LCOV - code coverage report
Current view: top level - obj-x86_64-pc-linux-gnu/dom/bindings - GamepadEventBinding.cpp (source / functions) Hit Total Coverage
Test: output.info Lines: 0 244 0.0 %
Date: 2017-07-14 16:53:18 Functions: 0 21 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* THIS FILE IS AUTOGENERATED FROM GamepadEvent.webidl BY Codegen.py - DO NOT EDIT */
       2             : 
       3             : #include "AtomList.h"
       4             : #include "EventBinding.h"
       5             : #include "GamepadEventBinding.h"
       6             : #include "WrapperFactory.h"
       7             : #include "mozilla/OwningNonNull.h"
       8             : #include "mozilla/Preferences.h"
       9             : #include "mozilla/dom/BindingUtils.h"
      10             : #include "mozilla/dom/DOMJSClass.h"
      11             : #include "mozilla/dom/Gamepad.h"
      12             : #include "mozilla/dom/GamepadEvent.h"
      13             : #include "mozilla/dom/NonRefcountedDOMObject.h"
      14             : #include "mozilla/dom/Nullable.h"
      15             : #include "mozilla/dom/PrimitiveConversions.h"
      16             : #include "mozilla/dom/ScriptSettings.h"
      17             : #include "mozilla/dom/XrayExpandoClass.h"
      18             : 
      19             : namespace mozilla {
      20             : namespace dom {
      21             : 
      22             : 
      23           0 : GamepadEventInit::GamepadEventInit()
      24           0 :   : EventInit(FastDictionaryInitializer())
      25             : {
      26             :   // Safe to pass a null context if we pass a null value
      27           0 :   Init(nullptr, JS::NullHandleValue);
      28           0 : }
      29             : 
      30             : 
      31             : 
      32             : bool
      33           0 : GamepadEventInit::InitIds(JSContext* cx, GamepadEventInitAtoms* atomsCache)
      34             : {
      35           0 :   MOZ_ASSERT(!*reinterpret_cast<jsid**>(atomsCache));
      36             : 
      37             :   // Initialize these in reverse order so that any failure leaves the first one
      38             :   // uninitialized.
      39           0 :   if (!atomsCache->gamepad_id.init(cx, "gamepad")) {
      40           0 :     return false;
      41             :   }
      42           0 :   return true;
      43             : }
      44             : 
      45             : bool
      46           0 : GamepadEventInit::Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription, bool passedToJSImpl)
      47             : {
      48             :   // Passing a null JSContext is OK only if we're initing from null,
      49             :   // Since in that case we will not have to do any property gets
      50             :   // Also evaluate isNullOrUndefined in order to avoid false-positive
      51             :   // checkers by static analysis tools
      52           0 :   MOZ_ASSERT_IF(!cx, val.isNull() && val.isNullOrUndefined());
      53           0 :   GamepadEventInitAtoms* atomsCache = nullptr;
      54           0 :   if (cx) {
      55           0 :     atomsCache = GetAtomCache<GamepadEventInitAtoms>(cx);
      56           0 :     if (!*reinterpret_cast<jsid**>(atomsCache) && !InitIds(cx, atomsCache)) {
      57           0 :       return false;
      58             :     }
      59             :   }
      60             : 
      61             :   // Per spec, we init the parent's members first
      62           0 :   if (!EventInit::Init(cx, val)) {
      63           0 :     return false;
      64             :   }
      65             : 
      66           0 :   bool isNull = val.isNullOrUndefined();
      67             :   // We only need these if !isNull, in which case we have |cx|.
