LCOV - code coverage report
Current view: top level - obj-x86_64-pc-linux-gnu/dom/bindings - GamepadButtonEventBinding.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 245 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 22 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* THIS FILE IS AUTOGENERATED FROM GamepadButtonEvent.webidl BY Codegen.py - DO NOT EDIT */
       2             : 
       3             : #include "AtomList.h"
       4             : #include "GamepadButtonEventBinding.h"
       5             : #include "GamepadEventBinding.h"
       6             : #include "WrapperFactory.h"
       7             : #include "mozilla/OwningNonNull.h"
       8             : #include "mozilla/Preferences.h"
       9             : #include "mozilla/dom/BindingUtils.h"
      10             : #include "mozilla/dom/DOMJSClass.h"
      11             : #include "mozilla/dom/GamepadButtonEvent.h"
      12             : #include "mozilla/dom/NonRefcountedDOMObject.h"
      13             : #include "mozilla/dom/PrimitiveConversions.h"
      14             : #include "mozilla/dom/ScriptSettings.h"
      15             : #include "mozilla/dom/SimpleGlobalObject.h"
      16             : #include "mozilla/dom/XrayExpandoClass.h"
      17             : 
      18             : namespace mozilla {
      19             : namespace dom {
      20             : 
      21             : 
      22           0 : GamepadButtonEventInit::GamepadButtonEventInit()
      23           0 :   : GamepadEventInit(FastDictionaryInitializer())
      24             : {
      25             :   // Safe to pass a null context if we pass a null value
      26           0 :   Init(nullptr, JS::NullHandleValue);
      27           0 : }
      28             : 
      29             : 
      30             : 
      31             : bool
      32           0 : GamepadButtonEventInit::InitIds(JSContext* cx, GamepadButtonEventInitAtoms* atomsCache)
      33             : {
      34           0 :   MOZ_ASSERT(!*reinterpret_cast<jsid**>(atomsCache));
      35             : 
      36             :   // Initialize these in reverse order so that any failure leaves the first one
      37             :   // uninitialized.
      38           0 :   if (!atomsCache->button_id.init(cx, "button")) {
      39           0 :     return false;
      40             :   }
      41           0 :   return true;
      42             : }
      43             : 
      44             : bool
      45           0 : GamepadButtonEventInit::Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription, bool passedToJSImpl)
      46             : {
      47             :   // Passing a null JSContext is OK only if we're initing from null,
      48             :   // Since in that case we will not have to do any property gets
      49             :   // Also evaluate isNullOrUndefined in order to avoid false-positive
      50             :   // checkers by static analysis tools
      51           0 :   MOZ_ASSERT_IF(!cx, val.isNull() && val.isNullOrUndefined());
      52           0 :   GamepadButtonEventInitAtoms* atomsCache = nullptr;
      53           0 :   if (cx) {
      54           0 :     atomsCache = GetAtomCache<GamepadButtonEventInitAtoms>(cx);
      55           0 :     if (!*reinterpret_cast<jsid**>(atomsCache) && !InitIds(cx, atomsCache)) {
      56           0 :       return false;
      57             :     }
      58             :   }
      59             : 
      60             :   // Per spec, we init the parent's members first
      61           0 :   if (!GamepadEventInit::Init(cx, val)) {
      62           0 :     return false;
      63             :   }
      64             : 
      65           0 :   bool isNull = val.isNullOrUndefined();
      66             :   // We only need these if !isNull, in which case we have |cx|.
