             :   bool
     177             :   ToJSVal(JSContext* cx, JS::Handle<JSObject*> scopeObj, JS::MutableHandle<JS::Value> rval) const;
     178             : 
     179             : private:
     180             :   inline void
     181           0 :   DestroyUint32Array()
     182             :   {
     183           0 :     MOZ_ASSERT(IsUint32Array(), "Wrong type!");
     184           0 :     mValue.mUint32Array.Destroy();
     185           0 :     mType = eUninitialized;
     186           0 :   }
     187             : 
     188             :   inline void
     189           0 :   DestroyUnsignedLongSequence()
     190             :   {
     191           0 :     MOZ_ASSERT(IsUnsignedLongSequence(), "Wrong type!");
     192           0 :     mValue.mUnsignedLongSequence.Destroy();
     193           0 :     mType = eUninitialized;
     194           0 :   }
     195             : };
     196             : 
     197             : 
     198             : class OwningUint32ArrayOrUnsignedLongSequence : public AllOwningUnionBase
     199             : {
     200             :   friend void ImplCycleCollectionUnlink(OwningUint32ArrayOrUnsignedLongSequence& aUnion);
     201             :   enum Type
     202             :   {
     203             :     eUninitialized,
     204             :     eUint32Array,
     205             :     eUnsignedLongSequence
     206             :   };
     207             : 
     208             :   union Value
     209             :   {
     210             :     UnionMember<Uint32Array > mUint32Array;
     211             :     UnionMember<Sequence<uint32_t> > mUnsignedLongSequence;
     212             : 
     213             :   };
     214             : 
     215             :   Type mType;
     216             :   Value mValue;
     217             : 
     218             :   OwningUint32ArrayOrUnsignedLongSequence(const OwningUint32ArrayOrUnsignedLongSequence&) = delete;
     219             :   OwningUint32ArrayOrUnsignedLongSequence& operator=(const OwningUint32ArrayOrUnsignedLongSequence&) = delete;
     220             : public:
     221             :   explicit inline OwningUint32ArrayOrUnsignedLongSequence()
     222             :     : mType(eUninitialized)
     223             :   {
     224             :   }
     225             : 
     226             :   inline ~OwningUint32ArrayOrUnsignedLongSequence()
     227             :   {
     228             :     Uninit();
     229             :   }
     230             : 
     231             :   Uint32Array&
     232             :   RawSetAsUint32Array();
     233             : 
     234             :   Uint32Array&
     235             :   SetAsUint32Array();
     236             : 
     237             :   bool
     238             :   TrySetToUint32Array(JSContext* cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
     239             : 
     240             :   inline bool
     241           0 :   IsUint32Array() const
     242             :   {
     243           0 :     return mType == eUint32Array;
     244             :   }
     245             : 
     246             :   inline Uint32Array&
     247             :   GetAsUint32Array()
     248             :   {
     249             :     MOZ_ASSERT(IsUint32Array(), "Wrong type!");
     250             :     return mValue.mUint32Array.Value();
     251             :   }
     252             : 
     253             :   inline Uint32Array const &
     254             :   GetAsUint32Array() const
     255             :   {
     256             :     MOZ_ASSERT(IsUint32Array(), "Wrong type!");
     257             :     return mValue.mUint32Array.Value();
     258             :   }
     259             : 
     260             :   Sequence<uint32_t>&
     261             :   RawSetAsUnsignedLongSequence();
     262             : 
     263             :   Sequence<uint32_t>&
     264             :   SetAsUnsignedLongSequence();
     265             : 
     266             :   bool
     267             :   TrySetToUnsignedLongSequence(JSContext* cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
     268             : 
     269             :   inline bool
     270           0 :   IsUnsignedLongSequence() const
     271             :   {
     272           0 :     return mType == eUnsignedLongSequence;
     273             :   }
     274             : 
     275             :   inline Sequence<uint32_t>&
     276             :   GetAsUnsignedLongSequence()
     277             :   {
     278             :     MOZ_ASSERT(IsUnsignedLongSequence(), "Wrong type!");
     279             :     return mValue.mUnsignedLongSequence.Value();
     280             :   }
     281             : 
     282             :   inline Sequence<uint32_t> const &
     283             :   GetAsUnsignedLongSequence() const
     284             :   {
     285             :     MOZ_ASSERT(IsUnsignedLongSequence(), "Wrong type!");
     286             :     return mValue.mUnsignedLongSequence.Value();
     287             :   }
     288             : 
     289             :   void
     290             :   Uninit();
     291             : 
     292             :   bool
     293             :   ToJSVal(JSContext* cx, JS::Handle<JSObject*> scopeObj, JS::MutableHandle<JS::Value> rval) const;
     294             : 
     295             :   void
     296             :   TraceUnion(JSTracer* trc);
     297             : 
     298             : private:
     299             :   void
     300             :   DestroyUint32Array();
     301             : 
     302             :   void
     303             :   DestroyUnsignedLongSequence();
     304             : };
     305             : 
     306             : 
     307             : namespace EXT_color_buffer_floatBinding {
     308             : 
     309             :   typedef mozilla::WebGLExtensionEXTColorBufferFloat NativeType;
     310             : 
     311             :   const JSClass*
     312             :   GetJSClass();
