LCOV - code coverage report
Current view: top level - obj-x86_64-pc-linux-gnu/dom/bindings - GamepadAxisMoveEventBinding.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 269 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 23 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* THIS FILE IS AUTOGENERATED FROM GamepadAxisMoveEvent.webidl BY Codegen.py - DO NOT EDIT */
       2             : 
       3             : #include "AtomList.h"
       4             : #include "GamepadAxisMoveEventBinding.h"
       5             : #include "GamepadEventBinding.h"
       6             : #include "WrapperFactory.h"
       7             : #include "mozilla/FloatingPoint.h"
       8             : #include "mozilla/OwningNonNull.h"
       9             : #include "mozilla/Preferences.h"
      10             : #include "mozilla/dom/BindingUtils.h"
      11             : #include "mozilla/dom/DOMJSClass.h"
      12             : #include "mozilla/dom/GamepadAxisMoveEvent.h"
      13             : #include "mozilla/dom/NonRefcountedDOMObject.h"
      14             : #include "mozilla/dom/PrimitiveConversions.h"
      15             : #include "mozilla/dom/ScriptSettings.h"
      16             : #include "mozilla/dom/SimpleGlobalObject.h"
      17             : #include "mozilla/dom/XrayExpandoClass.h"
      18             : 
      19             : namespace mozilla {
      20             : namespace dom {
      21             : 
      22             : 
      23           0 : GamepadAxisMoveEventInit::GamepadAxisMoveEventInit()
      24           0 :   : GamepadEventInit(FastDictionaryInitializer())
      25             : {
      26             :   // Safe to pass a null context if we pass a null value
      27           0 :   Init(nullptr, JS::NullHandleValue);
      28           0 : }
      29             : 
      30             : 
      31             : 
      32             : bool
      33           0 : GamepadAxisMoveEventInit::InitIds(JSContext* cx, GamepadAxisMoveEventInitAtoms* atomsCache)
      34             : {
      35           0 :   MOZ_ASSERT(!*reinterpret_cast<jsid**>(atomsCache));
      36             : 
      37             :   // Initialize these in reverse order so that any failure leaves the first one
      38             :   // uninitialized.
      39           0 :   if (!atomsCache->value_id.init(cx, "value") ||
      40           0 :       !atomsCache->axis_id.init(cx, "axis")) {
      41           0 :     return false;
      42             :   }
      43           0 :   return true;
      44             : }
      45             : 
      46             : bool
      47           0 : GamepadAxisMoveEventInit::Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription, bool passedToJSImpl)
      48             : {
      49             :   // Passing a null JSContext is OK only if we're initing from null,
      50             :   // Since in that case we will not have to do any property gets
      51             :   // Also evaluate isNullOrUndefined in order to avoid false-positive
      52             :   // checkers by static analysis tools
      53           0 :   MOZ_ASSERT_IF(!cx, val.isNull() && val.isNullOrUndefined());
      54           0 :   GamepadAxisMoveEventInitAtoms* atomsCache = nullptr;
      55           0 :   if (cx) {
      56           0 :     atomsCache = GetAtomCache<GamepadAxisMoveEventInitAtoms>(cx);
      57           0 :     if (!*reinterpret_cast<jsid**>(atomsCache) && !InitIds(cx, atomsCache)) {
      58           0 :       return false;
      59             :     }
      60             :   }
      61             : 
      62             :   // Per spec, we init the parent's members first
      63           0 :   if (!GamepadEventInit::Init(cx, val)) {
      64           0 :     return false;
      65             :   }
      66             : 
      67           0 :   bool isNull = val.isNullOrUndefined();
      68             :   // We only need these if !isNull, in which case we have |cx|.