      68           0 :   Maybe<JS::Rooted<JSObject *> > object;
      69           0 :   Maybe<JS::Rooted<JS::Value> > temp;
      70           0 :   if (!isNull) {
      71           0 :     MOZ_ASSERT(cx);
      72           0 :     object.emplace(cx, &val.toObject());
      73           0 :     temp.emplace(cx);
      74             :   }
      75           0 :   if (!isNull) {
      76           0 :     if (!JS_GetPropertyById(cx, *object, atomsCache->gamepad_id, temp.ptr())) {
      77           0 :       return false;
      78             :     }
      79             :   }
      80           0 :   if (!isNull && !temp->isUndefined()) {
      81           0 :     if (temp.ref().isObject()) {
      82             :       static_assert(IsRefcounted<mozilla::dom::Gamepad>::value, "We can only store refcounted classes.");{
      83           0 :         nsresult rv = UnwrapObject<prototypes::id::Gamepad, mozilla::dom::Gamepad>(temp.ptr(), mGamepad);
      84           0 :         if (NS_FAILED(rv)) {
      85           0 :           ThrowErrorMessage(cx, MSG_DOES_NOT_IMPLEMENT_INTERFACE, "'gamepad' member of GamepadEventInit", "Gamepad");
      86           0 :           return false;
      87             :         }
      88             :       }
      89           0 :     } else if (temp.ref().isNullOrUndefined()) {
      90           0 :       mGamepad = nullptr;
      91             :     } else {
      92           0 :       ThrowErrorMessage(cx, MSG_NOT_OBJECT, "'gamepad' member of GamepadEventInit");
      93           0 :       return false;
      94             :     }
      95             :   } else {
      96           0 :     mGamepad = nullptr;
      97             :   }
      98           0 :   mIsAnyMemberPresent = true;
      99           0 :   return true;
     100             : }
     101             : 
     102             : bool
     103           0 : GamepadEventInit::ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const
     104             : {
     105           0 :   GamepadEventInitAtoms* atomsCache = GetAtomCache<GamepadEventInitAtoms>(cx);
     106           0 :   if (!*reinterpret_cast<jsid**>(atomsCache) && !InitIds(cx, atomsCache)) {
     107           0 :     return false;
     108             :   }
     109             : 
     110             :   // Per spec, we define the parent's members first
     111           0 :   if (!EventInit::ToObjectInternal(cx, rval)) {
     112           0 :     return false;
     113             :   }
     114           0 :   JS::Rooted<JSObject*> obj(cx, &rval.toObject());
     115             : 
     116             :   do {
     117             :     // block for our 'break' successCode and scope for 'temp' and 'currentValue'
     118           0 :     JS::Rooted<JS::Value> temp(cx);
     119           0 :     RefPtr<mozilla::dom::Gamepad> const & currentValue = mGamepad;
     120           0 :     if (!currentValue) {
     121           0 :       temp.setNull();
     122           0 :       if (!JS_DefinePropertyById(cx, obj, atomsCache->gamepad_id, temp, JSPROP_ENUMERATE)) {
     123           0 :         return false;
     124             :       }
     125           0 :       break;
     126             :     }
     127           0 :     if (!GetOrCreateDOMReflector(cx, currentValue, &temp)) {
     128           0 :       MOZ_ASSERT(true || JS_IsExceptionPending(cx));
     129           0 :       return false;
     130             :     }
     131           0 :     if (!JS_DefinePropertyById(cx, obj, atomsCache->gamepad_id, temp, JSPROP_ENUMERATE)) {
     132           0 :       return false;
     133             :     }
     134           0 :     break;
     135             :   } while(0);
     136             : 
     137           0 :   return true;
     138             : }
     139             : 
     140             : void
     141           0 : GamepadEventInit::TraceDictionary(JSTracer* trc)
     142             : {
     143           0 :   EventInit::TraceDictionary(trc);
     144           0 : }
     145             : 
     146             : GamepadEventInit&
     147           0 : GamepadEventInit::operator=(const GamepadEventInit& aOther)
     148             : {
     149           0 :   EventInit::operator=(aOther);
     150           0 :   mGamepad = aOther.mGamepad;
     151           0 :   return *this;
     152             : }
     153             : 
     154             : namespace binding_detail {
     155             : } // namespace binding_detail
     156             : 
     157             : 
     158             : namespace GamepadEventBinding {
     159             : 
     160             : static_assert(IsRefcounted<NativeType>::value == IsRefcounted<EventBinding::NativeType>::value,
     161             :               "Can't inherit from an interface with a different ownership model.");
     162             : 
     163             : static bool
     164           0 : get_gamepad(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadEvent* self, JSJitGetterCallArgs args)
     165             : {
     166           0 :   auto result(StrongOrRawPtr<mozilla::dom::Gamepad>(self->GetGamepad()));