     313             : 
     314             :   bool
     315             :   Wrap(JSContext* aCx, mozilla::WebGLExtensionEXTColorBufferFloat* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
     316             : 
     317             :   template <class T>
     318           0 :   inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
     319             :   {
     320           0 :     JS::Rooted<JSObject*> reflector(aCx);
     321           0 :     return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
     322             :   }
     323             : 
     324             :   // We declare this as an array so that retrieving a pointer to this
     325             :   // binding's property hooks only requires compile/link-time resolvable
     326             :   // address arithmetic.  Declaring it as a pointer instead would require
     327             :   // doing a run-time load to fetch a pointer to this binding's property
     328             :   // hooks.  And then structures which embedded a pointer to this structure
     329             :   // would require a run-time load for proper initialization, which would
     330             :   // then induce static constructors.  Lots of static constructors.
     331             :   extern const NativePropertyHooks sNativePropertyHooks[];
     332             : 
     333             :   void
     334             :   CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
     335             : 
     336             :   JS::Handle<JSObject*>
     337             :   GetProtoObjectHandle(JSContext* aCx);
     338             : 
     339             : } // namespace EXT_color_buffer_floatBinding
     340             : 
     341             : 
     342             : 
     343             : namespace WebGL2RenderingContextBinding {
     344             : 
     345             :   typedef mozilla::WebGL2Context NativeType;
     346             : 
     347             :   bool
     348             :   ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
     349             : 
     350             :   JSObject*
     351             :   DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
     352             : 
     353             :   const JSClass*
     354             :   GetJSClass();
     355             : 
     356             :   bool
     357             :   Wrap(JSContext* aCx, mozilla::WebGL2Context* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
     358             : 
     359             :   template <class T>
     360           0 :   inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
     361             :   {
     362           0 :     JS::Rooted<JSObject*> reflector(aCx);
     363           0 :     return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
     364             :   }
     365             : 
     366             :   // We declare this as an array so that retrieving a pointer to this
     367             :   // binding's property hooks only requires compile/link-time resolvable
     368             :   // address arithmetic.  Declaring it as a pointer instead would require
     369             :   // doing a run-time load to fetch a pointer to this binding's property
     370             :   // hooks.  And then structures which embedded a pointer to this structure
     371             :   // would require a run-time load for proper initialization, which would
     372             :   // then induce static constructors.  Lots of static constructors.
     373             :   extern const NativePropertyHooks sNativePropertyHooks[];
     374             : 
     375             :   void
     376             :   CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
     377             : 
     378             :   JS::Handle<JSObject*>
     379             :   GetProtoObjectHandle(JSContext* aCx);
     380             : 
     381             :   JS::Handle<JSObject*>
     382             :   GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
     383             : 
     384             :   JSObject*
     385             :   GetConstructorObject(JSContext* aCx);
     386             : 
     387             : } // namespace WebGL2RenderingContextBinding
     388             : 
     389             : 
     390             : 
     391             : namespace WebGLSamplerBinding {
     392             : 
     393             :   typedef mozilla::WebGLSampler NativeType;
     394             : 
     395             :   bool
     396             :   ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
     397             : 
     398             :   JSObject*
     399             :   DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
     400             : 
     401             :   const JSClass*
     402             :   GetJSClass();
     403             : 
     404             :   bool
     405             :   Wrap(JSContext* aCx, mozilla::WebGLSampler* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
     406             : 
     407             :   template <class T>
     408           0 :   inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
     409             :   {
     410           0 :     JS::Rooted<JSObject*> reflector(aCx);
     411           0 :     return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
     412             :   }
     413             : 
     414             :   // We declare this as an array so that retrieving a pointer to this
     415             :   // binding's property hooks only requires compile/link-time resolvable
     416             :   // address arithmetic.  Declaring it as a pointer instead would require
     417             :   // doing a run-time load to fetch a pointer to this binding's property
     418             :   // hooks.  And then structures which embedded a pointer to this structure
     419             :   // would require a run-time load for proper initialization, which would
     420             :   // then induce static constructors.  Lots of static constructors.