      67           0 :   Maybe<JS::Rooted<JSObject *> > object;
      68           0 :   Maybe<JS::Rooted<JS::Value> > temp;
      69           0 :   if (!isNull) {
      70           0 :     MOZ_ASSERT(cx);
      71           0 :     object.emplace(cx, &val.toObject());
      72           0 :     temp.emplace(cx);
      73             :   }
      74           0 :   if (!isNull) {
      75           0 :     if (!JS_GetPropertyById(cx, *object, atomsCache->button_id, temp.ptr())) {
      76           0 :       return false;
      77             :     }
      78             :   }
      79           0 :   if (!isNull && !temp->isUndefined()) {
      80           0 :     if (!ValueToPrimitive<uint32_t, eDefault>(cx, temp.ref(), &mButton)) {
      81           0 :       return false;
      82             :     }
      83             :   } else {
      84           0 :     mButton = 0U;
      85             :   }
      86           0 :   mIsAnyMemberPresent = true;
      87           0 :   return true;
      88             : }
      89             : 
      90             : bool
      91           0 : GamepadButtonEventInit::Init(const nsAString& aJSON)
      92             : {
      93           0 :   AutoJSAPI jsapi;
      94           0 :   JSObject* cleanGlobal = SimpleGlobalObject::Create(SimpleGlobalObject::GlobalType::BindingDetail);
      95           0 :   if (!cleanGlobal) {
      96           0 :     return false;
      97             :   }
      98           0 :   if (!jsapi.Init(cleanGlobal)) {
      99           0 :     return false;
     100             :   }
     101           0 :   JSContext* cx = jsapi.cx();
     102           0 :   JS::Rooted<JS::Value> json(cx);
     103           0 :   bool ok = ParseJSON(cx, aJSON, &json);
     104           0 :   NS_ENSURE_TRUE(ok, false);
     105           0 :   return Init(cx, json);
     106             : }
     107             : 
     108             : bool
     109           0 : GamepadButtonEventInit::ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const
     110             : {
     111           0 :   GamepadButtonEventInitAtoms* atomsCache = GetAtomCache<GamepadButtonEventInitAtoms>(cx);
     112           0 :   if (!*reinterpret_cast<jsid**>(atomsCache) && !InitIds(cx, atomsCache)) {
     113           0 :     return false;
     114             :   }
     115             : 
     116             :   // Per spec, we define the parent's members first
     117           0 :   if (!GamepadEventInit::ToObjectInternal(cx, rval)) {
     118           0 :     return false;
     119             :   }
     120           0 :   JS::Rooted<JSObject*> obj(cx, &rval.toObject());
     121             : 
     122             :   do {
     123             :     // block for our 'break' successCode and scope for 'temp' and 'currentValue'
     124           0 :     JS::Rooted<JS::Value> temp(cx);
     125           0 :     uint32_t const & currentValue = mButton;
     126           0 :     temp.setNumber(currentValue);
     127           0 :     if (!JS_DefinePropertyById(cx, obj, atomsCache->button_id, temp, JSPROP_ENUMERATE)) {
     128           0 :       return false;
     129             :     }
     130           0 :     break;
     131             :   } while(0);
     132             : 
     133           0 :   return true;
     134             : }
     135             : 
     136             : bool
     137           0 : GamepadButtonEventInit::ToJSON(nsAString& aJSON) const
     138             : {
     139           0 :   AutoJSAPI jsapi;
     140           0 :   jsapi.Init();
     141           0 :   JSContext *cx = jsapi.cx();
     142             :   // It's safe to use UnprivilegedJunkScopeOrWorkerGlobal here
     143             :   // because we'll only be creating objects, in ways that have no
     144             :   // side-effects, followed by a call to JS::ToJSONMaybeSafely,
     145             :   // which likewise guarantees no side-effects for the sorts of
     146             :   // things we will pass it.
     147           0 :   JSAutoCompartment ac(cx, binding_detail::UnprivilegedJunkScopeOrWorkerGlobal());
     148           0 :   JS::Rooted<JS::Value> val(cx);
     149           0 :   if (!ToObjectInternal(cx, &val)) {
     150           0 :     return false;
     151             :   }
     152           0 :   JS::Rooted<JSObject*> obj(cx, &val.toObject());
     153           0 :   return StringifyToJSON(cx, obj, aJSON);
     154             : }
     155             : 
     156             : void
     157           0 : GamepadButtonEventInit::TraceDictionary(JSTracer* trc)
     158             : {
     159           0 :   GamepadEventInit::TraceDictionary(trc);
     160           0 : }
     161             : 
     162             : GamepadButtonEventInit&
     163           0 : GamepadButtonEventInit::operator=(const GamepadButtonEventInit& aOther)
     164             : {
     165           0 :   GamepadEventInit::operator=(aOther);
     166           0 :   mButton = aOther.mButton;
     167           0 :   return *this;
     168             : }
     169             : 
     170             : namespace binding_detail {
     171             : } // namespace binding_detail
     172             : 
     173             : 
     174             : namespace GamepadButtonEventBinding {
     175             : 
     176             : static_assert(IsRefcounted<NativeType>::value == IsRefcounted<GamepadEventBinding::NativeType>::value,
     177             :               "Can't inherit from an interface with a different ownership model.");
     178             : 
     179             : static bool
     180           0 : get_button(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadButtonEvent* self, JSJitGetterCallArgs args)
     181             : {
     182           0 :   uint32_t result(self->Button());
     183           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     184           0 :   args.rval().setNumber(result);
     185           0 :   return true;
     186             : }
     187             : 
     188             : static const JSJitInfo button_getterinfo = {