      69           0 :   Maybe<JS::Rooted<JSObject *> > object;
      70           0 :   Maybe<JS::Rooted<JS::Value> > temp;
      71           0 :   if (!isNull) {
      72           0 :     MOZ_ASSERT(cx);
      73           0 :     object.emplace(cx, &val.toObject());
      74           0 :     temp.emplace(cx);
      75             :   }
      76           0 :   if (!isNull) {
      77           0 :     if (!JS_GetPropertyById(cx, *object, atomsCache->axis_id, temp.ptr())) {
      78           0 :       return false;
      79             :     }
      80             :   }
      81           0 :   if (!isNull && !temp->isUndefined()) {
      82           0 :     if (!ValueToPrimitive<uint32_t, eDefault>(cx, temp.ref(), &mAxis)) {
      83           0 :       return false;
      84             :     }
      85             :   } else {
      86           0 :     mAxis = 0U;
      87             :   }
      88           0 :   mIsAnyMemberPresent = true;
      89             : 
      90           0 :   if (!isNull) {
      91           0 :     if (!JS_GetPropertyById(cx, *object, atomsCache->value_id, temp.ptr())) {
      92           0 :       return false;
      93             :     }
      94             :   }
      95           0 :   if (!isNull && !temp->isUndefined()) {
      96           0 :     if (!ValueToPrimitive<double, eDefault>(cx, temp.ref(), &mValue)) {
      97           0 :       return false;
      98           0 :     } else if (!mozilla::IsFinite(mValue)) {
      99           0 :       ThrowErrorMessage(cx, MSG_NOT_FINITE, "'value' member of GamepadAxisMoveEventInit");
     100           0 :       return false;
     101             :     }
     102             :   } else {
     103           0 :     mValue = 0.0;
     104             :   }
     105           0 :   mIsAnyMemberPresent = true;
     106           0 :   return true;
     107             : }
     108             : 
     109             : bool
     110           0 : GamepadAxisMoveEventInit::Init(const nsAString& aJSON)
     111             : {
     112           0 :   AutoJSAPI jsapi;
     113           0 :   JSObject* cleanGlobal = SimpleGlobalObject::Create(SimpleGlobalObject::GlobalType::BindingDetail);
     114           0 :   if (!cleanGlobal) {
     115           0 :     return false;
     116             :   }
     117           0 :   if (!jsapi.Init(cleanGlobal)) {
     118           0 :     return false;
     119             :   }
     120           0 :   JSContext* cx = jsapi.cx();
     121           0 :   JS::Rooted<JS::Value> json(cx);
     122           0 :   bool ok = ParseJSON(cx, aJSON, &json);
     123           0 :   NS_ENSURE_TRUE(ok, false);
     124           0 :   return Init(cx, json);
     125             : }
     126             : 
     127             : bool
     128           0 : GamepadAxisMoveEventInit::ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const
     129             : {
     130           0 :   GamepadAxisMoveEventInitAtoms* atomsCache = GetAtomCache<GamepadAxisMoveEventInitAtoms>(cx);
     131           0 :   if (!*reinterpret_cast<jsid**>(atomsCache) && !InitIds(cx, atomsCache)) {
     132           0 :     return false;
     133             :   }
     134             : 
     135             :   // Per spec, we define the parent's members first
     136           0 :   if (!GamepadEventInit::ToObjectInternal(cx, rval)) {
     137           0 :     return false;
     138             :   }
     139           0 :   JS::Rooted<JSObject*> obj(cx, &rval.toObject());
     140             : 
     141             :   do {
     142             :     // block for our 'break' successCode and scope for 'temp' and 'currentValue'
     143           0 :     JS::Rooted<JS::Value> temp(cx);
     144           0 :     uint32_t const & currentValue = mAxis;
     145           0 :     temp.setNumber(currentValue);
     146           0 :     if (!JS_DefinePropertyById(cx, obj, atomsCache->axis_id, temp, JSPROP_ENUMERATE)) {
     147           0 :       return false;
     148             :     }
     149           0 :     break;
     150             :   } while(0);
     151             : 
     152             :   do {
     153             :     // block for our 'break' successCode and scope for 'temp' and 'currentValue'
     154           0 :     JS::Rooted<JS::Value> temp(cx);
     155           0 :     double const & currentValue = mValue;
     156           0 :     temp.set(JS_NumberValue(double(currentValue)));
     157           0 :     if (!JS_DefinePropertyById(cx, obj, atomsCache->value_id, temp, JSPROP_ENUMERATE)) {
     158           0 :       return false;
     159             :     }
     160           0 :     break;
     161             :   } while(0);
     162             : 
     163           0 :   return true;
     164             : }
     165             : 
     166             : bool
     167           0 : GamepadAxisMoveEventInit::ToJSON(nsAString& aJSON) const
     168             : {
     169           0 :   AutoJSAPI jsapi;
     170           0 :   jsapi.Init();
     171           0 :   JSContext *cx = jsapi.cx();
     172             :   // It's safe to use UnprivilegedJunkScopeOrWorkerGlobal here
     173             :   // because we'll only be creating objects, in ways that have no
     174             :   // side-effects, followed by a call to JS::ToJSONMaybeSafely,
     175             :   // which likewise guarantees no side-effects for the sorts of
     176             :   // things we will pass it.