     167           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     168           0 :   if (!result) {
     169           0 :     args.rval().setNull();
     170           0 :     return true;
     171             :   }
     172           0 :   if (!GetOrCreateDOMReflector(cx, result, args.rval())) {
     173           0 :     MOZ_ASSERT(true || JS_IsExceptionPending(cx));
     174           0 :     return false;
     175             :   }
     176           0 :   return true;
     177             : }
     178             : 
     179             : static const JSJitInfo gamepad_getterinfo = {
     180             :   { (JSJitGetterOp)get_gamepad },
     181             :   { prototypes::id::GamepadEvent },
     182             :   { PrototypeTraits<prototypes::id::GamepadEvent>::Depth },
     183             :   JSJitInfo::Getter,
     184             :   JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
     185             :   JSVAL_TYPE_UNKNOWN,  /* returnType.  Not relevant for setters. */
     186             :   false,  /* isInfallible. False in setters. */
     187             :   false,  /* isMovable.  Not relevant for setters. */
     188             :   false, /* isEliminatable.  Not relevant for setters. */
     189             :   false, /* isAlwaysInSlot.  Only relevant for getters. */
     190             :   false, /* isLazilyCachedInSlot.  Only relevant for getters. */
     191             :   false,  /* isTypedMethod.  Only relevant for methods. */
     192             :   0   /* Reserved slot index, if we're stored in a slot, else 0. */
     193             : };
     194             : static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
     195             : static_assert(0 < 1, "There is no slot for us");
     196             : 
     197             : static bool
     198           0 : get_isTrusted(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadEvent* self, JSJitGetterCallArgs args)
     199             : {
     200           0 :   bool result(self->IsTrusted());
     201           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     202           0 :   args.rval().setBoolean(result);
     203           0 :   return true;
     204             : }
     205             : 
     206             : static const JSJitInfo isTrusted_getterinfo = {
     207             :   { (JSJitGetterOp)get_isTrusted },
     208             :   { prototypes::id::GamepadEvent },
     209             :   { PrototypeTraits<prototypes::id::GamepadEvent>::Depth },
     210             :   JSJitInfo::Getter,
     211             :   JSJitInfo::AliasDOMSets, /* aliasSet.  Not relevant for setters. */
     212             :   JSVAL_TYPE_BOOLEAN,  /* returnType.  Not relevant for setters. */
     213             :   true,  /* isInfallible. False in setters. */
     214             :   true,  /* isMovable.  Not relevant for setters. */
     215             :   true, /* isEliminatable.  Not relevant for setters. */
     216             :   false, /* isAlwaysInSlot.  Only relevant for getters. */
     217             :   false, /* isLazilyCachedInSlot.  Only relevant for getters. */
     218             :   false,  /* isTypedMethod.  Only relevant for methods. */
     219             :   0   /* Reserved slot index, if we're stored in a slot, else 0. */
     220             : };
     221             : static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
     222             : static_assert(0 < 1, "There is no slot for us");
     223             : 
     224             : static bool
     225           0 : _addProperty(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id, JS::Handle<JS::Value> val)
     226             : {
     227           0 :   mozilla::dom::GamepadEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadEvent>(obj);
     228             :   // We don't want to preserve if we don't have a wrapper, and we
     229             :   // obviously can't preserve if we're not initialized.
     230           0 :   if (self && self->GetWrapperPreserveColor()) {
     231           0 :     PreserveWrapper(self);
     232             :   }
     233           0 :   return true;
     234             : }
     235             : 
     236             : static void
     237           0 : _finalize(js::FreeOp* fop, JSObject* obj)
     238             : {
     239           0 :   mozilla::dom::GamepadEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadEvent>(obj);
     240           0 :   if (self) {
     241           0 :     ClearWrapper(self, self, obj);
     242           0 :     AddForDeferredFinalization<mozilla::dom::GamepadEvent>(self);
     243             :   }
     244           0 : }
     245             : 
     246             : static void
     247           0 : _objectMoved(JSObject* obj, const JSObject* old)
     248             : {
     249           0 :   mozilla::dom::GamepadEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadEvent>(obj);
     250           0 :   if (self) {
     251           0 :     UpdateWrapper(self, self, obj, old);
     252             :   }
     253           0 : }
     254             : 
     255             : // We deliberately use brace-elision to make Visual Studio produce better initalization code.