     189             :   { (JSJitGetterOp)get_button },
     190             :   { prototypes::id::GamepadButtonEvent },
     191             :   { PrototypeTraits<prototypes::id::GamepadButtonEvent>::Depth },
     192             :   JSJitInfo::Getter,
     193             :   JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
     194             :   JSVAL_TYPE_DOUBLE,  /* returnType.  Not relevant for setters. */
     195             :   true,  /* isInfallible. False in setters. */
     196             :   false,  /* isMovable.  Not relevant for setters. */
     197             :   false, /* isEliminatable.  Not relevant for setters. */
     198             :   false, /* isAlwaysInSlot.  Only relevant for getters. */
     199             :   false, /* isLazilyCachedInSlot.  Only relevant for getters. */
     200             :   false,  /* isTypedMethod.  Only relevant for methods. */
     201             :   0   /* Reserved slot index, if we're stored in a slot, else 0. */
     202             : };
     203             : static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
     204             : static_assert(0 < 1, "There is no slot for us");
     205             : 
     206             : static bool
     207           0 : get_isTrusted(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadButtonEvent* self, JSJitGetterCallArgs args)
     208             : {
     209           0 :   bool result(self->IsTrusted());
     210           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     211           0 :   args.rval().setBoolean(result);
     212           0 :   return true;
     213             : }
     214             : 
     215             : static const JSJitInfo isTrusted_getterinfo = {
     216             :   { (JSJitGetterOp)get_isTrusted },
     217             :   { prototypes::id::GamepadButtonEvent },
     218             :   { PrototypeTraits<prototypes::id::GamepadButtonEvent>::Depth },
     219             :   JSJitInfo::Getter,
     220             :   JSJitInfo::AliasDOMSets, /* aliasSet.  Not relevant for setters. */
     221             :   JSVAL_TYPE_BOOLEAN,  /* returnType.  Not relevant for setters. */
     222             :   true,  /* isInfallible. False in setters. */
     223             :   true,  /* isMovable.  Not relevant for setters. */
     224             :   true, /* isEliminatable.  Not relevant for setters. */
     225             :   false, /* isAlwaysInSlot.  Only relevant for getters. */
     226             :   false, /* isLazilyCachedInSlot.  Only relevant for getters. */
     227             :   false,  /* isTypedMethod.  Only relevant for methods. */
     228             :   0   /* Reserved slot index, if we're stored in a slot, else 0. */
     229             : };
     230             : static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
     231             : static_assert(0 < 1, "There is no slot for us");
     232             : 
     233             : static bool
     234           0 : _addProperty(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id, JS::Handle<JS::Value> val)
     235             : {
     236           0 :   mozilla::dom::GamepadButtonEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButtonEvent>(obj);
     237             :   // We don't want to preserve if we don't have a wrapper, and we
     238             :   // obviously can't preserve if we're not initialized.
     239           0 :   if (self && self->GetWrapperPreserveColor()) {
     240           0 :     PreserveWrapper(self);
     241             :   }
     242           0 :   return true;
     243             : }
     244             : 
     245             : static void
     246           0 : _finalize(js::FreeOp* fop, JSObject* obj)
     247             : {
     248           0 :   mozilla::dom::GamepadButtonEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButtonEvent>(obj);
     249           0 :   if (self) {
     250           0 :     ClearWrapper(self, self, obj);
     251           0 :     AddForDeferredFinalization<mozilla::dom::GamepadButtonEvent>(self);
     252             :   }
     253           0 : }
     254             : 
     255             : static void
     256           0 : _objectMoved(JSObject* obj, const JSObject* old)
     257             : {
     258           0 :   mozilla::dom::GamepadButtonEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButtonEvent>(obj);
     259           0 :   if (self) {
     260           0 :     UpdateWrapper(self, self, obj, old);
     261             :   }
     262           0 : }
     263             : 
     264             : // We deliberately use brace-elision to make Visual Studio produce better initalization code.
     265             : #if defined(__clang__)
     266             : #pragma clang diagnostic push
     267             : #pragma clang diagnostic ignored "-Wmissing-braces"
     268             : #endif
     269             : static const JSPropertySpec sAttributes_specs[] = {
     270             :   { "button", JSPROP_SHARED | JSPROP_ENUMERATE, GenericBindingGetter, &button_getterinfo, nullptr, nullptr },
     271             :   { nullptr, 0, nullptr, nullptr, nullptr, nullptr }
     272             : };
     273             : #if defined(__clang__)
     274             : #pragma clang diagnostic pop
     275             : #endif
     276             : 
     277             : 
     278             : // Can't be const because the pref-enabled boolean needs to be writable
     279             : static Prefable<const JSPropertySpec> sAttributes[] = {
     280             :   { nullptr, &sAttributes_specs[0] },
     281             :   { nullptr, nullptr }
     282             : };
     283             : 
     284             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
     285             :     "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
     286             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
     287             :     "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
     288             : 
     289             : // We deliberately use brace-elision to make Visual Studio produce better initalization code.