     177           0 :   JSAutoCompartment ac(cx, binding_detail::UnprivilegedJunkScopeOrWorkerGlobal());
     178           0 :   JS::Rooted<JS::Value> val(cx);
     179           0 :   if (!ToObjectInternal(cx, &val)) {
     180           0 :     return false;
     181             :   }
     182           0 :   JS::Rooted<JSObject*> obj(cx, &val.toObject());
     183           0 :   return StringifyToJSON(cx, obj, aJSON);
     184             : }
     185             : 
     186             : void
     187           0 : GamepadAxisMoveEventInit::TraceDictionary(JSTracer* trc)
     188             : {
     189           0 :   GamepadEventInit::TraceDictionary(trc);
     190           0 : }
     191             : 
     192             : GamepadAxisMoveEventInit&
     193           0 : GamepadAxisMoveEventInit::operator=(const GamepadAxisMoveEventInit& aOther)
     194             : {
     195           0 :   GamepadEventInit::operator=(aOther);
     196           0 :   mAxis = aOther.mAxis;
     197           0 :   mValue = aOther.mValue;
     198           0 :   return *this;
     199             : }
     200             : 
     201             : namespace binding_detail {
     202             : } // namespace binding_detail
     203             : 
     204             : 
     205             : namespace GamepadAxisMoveEventBinding {
     206             : 
     207             : static_assert(IsRefcounted<NativeType>::value == IsRefcounted<GamepadEventBinding::NativeType>::value,
     208             :               "Can't inherit from an interface with a different ownership model.");
     209             : 
     210             : static bool
     211           0 : get_axis(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadAxisMoveEvent* self, JSJitGetterCallArgs args)
     212             : {
     213           0 :   uint32_t result(self->Axis());
     214           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     215           0 :   args.rval().setNumber(result);
     216           0 :   return true;
     217             : }
     218             : 
     219             : static const JSJitInfo axis_getterinfo = {
     220             :   { (JSJitGetterOp)get_axis },
     221             :   { prototypes::id::GamepadAxisMoveEvent },
     222             :   { PrototypeTraits<prototypes::id::GamepadAxisMoveEvent>::Depth },
     223             :   JSJitInfo::Getter,
     224             :   JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
     225             :   JSVAL_TYPE_DOUBLE,  /* returnType.  Not relevant for setters. */
     226             :   true,  /* isInfallible. False in setters. */
     227             :   false,  /* isMovable.  Not relevant for setters. */
     228             :   false, /* isEliminatable.  Not relevant for setters. */
     229             :   false, /* isAlwaysInSlot.  Only relevant for getters. */
     230             :   false, /* isLazilyCachedInSlot.  Only relevant for getters. */
     231             :   false,  /* isTypedMethod.  Only relevant for methods. */
     232             :   0   /* Reserved slot index, if we're stored in a slot, else 0. */
     233             : };
     234             : static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
     235             : static_assert(0 < 1, "There is no slot for us");
     236             : 
     237             : static bool
     238           0 : get_value(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadAxisMoveEvent* self, JSJitGetterCallArgs args)
     239             : {
     240           0 :   double result(self->Value());
     241           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     242           0 :   args.rval().set(JS_NumberValue(double(result)));
     243           0 :   return true;
     244             : }
     245             : 
     246             : static const JSJitInfo value_getterinfo = {
     247             :   { (JSJitGetterOp)get_value },
     248             :   { prototypes::id::GamepadAxisMoveEvent },
     249             :   { PrototypeTraits<prototypes::id::GamepadAxisMoveEvent>::Depth },
     250             :   JSJitInfo::Getter,
     251             :   JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
     252             :   JSVAL_TYPE_DOUBLE,  /* returnType.  Not relevant for setters. */
     253             :   true,  /* isInfallible. False in setters. */
     254             :   false,  /* isMovable.  Not relevant for setters. */
     255             :   false, /* isEliminatable.  Not relevant for setters. */
     256             :   false, /* isAlwaysInSlot.  Only relevant for getters. */
     257             :   false, /* isLazilyCachedInSlot.  Only relevant for getters. */
     258             :   false,  /* isTypedMethod.  Only relevant for methods. */
     259             :   0   /* Reserved slot index, if we're stored in a slot, else 0. */
     260             : };
     261             : static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
     262             : static_assert(0 < 1, "There is no slot for us");
     263             : 
     264             : static bool
     265           0 : get_isTrusted(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadAxisMoveEvent* self, JSJitGetterCallArgs args)
     266             : {
     267           0 :   bool result(self->IsTrusted());
     268           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     269           0 :   args.rval().setBoolean(result);
     270           0 :   return true;
     271             : }
     272             : 
     273             : static const JSJitInfo isTrusted_getterinfo = {
     274             :   { (JSJitGetterOp)get_isTrusted },
     275             :   { prototypes::id::GamepadAxisMoveEvent },
     276             :   { PrototypeTraits<prototypes::id::GamepadAxisMoveEvent>::Depth },
     277             :   JSJitInfo::Getter,
     278             :   JSJitInfo::AliasDOMSets, /* aliasSet.  Not relevant for setters. */
     279             :   JSVAL_TYPE_BOOLEAN,  /* returnType.  Not relevant for setters. */
     280             :   true,  /* isInfallible. False in setters. */
     281             :   true,  /* isMovable.  Not relevant for setters. */
     282             :   true, /* isEliminatable.  Not relevant for setters. */
     283             :   false, /* isAlwaysInSlot.  Only relevant for getters. */
     284             :   false, /* isLazilyCachedInSlot.  Only relevant for getters. */
     285             :   false,  /* isTypedMethod.  Only relevant for methods. */
     286             :   0   /* Reserved slot index, if we're stored in a slot, else 0. */
     287             : };
     288             : static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
     289             : static_assert(0 < 1, "There is no slot for us");
     290             : 
     291             : static bool
     292           0 : _addProperty(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id, JS::Handle<JS::Value> val)
     293             : {
     294           0 :   mozilla::dom::GamepadAxisMoveEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadAxisMoveEvent>(obj);
     295             :   // We don't want to preserve if we don't have a wrapper, and we
     296             :   // obviously can't preserve if we're not initialized.