     421             :   extern const NativePropertyHooks sNativePropertyHooks[];
     422             : 
     423             :   void
     424             :   CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
     425             : 
     426             :   JS::Handle<JSObject*>
     427             :   GetProtoObjectHandle(JSContext* aCx);
     428             : 
     429             :   JS::Handle<JSObject*>
     430             :   GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
     431             : 
     432             :   JSObject*
     433             :   GetConstructorObject(JSContext* aCx);
     434             : 
     435             : } // namespace WebGLSamplerBinding
     436             : 
     437             : 
     438             : 
     439             : namespace WebGLSyncBinding {
     440             : 
     441             :   typedef mozilla::WebGLSync NativeType;
     442             : 
     443             :   bool
     444             :   ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
     445             : 
     446             :   JSObject*
     447             :   DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
     448             : 
     449             :   const JSClass*
     450             :   GetJSClass();
     451             : 
     452             :   bool
     453             :   Wrap(JSContext* aCx, mozilla::WebGLSync* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
     454             : 
     455             :   template <class T>
     456           0 :   inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
     457             :   {
     458           0 :     JS::Rooted<JSObject*> reflector(aCx);
     459           0 :     return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
     460             :   }
     461             : 
     462             :   // We declare this as an array so that retrieving a pointer to this
     463             :   // binding's property hooks only requires compile/link-time resolvable
     464             :   // address arithmetic.  Declaring it as a pointer instead would require
     465             :   // doing a run-time load to fetch a pointer to this binding's property
     466             :   // hooks.  And then structures which embedded a pointer to this structure
     467             :   // would require a run-time load for proper initialization, which would
     468             :   // then induce static constructors.  Lots of static constructors.
     469             :   extern const NativePropertyHooks sNativePropertyHooks[];
     470             : 
     471             :   void
     472             :   CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
     473             : 
     474             :   JS::Handle<JSObject*>
     475             :   GetProtoObjectHandle(JSContext* aCx);
     476             : 
     477             :   JS::Handle<JSObject*>
     478             :   GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
     479             : 
     480             :   JSObject*
     481             :   GetConstructorObject(JSContext* aCx);
     482             : 
     483             : } // namespace WebGLSyncBinding
     484             : 
     485             : 
     486             : 
     487             : namespace WebGLTransformFeedbackBinding {
     488             : 
     489             :   typedef mozilla::WebGLTransformFeedback NativeType;
     490             : 
     491             :   bool
     492             :   ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
     493             : 
     494             :   JSObject*
     495             :   DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
     496             : 
     497             :   const JSClass*
     498             :   GetJSClass();
     499             : 
     500             :   bool
     501             :   Wrap(JSContext* aCx, mozilla::WebGLTransformFeedback* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
     502             : 
     503             :   template <class T>
     504           0 :   inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
     505             :   {
     506           0 :     JS::Rooted<JSObject*> reflector(aCx);
     507           0 :     return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
     508             :   }
     509             : 
     510             :   // We declare this as an array so that retrieving a pointer to this
     511             :   // binding's property hooks only requires compile/link-time resolvable
     512             :   // address arithmetic.  Declaring it as a pointer instead would require
     513             :   // doing a run-time load to fetch a pointer to this binding's property
     514             :   // hooks.  And then structures which embedded a pointer to this structure
     515             :   // would require a run-time load for proper initialization, which would
     516             :   // then induce static constructors.  Lots of static constructors.
     517             :   extern const NativePropertyHooks sNativePropertyHooks[];
     518             : 
     519             :   void
     520             :   CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
     521             : 
     522             :   JS::Handle<JSObject*>
     523             :   GetProtoObjectHandle(JSContext* aCx);
     524             : 
     525             :   JS::Handle<JSObject*>
     526             :   GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
     527             : 
     528             :   JSObject*
     529             :   GetConstructorObject(JSContext* aCx);
     530             : 
     531             : } // namespace WebGLTransformFeedbackBinding
     532             : 
     533             : 
     534             : 
     535             : } // namespace dom
     536             : } // namespace mozilla
     537             : 
     538             : #endif // mozilla_dom_WebGL2RenderingContextBinding_h

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