     290             : #if defined(__clang__)
     291             : #pragma clang diagnostic push
     292             : #pragma clang diagnostic ignored "-Wmissing-braces"
     293             : #endif
     294             : static const JSPropertySpec sUnforgeableAttributes_specs[] = {
     295             :   { "isTrusted", JSPROP_SHARED | JSPROP_ENUMERATE | JSPROP_PERMANENT, GenericBindingGetter, &isTrusted_getterinfo, nullptr, nullptr },
     296             :   { nullptr, 0, nullptr, nullptr, nullptr, nullptr }
     297             : };
     298             : #if defined(__clang__)
     299             : #pragma clang diagnostic pop
     300             : #endif
     301             : 
     302             : 
     303             : // Can't be const because the pref-enabled boolean needs to be writable
     304             : static Prefable<const JSPropertySpec> sUnforgeableAttributes[] = {
     305             :   { nullptr, &sUnforgeableAttributes_specs[0] },
     306             :   { nullptr, nullptr }
     307             : };
     308             : 
     309             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
     310             :     "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
     311             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
     312             :     "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
     313             : 
     314             : 
     315             : static uint16_t sNativeProperties_sortedPropertyIndices[2];
     316             : static PropertyInfo sNativeProperties_propertyInfos[2];
     317             : 
     318             : static const NativePropertiesN<2> sNativeProperties = {
     319             :   false, 0,
     320             :   false, 0,
     321             :   false, 0,
     322             :   true,  0 /* sAttributes */,
     323             :   false, 0,
     324             :   true,  1 /* sUnforgeableAttributes */,
     325             :   false, 0,
     326             :   -1,
     327             :   2,
     328             :   sNativeProperties_sortedPropertyIndices,
     329             :   {
     330             :     { sAttributes, &sNativeProperties_propertyInfos[0] },
     331             :     { sUnforgeableAttributes, &sNativeProperties_propertyInfos[1] }
     332             :   }
     333             : };
     334             : static_assert(2 < 1ull << CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount),
     335             :     "We have a property info count that is oversized");
     336             : 
     337             : static bool
     338           0 : _constructor(JSContext* cx, unsigned argc, JS::Value* vp)
     339             : {
     340           0 :   JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
     341           0 :   JS::Rooted<JSObject*> obj(cx, &args.callee());
     342           0 :   if (!args.isConstructing()) {
     343             :     // XXXbz wish I could get the name from the callee instead of
     344             :     // Adding more relocations
     345           0 :     return ThrowConstructorWithoutNew(cx, "GamepadButtonEvent");
     346             :   }
     347             : 
     348           0 :   GlobalObject global(cx, obj);
     349           0 :   if (global.Failed()) {
     350           0 :     return false;
     351             :   }
     352             : 
     353           0 :   JS::Rooted<JSObject*> desiredProto(cx);
     354           0 :   if (!GetDesiredProto(cx, args, &desiredProto)) {
     355           0 :     return false;
     356             :   }
     357             : 
     358           0 :   if (MOZ_UNLIKELY(args.length() < 1)) {
     359           0 :     return ThrowErrorMessage(cx, MSG_MISSING_ARGUMENTS, "GamepadButtonEvent");
     360             :   }
     361           0 :   bool objIsXray = xpc::WrapperFactory::IsXrayWrapper(obj);
     362           0 :   binding_detail::FakeString arg0;
     363           0 :   if (!ConvertJSValueToString(cx, args[0], eStringify, eStringify, arg0)) {
     364           0 :     return false;
     365             :   }
     366           0 :   binding_detail::FastGamepadButtonEventInit arg1;
     367           0 :   if (!arg1.Init(cx, (args.hasDefined(1)) ? args[1] : JS::NullHandleValue,  "Argument 2 of GamepadButtonEvent.constructor", false)) {
     368           0 :     return false;
     369             :   }
     370           0 :   Maybe<JSAutoCompartment> ac;
     371           0 :   if (objIsXray) {
     372           0 :     obj = js::CheckedUnwrap(obj);
     373           0 :     if (!obj) {
     374           0 :       return false;
     375             :     }
     376           0 :     ac.emplace(cx, obj);
     377           0 :     if (!JS_WrapObject(cx, &desiredProto)) {
     378           0 :       return false;
     379             :     }
     380             :   }
     381           0 :   binding_detail::FastErrorResult rv;
     382           0 :   auto result(StrongOrRawPtr<mozilla::dom::GamepadButtonEvent>(mozilla::dom::GamepadButtonEvent::Constructor(global, NonNullHelper(Constify(arg0)), Constify(arg1), rv)));