     297           0 :   if (self && self->GetWrapperPreserveColor()) {
     298           0 :     PreserveWrapper(self);
     299             :   }
     300           0 :   return true;
     301             : }
     302             : 
     303             : static void
     304           0 : _finalize(js::FreeOp* fop, JSObject* obj)
     305             : {
     306           0 :   mozilla::dom::GamepadAxisMoveEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadAxisMoveEvent>(obj);
     307           0 :   if (self) {
     308           0 :     ClearWrapper(self, self, obj);
     309           0 :     AddForDeferredFinalization<mozilla::dom::GamepadAxisMoveEvent>(self);
     310             :   }
     311           0 : }
     312             : 
     313             : static void
     314           0 : _objectMoved(JSObject* obj, const JSObject* old)
     315             : {
     316           0 :   mozilla::dom::GamepadAxisMoveEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadAxisMoveEvent>(obj);
     317           0 :   if (self) {
     318           0 :     UpdateWrapper(self, self, obj, old);
     319             :   }
     320           0 : }
     321             : 
     322             : // We deliberately use brace-elision to make Visual Studio produce better initalization code.
     323             : #if defined(__clang__)
     324             : #pragma clang diagnostic push
     325             : #pragma clang diagnostic ignored "-Wmissing-braces"
     326             : #endif
     327             : static const JSPropertySpec sAttributes_specs[] = {
     328             :   { "axis", JSPROP_SHARED | JSPROP_ENUMERATE, GenericBindingGetter, &axis_getterinfo, nullptr, nullptr },
     329             :   { "value", JSPROP_SHARED | JSPROP_ENUMERATE, GenericBindingGetter, &value_getterinfo, nullptr, nullptr },
     330             :   { nullptr, 0, nullptr, nullptr, nullptr, nullptr }
     331             : };
     332             : #if defined(__clang__)
     333             : #pragma clang diagnostic pop
     334             : #endif
     335             : 
     336             : 
     337             : // Can't be const because the pref-enabled boolean needs to be writable
     338             : static Prefable<const JSPropertySpec> sAttributes[] = {
     339             :   { nullptr, &sAttributes_specs[0] },
     340             :   { nullptr, nullptr }
     341             : };
     342             : 
     343             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
     344             :     "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
     345             : static_assert(2 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
     346             :     "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
     347             : 
     348             : // We deliberately use brace-elision to make Visual Studio produce better initalization code.
     349             : #if defined(__clang__)
     350             : #pragma clang diagnostic push
     351             : #pragma clang diagnostic ignored "-Wmissing-braces"
     352             : #endif
     353             : static const JSPropertySpec sUnforgeableAttributes_specs[] = {
     354             :   { "isTrusted", JSPROP_SHARED | JSPROP_ENUMERATE | JSPROP_PERMANENT, GenericBindingGetter, &isTrusted_getterinfo, nullptr, nullptr },
     355             :   { nullptr, 0, nullptr, nullptr, nullptr, nullptr }
     356             : };
     357             : #if defined(__clang__)
     358             : #pragma clang diagnostic pop
     359             : #endif
     360             : 
     361             : 
     362             : // Can't be const because the pref-enabled boolean needs to be writable
     363             : static Prefable<const JSPropertySpec> sUnforgeableAttributes[] = {
     364             :   { nullptr, &sUnforgeableAttributes_specs[0] },
     365             :   { nullptr, nullptr }
     366             : };
     367             : 
     368             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
     369             :     "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
     370             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
     371             :     "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
     372             : 
     373             : 
     374             : static uint16_t sNativeProperties_sortedPropertyIndices[3];
     375             : static PropertyInfo sNativeProperties_propertyInfos[3];
     376             : 
     377             : static const NativePropertiesN<2> sNativeProperties = {
     378             :   false, 0,
     379             :   false, 0,
     380             :   false, 0,
     381             :   true,  0 /* sAttributes */,
     382             :   false, 0,
     383             :   true,  1 /* sUnforgeableAttributes */,
     384             :   false, 0,
     385             :   -1,
     386             :   3,
     387             :   sNativeProperties_sortedPropertyIndices,
     388             :   {
     389             :     { sAttributes, &sNativeProperties_propertyInfos[0] },
     390             :     { sUnforgeableAttributes, &sNativeProperties_propertyInfos[2] }
     391             :   }
     392             : };
     393             : static_assert(3 < 1ull << CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount),
     394             :     "We have a property info count that is oversized");
     395             : 
     396             : static bool
     397           0 : _constructor(JSContext* cx, unsigned argc, JS::Value* vp)
     398             : {
     399           0 :   JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
     400           0 :   JS::Rooted<JSObject*> obj(cx, &args.callee());