     256             : #if defined(__clang__)
     257             : #pragma clang diagnostic push
     258             : #pragma clang diagnostic ignored "-Wmissing-braces"
     259             : #endif
     260             : static const JSPropertySpec sAttributes_specs[] = {
     261             :   { "gamepad", JSPROP_SHARED | JSPROP_ENUMERATE, GenericBindingGetter, &gamepad_getterinfo, nullptr, nullptr },
     262             :   { nullptr, 0, nullptr, nullptr, nullptr, nullptr }
     263             : };
     264             : #if defined(__clang__)
     265             : #pragma clang diagnostic pop
     266             : #endif
     267             : 
     268             : 
     269             : // Can't be const because the pref-enabled boolean needs to be writable
     270             : static Prefable<const JSPropertySpec> sAttributes[] = {
     271             :   { nullptr, &sAttributes_specs[0] },
     272             :   { nullptr, nullptr }
     273             : };
     274             : 
     275             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
     276             :     "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
     277             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
     278             :     "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
     279             : 
     280             : // We deliberately use brace-elision to make Visual Studio produce better initalization code.
     281             : #if defined(__clang__)
     282             : #pragma clang diagnostic push
     283             : #pragma clang diagnostic ignored "-Wmissing-braces"
     284             : #endif
     285             : static const JSPropertySpec sUnforgeableAttributes_specs[] = {
     286             :   { "isTrusted", JSPROP_SHARED | JSPROP_ENUMERATE | JSPROP_PERMANENT, GenericBindingGetter, &isTrusted_getterinfo, nullptr, nullptr },
     287             :   { nullptr, 0, nullptr, nullptr, nullptr, nullptr }
     288             : };
     289             : #if defined(__clang__)
     290             : #pragma clang diagnostic pop
     291             : #endif
     292             : 
     293             : 
     294             : // Can't be const because the pref-enabled boolean needs to be writable
     295             : static Prefable<const JSPropertySpec> sUnforgeableAttributes[] = {
     296             :   { nullptr, &sUnforgeableAttributes_specs[0] },
     297             :   { nullptr, nullptr }
     298             : };
     299             : 
     300             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
     301             :     "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
     302             : static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
     303             :     "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
     304             : 
     305             : 
     306             : static uint16_t sNativeProperties_sortedPropertyIndices[2];
     307             : static PropertyInfo sNativeProperties_propertyInfos[2];
     308             : 
     309             : static const NativePropertiesN<2> sNativeProperties = {
     310             :   false, 0,
     311             :   false, 0,
     312             :   false, 0,
     313             :   true,  0 /* sAttributes */,
     314             :   false, 0,
     315             :   true,  1 /* sUnforgeableAttributes */,
     316             :   false, 0,
     317             :   -1,
     318             :   2,
     319             :   sNativeProperties_sortedPropertyIndices,
     320             :   {
     321             :     { sAttributes, &sNativeProperties_propertyInfos[0] },
     322             :     { sUnforgeableAttributes, &sNativeProperties_propertyInfos[1] }
     323             :   }
     324             : };
     325             : static_assert(2 < 1ull << CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount),
     326             :     "We have a property info count that is oversized");
     327             : 
     328             : static bool
     329           0 : _constructor(JSContext* cx, unsigned argc, JS::Value* vp)
     330             : {
     331           0 :   JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
     332           0 :   JS::Rooted<JSObject*> obj(cx, &args.callee());
     333           0 :   if (!args.isConstructing()) {
     334             :     // XXXbz wish I could get the name from the callee instead of
     335             :     // Adding more relocations
     336           0 :     return ThrowConstructorWithoutNew(cx, "GamepadEvent");
     337             :   }
     338             : 
     339           0 :   GlobalObject global(cx, obj);
     340           0 :   if (global.Failed()) {
     341           0 :     return false;
     342             :   }
     343             : 
     344           0 :   JS::Rooted<JSObject*> desiredProto(cx);
     345           0 :   if (!GetDesiredProto(cx, args, &desiredProto)) {
     346           0 :     return false;
     347             :   }
     348             : 
     349           0 :   if (MOZ_UNLIKELY(args.length() < 1)) {