     383           0 :   if (MOZ_UNLIKELY(rv.MaybeSetPendingException(cx))) {
     384           0 :     return false;
     385             :   }
     386           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     387             :   static_assert(!IsPointer<decltype(result)>::value,
     388             :                 "NewObject implies that we need to keep the object alive with a strong reference.");
     389           0 :   if (!GetOrCreateDOMReflector(cx, result, args.rval(), desiredProto)) {
     390           0 :     MOZ_ASSERT(true || JS_IsExceptionPending(cx));
     391           0 :     return false;
     392             :   }
     393           0 :   return true;
     394             : }
     395             : 
     396             : static const js::ClassOps sInterfaceObjectClassOps = {
     397             :     nullptr,               /* addProperty */
     398             :     nullptr,               /* delProperty */
     399             :     nullptr,               /* getProperty */
     400             :     nullptr,               /* setProperty */
     401             :     nullptr,               /* enumerate */
     402             :     nullptr,               /* newEnumerate */
     403             :     nullptr,               /* resolve */
     404             :     nullptr,               /* mayResolve */
     405             :     nullptr,               /* finalize */
     406             :     _constructor, /* call */
     407             :     nullptr,               /* hasInstance */
     408             :     _constructor, /* construct */
     409             :     nullptr,               /* trace */
     410             : };
     411             : 
     412             : static const DOMIfaceAndProtoJSClass sInterfaceObjectClass = {
     413             :   {
     414             :     "Function",
     415             :     JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_SLOTS_BASE),
     416             :     &sInterfaceObjectClassOps,
     417             :     JS_NULL_CLASS_SPEC,
     418             :     JS_NULL_CLASS_EXT,
     419             :     &sInterfaceObjectClassObjectOps
     420             :   },
     421             :   eInterface,
     422             :   true,
     423             :   prototypes::id::GamepadButtonEvent,
     424             :   PrototypeTraits<prototypes::id::GamepadButtonEvent>::Depth,
     425             :   sNativePropertyHooks,
     426             :   "function GamepadButtonEvent() {\n    [native code]\n}",
     427             :   GamepadEventBinding::GetConstructorObject
     428             : };
     429             : 
     430             : static const DOMIfaceAndProtoJSClass sPrototypeClass = {
     431             :   {
     432             :     "GamepadButtonEventPrototype",
     433             :     JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE + 1 /* slot for the JSObject holding the unforgeable properties */),
     434             :     JS_NULL_CLASS_OPS,
     435             :     JS_NULL_CLASS_SPEC,
     436             :     JS_NULL_CLASS_EXT,
     437             :     JS_NULL_OBJECT_OPS
     438             :   },
     439             :   eInterfacePrototype,
     440             :   false,
     441             :   prototypes::id::GamepadButtonEvent,
     442             :   PrototypeTraits<prototypes::id::GamepadButtonEvent>::Depth,
     443             :   sNativePropertyHooks,
     444             :   "[object GamepadButtonEventPrototype]",
     445             :   GamepadEventBinding::GetProtoObject
     446             : };
     447             : 
     448             : bool
     449           0 : ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj)
     450             : {
     451             :   static bool sPrefValue;
     452             :   static bool sPrefCacheSetUp = false;
     453           0 :   if (!sPrefCacheSetUp) {
     454           0 :     sPrefCacheSetUp = true;
     455           0 :     Preferences::AddBoolVarCache(&sPrefValue, "dom.gamepad.non_standard_events.enabled");
     456             :   }
     457             : 
     458           0 :   return sPrefValue;
     459             : }
     460             : 
     461             : JSObject*
     462           0 : DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal)
     463             : {
     464           0 :   return GetConstructorObjectHandle(aCx, aDefineOnGlobal);
     465             : }
     466             : 
     467             : static const js::ClassOps sClassOps = {
     468             :   _addProperty, /* addProperty */
     469             :   nullptr,               /* delProperty */
     470             :   nullptr,               /* getProperty */
     471             :   nullptr,               /* setProperty */
     472             :   nullptr,               /* enumerate */
     473             :   nullptr, /* newEnumerate */
     474             :   nullptr, /* resolve */
     475             :   nullptr, /* mayResolve */
     476             :   _finalize, /* finalize */
     477             :   nullptr, /* call */