     401           0 :   if (!args.isConstructing()) {
     402             :     // XXXbz wish I could get the name from the callee instead of
     403             :     // Adding more relocations
     404           0 :     return ThrowConstructorWithoutNew(cx, "GamepadAxisMoveEvent");
     405             :   }
     406             : 
     407           0 :   GlobalObject global(cx, obj);
     408           0 :   if (global.Failed()) {
     409           0 :     return false;
     410             :   }
     411             : 
     412           0 :   JS::Rooted<JSObject*> desiredProto(cx);
     413           0 :   if (!GetDesiredProto(cx, args, &desiredProto)) {
     414           0 :     return false;
     415             :   }
     416             : 
     417           0 :   if (MOZ_UNLIKELY(args.length() < 1)) {
     418           0 :     return ThrowErrorMessage(cx, MSG_MISSING_ARGUMENTS, "GamepadAxisMoveEvent");
     419             :   }
     420           0 :   bool objIsXray = xpc::WrapperFactory::IsXrayWrapper(obj);
     421           0 :   binding_detail::FakeString arg0;
     422           0 :   if (!ConvertJSValueToString(cx, args[0], eStringify, eStringify, arg0)) {
     423           0 :     return false;
     424             :   }
     425           0 :   binding_detail::FastGamepadAxisMoveEventInit arg1;
     426           0 :   if (!arg1.Init(cx, (args.hasDefined(1)) ? args[1] : JS::NullHandleValue,  "Argument 2 of GamepadAxisMoveEvent.constructor", false)) {
     427           0 :     return false;
     428             :   }
     429           0 :   Maybe<JSAutoCompartment> ac;
     430           0 :   if (objIsXray) {
     431           0 :     obj = js::CheckedUnwrap(obj);
     432           0 :     if (!obj) {
     433           0 :       return false;
     434             :     }
     435           0 :     ac.emplace(cx, obj);
     436           0 :     if (!JS_WrapObject(cx, &desiredProto)) {
     437           0 :       return false;
     438             :     }
     439             :   }
     440           0 :   binding_detail::FastErrorResult rv;
     441           0 :   auto result(StrongOrRawPtr<mozilla::dom::GamepadAxisMoveEvent>(mozilla::dom::GamepadAxisMoveEvent::Constructor(global, NonNullHelper(Constify(arg0)), Constify(arg1), rv)));
     442           0 :   if (MOZ_UNLIKELY(rv.MaybeSetPendingException(cx))) {
     443           0 :     return false;
     444             :   }
     445           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     446             :   static_assert(!IsPointer<decltype(result)>::value,
     447             :                 "NewObject implies that we need to keep the object alive with a strong reference.");
     448           0 :   if (!GetOrCreateDOMReflector(cx, result, args.rval(), desiredProto)) {
     449           0 :     MOZ_ASSERT(true || JS_IsExceptionPending(cx));
     450           0 :     return false;
     451             :   }
     452           0 :   return true;
     453             : }
     454             : 
     455             : static const js::ClassOps sInterfaceObjectClassOps = {
     456             :     nullptr,               /* addProperty */
     457             :     nullptr,               /* delProperty */
     458             :     nullptr,               /* getProperty */
     459             :     nullptr,               /* setProperty */
     460             :     nullptr,               /* enumerate */
     461             :     nullptr,               /* newEnumerate */
     462             :     nullptr,               /* resolve */
     463             :     nullptr,               /* mayResolve */
     464             :     nullptr,               /* finalize */
     465             :     _constructor, /* call */
     466             :     nullptr,               /* hasInstance */
     467             :     _constructor, /* construct */
     468             :     nullptr,               /* trace */
     469             : };
     470             : 
     471             : static const DOMIfaceAndProtoJSClass sInterfaceObjectClass = {
     472             :   {
     473             :     "Function",
     474             :     JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_SLOTS_BASE),
     475             :     &sInterfaceObjectClassOps,
     476             :     JS_NULL_CLASS_SPEC,
     477             :     JS_NULL_CLASS_EXT,
     478             :     &sInterfaceObjectClassObjectOps
     479             :   },
     480             :   eInterface,
     481             :   true,
     482             :   prototypes::id::GamepadAxisMoveEvent,
     483             :   PrototypeTraits<prototypes::id::GamepadAxisMoveEvent>::Depth,
     484             :   sNativePropertyHooks,
     485             :   "function GamepadAxisMoveEvent() {\n    [native code]\n}",
     486             :   GamepadEventBinding::GetConstructorObject
     487             : };
     488             : 
     489             : static const DOMIfaceAndProtoJSClass sPrototypeClass = {
     490             :   {
     491             :     "GamepadAxisMoveEventPrototype",
     492             :     JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE + 1 /* slot for the JSObject holding the unforgeable properties */),
     493             :     JS_NULL_CLASS_OPS,
     494             :     JS_NULL_CLASS_SPEC,
     495             :     JS_NULL_CLASS_EXT,
     496             :     JS_NULL_OBJECT_OPS
     497             :   },
     498             :   eInterfacePrototype,
     499             :   false,
     500             :   prototypes::id::GamepadAxisMoveEvent,
     501             :   PrototypeTraits<prototypes::id::GamepadAxisMoveEvent>::Depth,
     502             :   sNativePropertyHooks,
     503             :   "[object GamepadAxisMoveEventPrototype]",