     350           0 :     return ThrowErrorMessage(cx, MSG_MISSING_ARGUMENTS, "GamepadEvent");
     351             :   }
     352           0 :   bool objIsXray = xpc::WrapperFactory::IsXrayWrapper(obj);
     353           0 :   binding_detail::FakeString arg0;
     354           0 :   if (!ConvertJSValueToString(cx, args[0], eStringify, eStringify, arg0)) {
     355           0 :     return false;
     356             :   }
     357           0 :   binding_detail::FastGamepadEventInit arg1;
     358           0 :   if (!arg1.Init(cx, (args.hasDefined(1)) ? args[1] : JS::NullHandleValue,  "Argument 2 of GamepadEvent.constructor", false)) {
     359           0 :     return false;
     360             :   }
     361           0 :   Maybe<JSAutoCompartment> ac;
     362           0 :   if (objIsXray) {
     363           0 :     obj = js::CheckedUnwrap(obj);
     364           0 :     if (!obj) {
     365           0 :       return false;
     366             :     }
     367           0 :     ac.emplace(cx, obj);
     368           0 :     if (!JS_WrapObject(cx, &desiredProto)) {
     369           0 :       return false;
     370             :     }
     371             :   }
     372           0 :   binding_detail::FastErrorResult rv;
     373           0 :   auto result(StrongOrRawPtr<mozilla::dom::GamepadEvent>(mozilla::dom::GamepadEvent::Constructor(global, NonNullHelper(Constify(arg0)), Constify(arg1), rv)));
     374           0 :   if (MOZ_UNLIKELY(rv.MaybeSetPendingException(cx))) {
     375           0 :     return false;
     376             :   }
     377           0 :   MOZ_ASSERT(!JS_IsExceptionPending(cx));
     378             :   static_assert(!IsPointer<decltype(result)>::value,
     379             :                 "NewObject implies that we need to keep the object alive with a strong reference.");
     380           0 :   if (!GetOrCreateDOMReflector(cx, result, args.rval(), desiredProto)) {
     381           0 :     MOZ_ASSERT(true || JS_IsExceptionPending(cx));
     382           0 :     return false;
     383             :   }
     384           0 :   return true;
     385             : }
     386             : 
     387             : static const js::ClassOps sInterfaceObjectClassOps = {
     388             :     nullptr,               /* addProperty */
     389             :     nullptr,               /* delProperty */
     390             :     nullptr,               /* getProperty */
     391             :     nullptr,               /* setProperty */
     392             :     nullptr,               /* enumerate */
     393             :     nullptr,               /* newEnumerate */
     394             :     nullptr,               /* resolve */
     395             :     nullptr,               /* mayResolve */
     396             :     nullptr,               /* finalize */
     397             :     _constructor, /* call */
     398             :     nullptr,               /* hasInstance */
     399             :     _constructor, /* construct */
     400             :     nullptr,               /* trace */
     401             : };
     402             : 
     403             : static const DOMIfaceAndProtoJSClass sInterfaceObjectClass = {
     404             :   {
     405             :     "Function",
     406             :     JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_SLOTS_BASE),
     407             :     &sInterfaceObjectClassOps,
     408             :     JS_NULL_CLASS_SPEC,
     409             :     JS_NULL_CLASS_EXT,
     410             :     &sInterfaceObjectClassObjectOps
     411             :   },
     412             :   eInterface,
     413             :   true,
     414             :   prototypes::id::GamepadEvent,
     415             :   PrototypeTraits<prototypes::id::GamepadEvent>::Depth,
     416             :   sNativePropertyHooks,
     417             :   "function GamepadEvent() {\n    [native code]\n}",
     418             :   EventBinding::GetConstructorObject
     419             : };
     420             : 
     421             : static const DOMIfaceAndProtoJSClass sPrototypeClass = {
     422             :   {
     423             :     "GamepadEventPrototype",
     424             :     JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE + 1 /* slot for the JSObject holding the unforgeable properties */),
     425             :     JS_NULL_CLASS_OPS,
     426             :     JS_NULL_CLASS_SPEC,
     427             :     JS_NULL_CLASS_EXT,
     428             :     JS_NULL_OBJECT_OPS
     429             :   },
     430             :   eInterfacePrototype,
     431             :   false,
     432             :   prototypes::id::GamepadEvent,
     433             :   PrototypeTraits<prototypes::id::GamepadEvent>::Depth,
     434             :   sNativePropertyHooks,
     435             :   "[object GamepadEventPrototype]",
     436             :   EventBinding::GetProtoObject
     437             : };
     438             : 
     439             : bool
     440           0 : ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj)
     441             : {