     478             :   nullptr,               /* hasInstance */
     479             :   nullptr,               /* construct */
     480             :   nullptr, /* trace */
     481             : };
     482             : 
     483             : static const js::ClassExtension sClassExtension = {
     484             :   nullptr, /* weakmapKeyDelegateOp */
     485             :   _objectMoved /* objectMovedOp */
     486             : };
     487             : 
     488             : static const DOMJSClass sClass = {
     489             :   { "GamepadButtonEvent",
     490             :     JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(1) | JSCLASS_SKIP_NURSERY_FINALIZE,
     491             :     &sClassOps,
     492             :     JS_NULL_CLASS_SPEC,
     493             :     &sClassExtension,
     494             :     JS_NULL_OBJECT_OPS
     495             :   },
     496             :   { prototypes::id::Event, prototypes::id::GamepadEvent, prototypes::id::GamepadButtonEvent, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count },
     497             :   IsBaseOf<nsISupports, mozilla::dom::GamepadButtonEvent >::value,
     498             :   sNativePropertyHooks,
     499             :   FindAssociatedGlobalForNative<mozilla::dom::GamepadButtonEvent>::Get,
     500             :   GetProtoObjectHandle,
     501             :   GetCCParticipant<mozilla::dom::GamepadButtonEvent>::Get()
     502             : };
     503             : static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS,
     504             :               "Must have the right minimal number of reserved slots.");
     505             : static_assert(1 >= 1,
     506             :               "Must have enough reserved slots.");
     507             : 
     508             : const JSClass*
     509           0 : GetJSClass()
     510             : {
     511           0 :   return sClass.ToJSClass();
     512             : }
     513             : 
     514             : bool
     515           0 : Wrap(JSContext* aCx, mozilla::dom::GamepadButtonEvent* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector)
     516             : {
     517             :   MOZ_ASSERT(static_cast<mozilla::dom::GamepadButtonEvent*>(aObject) ==
     518             :              reinterpret_cast<mozilla::dom::GamepadButtonEvent*>(aObject),
     519             :              "Multiple inheritance for mozilla::dom::GamepadButtonEvent is broken.");
     520             :   MOZ_ASSERT(static_cast<mozilla::dom::GamepadEvent*>(aObject) ==
     521             :              reinterpret_cast<mozilla::dom::GamepadEvent*>(aObject),
     522             :              "Multiple inheritance for mozilla::dom::GamepadEvent is broken.");
     523             :   MOZ_ASSERT(static_cast<mozilla::dom::Event*>(aObject) ==
     524             :              reinterpret_cast<mozilla::dom::Event*>(aObject),
     525             :              "Multiple inheritance for mozilla::dom::Event is broken.");
     526           0 :   MOZ_ASSERT(ToSupportsIsCorrect(aObject));
     527           0 :   MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx));
     528           0 :   MOZ_ASSERT(!aCache->GetWrapper(),
     529             :              "You should probably not be using Wrap() directly; use "
     530             :              "GetOrCreateDOMReflector instead");
     531             : 
     532           0 :   MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache),
     533             :              "nsISupports must be on our primary inheritance chain");
     534             : 
     535           0 :   JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject()));
     536           0 :   if (!global) {
     537           0 :     return false;
     538             :   }
     539           0 :   MOZ_ASSERT(JS_IsGlobalObject(global));
     540           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(global));
     541             : 
     542             :   // That might have ended up wrapping us already, due to the wonders
     543             :   // of XBL.  Check for that, and bail out as needed.
     544           0 :   aReflector.set(aCache->GetWrapper());
     545           0 :   if (aReflector) {
     546             : #ifdef DEBUG
     547           0 :     binding_detail::AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto);
     548             : #endif // DEBUG
     549           0 :     return true;
     550             :   }
     551             : 
     552           0 :   JSAutoCompartment ac(aCx, global);
     553           0 :   JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx);
     554           0 :   if (!canonicalProto) {
     555           0 :     return false;
     556             :   }
     557           0 :   JS::Rooted<JSObject*> proto(aCx);
     558           0 :   if (aGivenProto) {
     559           0 :     proto = aGivenProto;
     560             :     // Unfortunately, while aGivenProto was in the compartment of aCx
     561             :     // coming in, we changed compartments to that of "parent" so may need
     562             :     // to wrap the proto here.