     504             :   GamepadEventBinding::GetProtoObject
     505             : };
     506             : 
     507             : bool
     508           0 : ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj)
     509             : {
     510             :   static bool sPrefValue;
     511             :   static bool sPrefCacheSetUp = false;
     512           0 :   if (!sPrefCacheSetUp) {
     513           0 :     sPrefCacheSetUp = true;
     514           0 :     Preferences::AddBoolVarCache(&sPrefValue, "dom.gamepad.non_standard_events.enabled");
     515             :   }
     516             : 
     517           0 :   return sPrefValue;
     518             : }
     519             : 
     520             : JSObject*
     521           0 : DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal)
     522             : {
     523           0 :   return GetConstructorObjectHandle(aCx, aDefineOnGlobal);
     524             : }
     525             : 
     526             : static const js::ClassOps sClassOps = {
     527             :   _addProperty, /* addProperty */
     528             :   nullptr,               /* delProperty */
     529             :   nullptr,               /* getProperty */
     530             :   nullptr,               /* setProperty */
     531             :   nullptr,               /* enumerate */
     532             :   nullptr, /* newEnumerate */
     533             :   nullptr, /* resolve */
     534             :   nullptr, /* mayResolve */
     535             :   _finalize, /* finalize */
     536             :   nullptr, /* call */
     537             :   nullptr,               /* hasInstance */
     538             :   nullptr,               /* construct */
     539             :   nullptr, /* trace */
     540             : };
     541             : 
     542             : static const js::ClassExtension sClassExtension = {
     543             :   nullptr, /* weakmapKeyDelegateOp */
     544             :   _objectMoved /* objectMovedOp */
     545             : };
     546             : 
     547             : static const DOMJSClass sClass = {
     548             :   { "GamepadAxisMoveEvent",
     549             :     JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(1) | JSCLASS_SKIP_NURSERY_FINALIZE,
     550             :     &sClassOps,
     551             :     JS_NULL_CLASS_SPEC,
     552             :     &sClassExtension,
     553             :     JS_NULL_OBJECT_OPS
     554             :   },
     555             :   { prototypes::id::Event, prototypes::id::GamepadEvent, prototypes::id::GamepadAxisMoveEvent, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count },
     556             :   IsBaseOf<nsISupports, mozilla::dom::GamepadAxisMoveEvent >::value,
     557             :   sNativePropertyHooks,
     558             :   FindAssociatedGlobalForNative<mozilla::dom::GamepadAxisMoveEvent>::Get,
     559             :   GetProtoObjectHandle,
     560             :   GetCCParticipant<mozilla::dom::GamepadAxisMoveEvent>::Get()
     561             : };
     562             : static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS,
     563             :               "Must have the right minimal number of reserved slots.");
     564             : static_assert(1 >= 1,
     565             :               "Must have enough reserved slots.");
     566             : 
     567             : const JSClass*
     568           0 : GetJSClass()
     569             : {
     570           0 :   return sClass.ToJSClass();
     571             : }
     572             : 
     573             : bool
     574           0 : Wrap(JSContext* aCx, mozilla::dom::GamepadAxisMoveEvent* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector)
     575             : {
     576             :   MOZ_ASSERT(static_cast<mozilla::dom::GamepadAxisMoveEvent*>(aObject) ==
     577             :              reinterpret_cast<mozilla::dom::GamepadAxisMoveEvent*>(aObject),
     578             :              "Multiple inheritance for mozilla::dom::GamepadAxisMoveEvent is broken.");
     579             :   MOZ_ASSERT(static_cast<mozilla::dom::GamepadEvent*>(aObject) ==
     580             :              reinterpret_cast<mozilla::dom::GamepadEvent*>(aObject),
     581             :              "Multiple inheritance for mozilla::dom::GamepadEvent is broken.");
     582             :   MOZ_ASSERT(static_cast<mozilla::dom::Event*>(aObject) ==
     583             :              reinterpret_cast<mozilla::dom::Event*>(aObject),
     584             :              "Multiple inheritance for mozilla::dom::Event is broken.");
     585           0 :   MOZ_ASSERT(ToSupportsIsCorrect(aObject));
     586           0 :   MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx));
     587           0 :   MOZ_ASSERT(!aCache->GetWrapper(),
     588             :              "You should probably not be using Wrap() directly; use "
     589             :              "GetOrCreateDOMReflector instead");
     590             : 
     591           0 :   MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache),
     592             :              "nsISupports must be on our primary inheritance chain");
     593             : 
     594           0 :   JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject()));
     595           0 :   if (!global) {
     596           0 :     return false;
     597             :   }
     598           0 :   MOZ_ASSERT(JS_IsGlobalObject(global));
     599           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(global));
     600             : 
     601             :   // That might have ended up wrapping us already, due to the wonders
     602             :   // of XBL.  Check for that, and bail out as needed.