     442             :   static bool sPrefValue;
     443             :   static bool sPrefCacheSetUp = false;
     444           0 :   if (!sPrefCacheSetUp) {
     445           0 :     sPrefCacheSetUp = true;
     446           0 :     Preferences::AddBoolVarCache(&sPrefValue, "dom.gamepad.enabled");
     447             :   }
     448             : 
     449           0 :   return sPrefValue;
     450             : }
     451             : 
     452             : JSObject*
     453           0 : DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal)
     454             : {
     455           0 :   return GetConstructorObjectHandle(aCx, aDefineOnGlobal);
     456             : }
     457             : 
     458             : static const js::ClassOps sClassOps = {
     459             :   _addProperty, /* addProperty */
     460             :   nullptr,               /* delProperty */
     461             :   nullptr,               /* getProperty */
     462             :   nullptr,               /* setProperty */
     463             :   nullptr,               /* enumerate */
     464             :   nullptr, /* newEnumerate */
     465             :   nullptr, /* resolve */
     466             :   nullptr, /* mayResolve */
     467             :   _finalize, /* finalize */
     468             :   nullptr, /* call */
     469             :   nullptr,               /* hasInstance */
     470             :   nullptr,               /* construct */
     471             :   nullptr, /* trace */
     472             : };
     473             : 
     474             : static const js::ClassExtension sClassExtension = {
     475             :   nullptr, /* weakmapKeyDelegateOp */
     476             :   _objectMoved /* objectMovedOp */
     477             : };
     478             : 
     479             : static const DOMJSClass sClass = {
     480             :   { "GamepadEvent",
     481             :     JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(1) | JSCLASS_SKIP_NURSERY_FINALIZE,
     482             :     &sClassOps,
     483             :     JS_NULL_CLASS_SPEC,
     484             :     &sClassExtension,
     485             :     JS_NULL_OBJECT_OPS
     486             :   },
     487             :   { prototypes::id::Event, prototypes::id::GamepadEvent, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count },
     488             :   IsBaseOf<nsISupports, mozilla::dom::GamepadEvent >::value,
     489             :   sNativePropertyHooks,
     490             :   FindAssociatedGlobalForNative<mozilla::dom::GamepadEvent>::Get,
     491             :   GetProtoObjectHandle,
     492             :   GetCCParticipant<mozilla::dom::GamepadEvent>::Get()
     493             : };
     494             : static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS,
     495             :               "Must have the right minimal number of reserved slots.");
     496             : static_assert(1 >= 1,
     497             :               "Must have enough reserved slots.");
     498             : 
     499             : const JSClass*
     500           0 : GetJSClass()
     501             : {
     502           0 :   return sClass.ToJSClass();
     503             : }
     504             : 
     505             : bool
     506           0 : Wrap(JSContext* aCx, mozilla::dom::GamepadEvent* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector)
     507             : {
     508             :   MOZ_ASSERT(static_cast<mozilla::dom::GamepadEvent*>(aObject) ==
     509             :              reinterpret_cast<mozilla::dom::GamepadEvent*>(aObject),
     510             :              "Multiple inheritance for mozilla::dom::GamepadEvent is broken.");
     511             :   MOZ_ASSERT(static_cast<mozilla::dom::Event*>(aObject) ==
     512             :              reinterpret_cast<mozilla::dom::Event*>(aObject),
     513             :              "Multiple inheritance for mozilla::dom::Event is broken.");
     514           0 :   MOZ_ASSERT(ToSupportsIsCorrect(aObject));
     515           0 :   MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx));
     516           0 :   MOZ_ASSERT(!aCache->GetWrapper(),
     517             :              "You should probably not be using Wrap() directly; use "
     518             :              "GetOrCreateDOMReflector instead");
     519             : 
     520           0 :   MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache),
     521             :              "nsISupports must be on our primary inheritance chain");
     522             : 
     523           0 :   JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject()));
     524           0 :   if (!global) {
     525           0 :     return false;
     526             :   }
     527           0 :   MOZ_ASSERT(JS_IsGlobalObject(global));
     528           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(global));
     529             : 
     530             :   // That might have ended up wrapping us already, due to the wonders
     531             :   // of XBL.  Check for that, and bail out as needed.