     563           0 :     if (js::GetContextCompartment(aCx) != js::GetObjectCompartment(proto)) {
     564           0 :       if (!JS_WrapObject(aCx, &proto)) {
     565           0 :         return false;
     566             :       }
     567             :     }
     568             :   } else {
     569           0 :     proto = canonicalProto;
     570             :   }
     571             : 
     572           0 :   BindingJSObjectCreator<mozilla::dom::GamepadButtonEvent> creator(aCx);
     573           0 :   creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector);
     574           0 :   if (!aReflector) {
     575           0 :     return false;
     576             :   }
     577             : 
     578           0 :   aCache->SetWrapper(aReflector);
     579             : 
     580             :   // Important: do unforgeable property setup after we have handed
     581             :   // over ownership of the C++ object to obj as needed, so that if
     582             :   // we fail and it ends up GCed it won't have problems in the
     583             :   // finalizer trying to drop its ownership of the C++ object.
     584             :   JS::Rooted<JSObject*> unforgeableHolder(aCx,
     585           0 :     &js::GetReservedSlot(canonicalProto, DOM_INTERFACE_PROTO_SLOTS_BASE).toObject());
     586           0 :   if (!JS_InitializePropertiesFromCompatibleNativeObject(aCx, aReflector, unforgeableHolder)) {
     587           0 :     aCache->ReleaseWrapper(aObject);
     588           0 :     aCache->ClearWrapper();
     589           0 :     return false;
     590             :   }
     591           0 :   creator.InitializationSucceeded();
     592             : 
     593           0 :   MOZ_ASSERT(aCache->GetWrapperPreserveColor() &&
     594             :              aCache->GetWrapperPreserveColor() == aReflector);
     595             :   // If proto != canonicalProto, we have to preserve our wrapper;
     596             :   // otherwise we won't be able to properly recreate it later, since
     597             :   // we won't know what proto to use.  Note that we don't check
     598             :   // aGivenProto here, since it's entirely possible (and even
     599             :   // somewhat common) to have a non-null aGivenProto which is the
     600             :   // same as canonicalProto.
     601           0 :   if (proto != canonicalProto) {
     602           0 :     PreserveWrapper(aObject);
     603             :   }
     604             : 
     605           0 :   return true;
     606             : }
     607             : 
     608             : const NativePropertyHooks sNativePropertyHooks[] = { {
     609             :   nullptr,
     610             :   nullptr,
     611             :   nullptr,
     612             :   { sNativeProperties.Upcast(), nullptr },
     613             :   prototypes::id::GamepadButtonEvent,
     614             :   constructors::id::GamepadButtonEvent,
     615             :   GamepadEventBinding::sNativePropertyHooks,
     616             :   &DefaultXrayExpandoObjectClass
     617             : } };
     618             : 
     619             : void
     620           0 : CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal)
     621             : {
     622           0 :   JS::Handle<JSObject*> parentProto(GamepadEventBinding::GetProtoObjectHandle(aCx));
     623           0 :   if (!parentProto) {
     624           0 :     return;
     625             :   }
     626             : 
     627           0 :   JS::Handle<JSObject*> constructorProto(GamepadEventBinding::GetConstructorObjectHandle(aCx));
     628           0 :   if (!constructorProto) {
     629           0 :     return;
     630             :   }
     631             : 
     632             :   static bool sIdsInited = false;
     633           0 :   if (!sIdsInited && NS_IsMainThread()) {
     634           0 :     if (!InitIds(aCx, sNativeProperties.Upcast())) {
     635           0 :       return;
     636             :     }
     637           0 :     sIdsInited = true;
     638             :   }
     639             : 
     640           0 :   JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::GamepadButtonEvent);
     641           0 :   JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::GamepadButtonEvent);
     642           0 :   dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,
     643             :                               &sPrototypeClass.mBase, protoCache,
     644             :                               constructorProto, &sInterfaceObjectClass.mBase, 1, nullptr,
     645             :                               interfaceCache,
     646             :                               sNativeProperties.Upcast(),
     647             :                               nullptr,
     648             :                               "GamepadButtonEvent", aDefineOnGlobal,
     649             :                               nullptr,
     650           0 :                               false);
     651             : 
     652           0 :   JS::Rooted<JSObject*> unforgeableHolder(aCx);
     653             :   {
     654           0 :     JS::Rooted<JSObject*> holderProto(aCx, *protoCache);
     655           0 :     unforgeableHolder = JS_NewObjectWithoutMetadata(aCx, sClass.ToJSClass(), holderProto);
     656           0 :     if (!unforgeableHolder) {
     657           0 :       *protoCache = nullptr;
     658           0 :       if (interfaceCache) {
     659           0 :         *interfaceCache = nullptr;
     660             :       }
     661           0 :       return;
     662             :     }