     603           0 :   aReflector.set(aCache->GetWrapper());
     604           0 :   if (aReflector) {
     605             : #ifdef DEBUG
     606           0 :     binding_detail::AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto);
     607             : #endif // DEBUG
     608           0 :     return true;
     609             :   }
     610             : 
     611           0 :   JSAutoCompartment ac(aCx, global);
     612           0 :   JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx);
     613           0 :   if (!canonicalProto) {
     614           0 :     return false;
     615             :   }
     616           0 :   JS::Rooted<JSObject*> proto(aCx);
     617           0 :   if (aGivenProto) {
     618           0 :     proto = aGivenProto;
     619             :     // Unfortunately, while aGivenProto was in the compartment of aCx
     620             :     // coming in, we changed compartments to that of "parent" so may need
     621             :     // to wrap the proto here.
     622           0 :     if (js::GetContextCompartment(aCx) != js::GetObjectCompartment(proto)) {
     623           0 :       if (!JS_WrapObject(aCx, &proto)) {
     624           0 :         return false;
     625             :       }
     626             :     }
     627             :   } else {
     628           0 :     proto = canonicalProto;
     629             :   }
     630             : 
     631           0 :   BindingJSObjectCreator<mozilla::dom::GamepadAxisMoveEvent> creator(aCx);
     632           0 :   creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector);
     633           0 :   if (!aReflector) {
     634           0 :     return false;
     635             :   }
     636             : 
     637           0 :   aCache->SetWrapper(aReflector);
     638             : 
     639             :   // Important: do unforgeable property setup after we have handed
     640             :   // over ownership of the C++ object to obj as needed, so that if
     641             :   // we fail and it ends up GCed it won't have problems in the
     642             :   // finalizer trying to drop its ownership of the C++ object.
     643             :   JS::Rooted<JSObject*> unforgeableHolder(aCx,
     644           0 :     &js::GetReservedSlot(canonicalProto, DOM_INTERFACE_PROTO_SLOTS_BASE).toObject());
     645           0 :   if (!JS_InitializePropertiesFromCompatibleNativeObject(aCx, aReflector, unforgeableHolder)) {
     646           0 :     aCache->ReleaseWrapper(aObject);
     647           0 :     aCache->ClearWrapper();
     648           0 :     return false;
     649             :   }
     650           0 :   creator.InitializationSucceeded();
     651             : 
     652           0 :   MOZ_ASSERT(aCache->GetWrapperPreserveColor() &&
     653             :              aCache->GetWrapperPreserveColor() == aReflector);
     654             :   // If proto != canonicalProto, we have to preserve our wrapper;
     655             :   // otherwise we won't be able to properly recreate it later, since
     656             :   // we won't know what proto to use.  Note that we don't check
     657             :   // aGivenProto here, since it's entirely possible (and even
     658             :   // somewhat common) to have a non-null aGivenProto which is the
     659             :   // same as canonicalProto.
     660           0 :   if (proto != canonicalProto) {
     661           0 :     PreserveWrapper(aObject);
     662             :   }
     663             : 
     664           0 :   return true;
     665             : }
     666             : 
     667             : const NativePropertyHooks sNativePropertyHooks[] = { {
     668             :   nullptr,
     669             :   nullptr,
     670             :   nullptr,
     671             :   { sNativeProperties.Upcast(), nullptr },
     672             :   prototypes::id::GamepadAxisMoveEvent,
     673             :   constructors::id::GamepadAxisMoveEvent,
     674             :   GamepadEventBinding::sNativePropertyHooks,
     675             :   &DefaultXrayExpandoObjectClass
     676             : } };
     677             : 
     678             : void
     679           0 : CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal)
     680             : {
     681           0 :   JS::Handle<JSObject*> parentProto(GamepadEventBinding::GetProtoObjectHandle(aCx));
     682           0 :   if (!parentProto) {
     683           0 :     return;
     684             :   }
     685             : 
     686           0 :   JS::Handle<JSObject*> constructorProto(GamepadEventBinding::GetConstructorObjectHandle(aCx));
     687           0 :   if (!constructorProto) {
     688           0 :     return;
     689             :   }
     690             : 
     691             :   static bool sIdsInited = false;
     692           0 :   if (!sIdsInited && NS_IsMainThread()) {
     693           0 :     if (!InitIds(aCx, sNativeProperties.Upcast())) {
     694           0 :       return;
     695             :     }
     696           0 :     sIdsInited = true;
     697             :   }
     698             : 
     699           0 :   JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::GamepadAxisMoveEvent);
     700           0 :   JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::GamepadAxisMoveEvent);
     701           0 :   dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,
     702             :                               &sPrototypeClass.mBase, protoCache,
     703             :                               constructorProto, &sInterfaceObjectClass.mBase, 1, nullptr,
     704             :                               interfaceCache,
     705             :                               sNativeProperties.Upcast(),
     706             :                               nullptr,
     707             :                               "GamepadAxisMoveEvent", aDefineOnGlobal,
     708             :                               nullptr,
     709           0 :                               false);
     710             : 
     711           0 :   JS::Rooted<JSObject*> unforgeableHolder(aCx);
     712             :   {