     532           0 :   aReflector.set(aCache->GetWrapper());
     533           0 :   if (aReflector) {
     534             : #ifdef DEBUG
     535           0 :     binding_detail::AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto);
     536             : #endif // DEBUG
     537           0 :     return true;
     538             :   }
     539             : 
     540           0 :   JSAutoCompartment ac(aCx, global);
     541           0 :   JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx);
     542           0 :   if (!canonicalProto) {
     543           0 :     return false;
     544             :   }
     545           0 :   JS::Rooted<JSObject*> proto(aCx);
     546           0 :   if (aGivenProto) {
     547           0 :     proto = aGivenProto;
     548             :     // Unfortunately, while aGivenProto was in the compartment of aCx
     549             :     // coming in, we changed compartments to that of "parent" so may need
     550             :     // to wrap the proto here.
     551           0 :     if (js::GetContextCompartment(aCx) != js::GetObjectCompartment(proto)) {
     552           0 :       if (!JS_WrapObject(aCx, &proto)) {
     553           0 :         return false;
     554             :       }
     555             :     }
     556             :   } else {
     557           0 :     proto = canonicalProto;
     558             :   }
     559             : 
     560           0 :   BindingJSObjectCreator<mozilla::dom::GamepadEvent> creator(aCx);
     561           0 :   creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector);
     562           0 :   if (!aReflector) {
     563           0 :     return false;
     564             :   }
     565             : 
     566           0 :   aCache->SetWrapper(aReflector);
     567             : 
     568             :   // Important: do unforgeable property setup after we have handed
     569             :   // over ownership of the C++ object to obj as needed, so that if
     570             :   // we fail and it ends up GCed it won't have problems in the
     571             :   // finalizer trying to drop its ownership of the C++ object.
     572             :   JS::Rooted<JSObject*> unforgeableHolder(aCx,
     573           0 :     &js::GetReservedSlot(canonicalProto, DOM_INTERFACE_PROTO_SLOTS_BASE).toObject());
     574           0 :   if (!JS_InitializePropertiesFromCompatibleNativeObject(aCx, aReflector, unforgeableHolder)) {
     575           0 :     aCache->ReleaseWrapper(aObject);
     576           0 :     aCache->ClearWrapper();
     577           0 :     return false;
     578             :   }
     579           0 :   creator.InitializationSucceeded();
     580             : 
     581           0 :   MOZ_ASSERT(aCache->GetWrapperPreserveColor() &&
     582             :              aCache->GetWrapperPreserveColor() == aReflector);
     583             :   // If proto != canonicalProto, we have to preserve our wrapper;
     584             :   // otherwise we won't be able to properly recreate it later, since
     585             :   // we won't know what proto to use.  Note that we don't check
     586             :   // aGivenProto here, since it's entirely possible (and even
     587             :   // somewhat common) to have a non-null aGivenProto which is the
     588             :   // same as canonicalProto.