     663             :   }
     664             : 
     665           0 :   if (!DefineUnforgeableAttributes(aCx, unforgeableHolder, sUnforgeableAttributes)) {
     666           0 :     *protoCache = nullptr;
     667           0 :     if (interfaceCache) {
     668           0 :       *interfaceCache = nullptr;
     669             :     }
     670           0 :     return;
     671             :   }
     672             : 
     673           0 :   if (*protoCache) {
     674           0 :     js::SetReservedSlot(*protoCache, DOM_INTERFACE_PROTO_SLOTS_BASE,
     675           0 :                         JS::ObjectValue(*unforgeableHolder));
     676             :   }
     677             : }
     678             : 
     679             : JS::Handle<JSObject*>
     680           0 : GetProtoObjectHandle(JSContext* aCx)
     681             : {
     682             :   /* Get the interface prototype object for this class.  This will create the
     683             :      object as needed. */
     684           0 :   bool aDefineOnGlobal = true;
     685             : 
     686             :   /* Make sure our global is sane.  Hopefully we can remove this sometime */
     687           0 :   JSObject* global = JS::CurrentGlobalOrNull(aCx);
     688           0 :   if (!(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL)) {
     689           0 :     return nullptr;
     690             :   }
     691             : 
     692             :   /* Check to see whether the interface objects are already installed */
     693           0 :   ProtoAndIfaceCache& protoAndIfaceCache = *GetProtoAndIfaceCache(global);
     694           0 :   if (!protoAndIfaceCache.HasEntryInSlot(prototypes::id::GamepadButtonEvent)) {
     695           0 :     JS::Rooted<JSObject*> rootedGlobal(aCx, global);
     696           0 :     CreateInterfaceObjects(aCx, rootedGlobal, protoAndIfaceCache, aDefineOnGlobal);
     697             :   }
     698             : 
     699             :   /*
     700             :    * The object might _still_ be null, but that's OK.
     701             :    *
     702             :    * Calling fromMarkedLocation() is safe because protoAndIfaceCache is
     703             :    * traced by TraceProtoAndIfaceCache() and its contents are never
     704             :    * changed after they have been set.
     705             :    *
     706             :    * Calling address() avoids the read read barrier that does gray
     707             :    * unmarking, but it's not possible for the object to be gray here.
     708             :    */
     709             : 
     710           0 :   const JS::Heap<JSObject*>& entrySlot = protoAndIfaceCache.EntrySlotMustExist(prototypes::id::GamepadButtonEvent);
     711           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(entrySlot));
     712           0 :   return JS::Handle<JSObject*>::fromMarkedLocation(entrySlot.address());
     713             : }
     714             : 
     715             : JS::Handle<JSObject*>
     716           0 : GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal)
     717             : {
     718             :   /* Get the interface object for this class.  This will create the object as
     719             :      needed. */
     720             : 
     721             :   /* Make sure our global is sane.  Hopefully we can remove this sometime */
     722           0 :   JSObject* global = JS::CurrentGlobalOrNull(aCx);
     723           0 :   if (!(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL)) {
     724           0 :     return nullptr;
     725             :   }
     726             : 
     727             :   /* Check to see whether the interface objects are already installed */
     728           0 :   ProtoAndIfaceCache& protoAndIfaceCache = *GetProtoAndIfaceCache(global);
     729           0 :   if (!protoAndIfaceCache.HasEntryInSlot(constructors::id::GamepadButtonEvent)) {
     730           0 :     JS::Rooted<JSObject*> rootedGlobal(aCx, global);
     731           0 :     CreateInterfaceObjects(aCx, rootedGlobal, protoAndIfaceCache, aDefineOnGlobal);
     732             :   }
     733             : 
     734             :   /*
     735             :    * The object might _still_ be null, but that's OK.
     736             :    *
     737             :    * Calling fromMarkedLocation() is safe because protoAndIfaceCache is
     738             :    * traced by TraceProtoAndIfaceCache() and its contents are never
     739             :    * changed after they have been set.
     740             :    *
     741             :    * Calling address() avoids the read read barrier that does gray
     742             :    * unmarking, but it's not possible for the object to be gray here.
     743             :    */
     744             : 
     745           0 :   const JS::Heap<JSObject*>& entrySlot = protoAndIfaceCache.EntrySlotMustExist(constructors::id::GamepadButtonEvent);
     746           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(entrySlot));
     747           0 :   return JS::Handle<JSObject*>::fromMarkedLocation(entrySlot.address());
     748             : }
     749             : 
     750             : JSObject*
     751           0 : GetConstructorObject(JSContext* aCx)
     752             : {
     753           0 :   return GetConstructorObjectHandle(aCx);
     754             : }
     755             : 
     756             : } // namespace GamepadButtonEventBinding
     757             : 
     758             : 
     759             : 
     760             : } // namespace dom
     761             : } // namespace mozilla

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