     713           0 :     JS::Rooted<JSObject*> holderProto(aCx, *protoCache);
     714           0 :     unforgeableHolder = JS_NewObjectWithoutMetadata(aCx, sClass.ToJSClass(), holderProto);
     715           0 :     if (!unforgeableHolder) {
     716           0 :       *protoCache = nullptr;
     717           0 :       if (interfaceCache) {
     718           0 :         *interfaceCache = nullptr;
     719             :       }
     720           0 :       return;
     721             :     }
     722             :   }
     723             : 
     724           0 :   if (!DefineUnforgeableAttributes(aCx, unforgeableHolder, sUnforgeableAttributes)) {
     725           0 :     *protoCache = nullptr;
     726           0 :     if (interfaceCache) {
     727           0 :       *interfaceCache = nullptr;
     728             :     }
     729           0 :     return;
     730             :   }
     731             : 
     732           0 :   if (*protoCache) {
     733           0 :     js::SetReservedSlot(*protoCache, DOM_INTERFACE_PROTO_SLOTS_BASE,
     734           0 :                         JS::ObjectValue(*unforgeableHolder));
     735             :   }
     736             : }
     737             : 
     738             : JS::Handle<JSObject*>
     739           0 : GetProtoObjectHandle(JSContext* aCx)
     740             : {
     741             :   /* Get the interface prototype object for this class.  This will create the
     742             :      object as needed. */
     743           0 :   bool aDefineOnGlobal = true;
     744             : 
     745             :   /* Make sure our global is sane.  Hopefully we can remove this sometime */
     746           0 :   JSObject* global = JS::CurrentGlobalOrNull(aCx);
     747           0 :   if (!(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL)) {
     748           0 :     return nullptr;
     749             :   }
     750             : 
     751             :   /* Check to see whether the interface objects are already installed */
     752           0 :   ProtoAndIfaceCache& protoAndIfaceCache = *GetProtoAndIfaceCache(global);
     753           0 :   if (!protoAndIfaceCache.HasEntryInSlot(prototypes::id::GamepadAxisMoveEvent)) {
     754           0 :     JS::Rooted<JSObject*> rootedGlobal(aCx, global);
     755           0 :     CreateInterfaceObjects(aCx, rootedGlobal, protoAndIfaceCache, aDefineOnGlobal);
     756             :   }
     757             : 
     758             :   /*
     759             :    * The object might _still_ be null, but that's OK.
     760             :    *
     761             :    * Calling fromMarkedLocation() is safe because protoAndIfaceCache is
     762             :    * traced by TraceProtoAndIfaceCache() and its contents are never
     763             :    * changed after they have been set.
     764             :    *
     765             :    * Calling address() avoids the read read barrier that does gray
     766             :    * unmarking, but it's not possible for the object to be gray here.
     767             :    */
     768             : 
     769           0 :   const JS::Heap<JSObject*>& entrySlot = protoAndIfaceCache.EntrySlotMustExist(prototypes::id::GamepadAxisMoveEvent);
     770           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(entrySlot));
     771           0 :   return JS::Handle<JSObject*>::fromMarkedLocation(entrySlot.address());
     772             : }
     773             : 
     774             : JS::Handle<JSObject*>
     775           0 : GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal)
     776             : {
     777             :   /* Get the interface object for this class.  This will create the object as
     778             :      needed. */
     779             : 
     780             :   /* Make sure our global is sane.  Hopefully we can remove this sometime */
     781           0 :   JSObject* global = JS::CurrentGlobalOrNull(aCx);
     782           0 :   if (!(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL)) {
     783           0 :     return nullptr;
     784             :   }
     785             : 
     786             :   /* Check to see whether the interface objects are already installed */
     787           0 :   ProtoAndIfaceCache& protoAndIfaceCache = *GetProtoAndIfaceCache(global);
     788           0 :   if (!protoAndIfaceCache.HasEntryInSlot(constructors::id::GamepadAxisMoveEvent)) {
     789           0 :     JS::Rooted<JSObject*> rootedGlobal(aCx, global);
     790           0 :     CreateInterfaceObjects(aCx, rootedGlobal, protoAndIfaceCache, aDefineOnGlobal);
     791             :   }
     792             : 
     793             :   /*
     794             :    * The object might _still_ be null, but that's OK.
     795             :    *
     796             :    * Calling fromMarkedLocation() is safe because protoAndIfaceCache is
     797             :    * traced by TraceProtoAndIfaceCache() and its contents are never
     798             :    * changed after they have been set.
     799             :    *
     800             :    * Calling address() avoids the read read barrier that does gray
     801             :    * unmarking, but it's not possible for the object to be gray here.
     802             :    */
     803             : 
     804           0 :   const JS::Heap<JSObject*>& entrySlot = protoAndIfaceCache.EntrySlotMustExist(constructors::id::GamepadAxisMoveEvent);
     805           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(entrySlot));
     806           0 :   return JS::Handle<JSObject*>::fromMarkedLocation(entrySlot.address());
     807             : }
     808             : 
     809             : JSObject*
     810           0 : GetConstructorObject(JSContext* aCx)
     811             : {
     812           0 :   return GetConstructorObjectHandle(aCx);
     813             : }
     814             : 
     815             : } // namespace GamepadAxisMoveEventBinding
     816             : 
     817             : 
     818             : 
     819             : } // namespace dom
     820             : } // namespace mozilla

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