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1 : /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 : /* vim:set ts=2 sw=2 sts=2 et cindent: */
3 : /* This Source Code Form is subject to the terms of the Mozilla Public
4 : * License, v. 2.0. If a copy of the MPL was not distributed with this
5 : * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 :
7 : /* THIS FILE IS AUTOGENERATED FROM GamepadButtonEvent.webidl BY Codegen.py - DO NOT EDIT */
8 :
9 : #include "GamepadButtonEvent.h"
10 : #include "GamepadButtonEventBinding.h"
11 : #include "GamepadEventBinding.h"
12 : #include "js/GCAPI.h"
13 : #include "mozilla/dom/GamepadButtonEvent.h"
14 : #include "mozilla/dom/Nullable.h"
15 : #include "mozilla/dom/PrimitiveConversions.h"
16 :
17 : namespace mozilla {
18 : namespace dom {
19 :
20 :
21 : NS_IMPL_CYCLE_COLLECTION_CLASS(GamepadButtonEvent)
22 :
23 0 : NS_IMPL_ADDREF_INHERITED(GamepadButtonEvent, GamepadEvent)
24 0 : NS_IMPL_RELEASE_INHERITED(GamepadButtonEvent, GamepadEvent)
25 :
26 0 : NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(GamepadButtonEvent, GamepadEvent)
27 0 : NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
28 :
29 0 : NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN_INHERITED(GamepadButtonEvent, GamepadEvent)
30 0 : NS_IMPL_CYCLE_COLLECTION_TRACE_END
31 :
32 0 : NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(GamepadButtonEvent, GamepadEvent)
33 0 : NS_IMPL_CYCLE_COLLECTION_UNLINK_END
34 :
35 0 : NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(GamepadButtonEvent)
36 0 : NS_INTERFACE_MAP_END_INHERITING(GamepadEvent)
37 :
38 0 : GamepadButtonEvent::GamepadButtonEvent(mozilla::dom::EventTarget* aOwner)
39 0 : : GamepadEvent(aOwner)
40 : {
41 0 : }
42 :
43 0 : GamepadButtonEvent::~GamepadButtonEvent()
44 : {
45 0 : }
46 :
47 : GamepadButtonEvent*
48 0 : GamepadButtonEvent::AsGamepadButtonEvent()
49 : {
50 0 : return this;
51 : }
52 :
53 : JSObject*
54 0 : GamepadButtonEvent::WrapObjectInternal(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
55 : {
56 0 : return GamepadButtonEventBinding::Wrap(aCx, this, aGivenProto);
57 : }
58 :
59 : already_AddRefed<GamepadButtonEvent>
60 0 : GamepadButtonEvent::Constructor(mozilla::dom::EventTarget* aOwner, const nsAString& aType, const GamepadButtonEventInit& aEventInitDict)
61 : {
62 0 : RefPtr<GamepadButtonEvent> e = new GamepadButtonEvent(aOwner);
63 0 : bool trusted = e->Init(aOwner);
64 0 : e->InitEvent(aType, aEventInitDict.mBubbles, aEventInitDict.mCancelable);
65 0 : e->mButton = aEventInitDict.mButton;
66 0 : e->mGamepad = aEventInitDict.mGamepad;
67 0 : e->SetTrusted(trusted);
68 0 : e->SetComposed(aEventInitDict.mComposed);
69 0 : return e.forget();
70 : }
71 :
72 : already_AddRefed<GamepadButtonEvent>
73 0 : GamepadButtonEvent::Constructor(const GlobalObject& aGlobal, const nsAString& aType, const GamepadButtonEventInit& aEventInitDict, ErrorResult& aRv)
74 : {
75 0 : nsCOMPtr<mozilla::dom::EventTarget> owner = do_QueryInterface(aGlobal.GetAsSupports());
76 0 : return Constructor(owner, aType, aEventInitDict);
77 : }
78 :
79 : uint32_t
80 0 : GamepadButtonEvent::Button() const
81 : {
82 0 : return mButton;
83 : }
84 :
85 :
86 : } // namespace dom
87 : } // namespace mozilla
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