     589           0 :   if (proto != canonicalProto) {
     590           0 :     PreserveWrapper(aObject);
     591             :   }
     592             : 
     593           0 :   return true;
     594             : }
     595             : 
     596             : const NativePropertyHooks sNativePropertyHooks[] = { {
     597             :   nullptr,
     598             :   nullptr,
     599             :   nullptr,
     600             :   { sNativeProperties.Upcast(), nullptr },
     601             :   prototypes::id::GamepadEvent,
     602             :   constructors::id::GamepadEvent,
     603             :   EventBinding::sNativePropertyHooks,
     604             :   &DefaultXrayExpandoObjectClass
     605             : } };
     606             : 
     607             : void
     608           0 : CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal)
     609             : {
     610           0 :   JS::Handle<JSObject*> parentProto(EventBinding::GetProtoObjectHandle(aCx));
     611           0 :   if (!parentProto) {
     612           0 :     return;
     613             :   }
     614             : 
     615           0 :   JS::Handle<JSObject*> constructorProto(EventBinding::GetConstructorObjectHandle(aCx));
     616           0 :   if (!constructorProto) {
     617           0 :     return;
     618             :   }
     619             : 
     620             :   static bool sIdsInited = false;
     621           0 :   if (!sIdsInited && NS_IsMainThread()) {
     622           0 :     if (!InitIds(aCx, sNativeProperties.Upcast())) {
     623           0 :       return;
     624             :     }
     625           0 :     sIdsInited = true;
     626             :   }
     627             : 
     628           0 :   JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::GamepadEvent);
     629           0 :   JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::GamepadEvent);
     630           0 :   dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,
     631             :                               &sPrototypeClass.mBase, protoCache,
     632             :                               constructorProto, &sInterfaceObjectClass.mBase, 1, nullptr,
     633             :                               interfaceCache,
     634             :                               sNativeProperties.Upcast(),
     635             :                               nullptr,
     636             :                               "GamepadEvent", aDefineOnGlobal,
     637             :                               nullptr,
     638           0 :                               false);
     639             : 
     640           0 :   JS::Rooted<JSObject*> unforgeableHolder(aCx);
     641             :   {
     642           0 :     JS::Rooted<JSObject*> holderProto(aCx, *protoCache);
     643           0 :     unforgeableHolder = JS_NewObjectWithoutMetadata(aCx, sClass.ToJSClass(), holderProto);
     644           0 :     if (!unforgeableHolder) {
     645           0 :       *protoCache = nullptr;
     646           0 :       if (interfaceCache) {
     647           0 :         *interfaceCache = nullptr;
     648             :       }
     649           0 :       return;
     650             :     }
     651             :   }
     652             : 
     653           0 :   if (!DefineUnforgeableAttributes(aCx, unforgeableHolder, sUnforgeableAttributes)) {
     654           0 :     *protoCache = nullptr;
     655           0 :     if (interfaceCache) {
     656           0 :       *interfaceCache = nullptr;
     657             :     }
     658           0 :     return;
     659             :   }
     660             : 
     661           0 :   if (*protoCache) {
     662           0 :     js::SetReservedSlot(*protoCache, DOM_INTERFACE_PROTO_SLOTS_BASE,
     663           0 :                         JS::ObjectValue(*unforgeableHolder));
     664             :   }
     665             : }
     666             : 
     667             : JS::Handle<JSObject*>
     668           0 : GetProtoObjectHandle(JSContext* aCx)
     669             : {
     670             :   /* Get the interface prototype object for this class.  This will create the
     671             :      object as needed. */
     672           0 :   bool aDefineOnGlobal = true;
     673             : 
     674             :   /* Make sure our global is sane.  Hopefully we can remove this sometime */
     675           0 :   JSObject* global = JS::CurrentGlobalOrNull(aCx);
     676           0 :   if (!(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL)) {
     677           0 :     return nullptr;
     678             :   }
     679             : 
     680             :   /* Check to see whether the interface objects are already installed */
     681           0 :   ProtoAndIfaceCache& protoAndIfaceCache = *GetProtoAndIfaceCache(global);
     682           0 :   if (!protoAndIfaceCache.HasEntryInSlot(prototypes::id::GamepadEvent)) {
     683           0 :     JS::Rooted<JSObject*> rootedGlobal(aCx, global);
     684           0 :     CreateInterfaceObjects(aCx, rootedGlobal, protoAndIfaceCache, aDefineOnGlobal);
     685             :   }
     686             : 
     687             :   /*
     688             :    * The object might _still_ be null, but that's OK.
     689             :    *
     690             :    * Calling fromMarkedLocation() is safe because protoAndIfaceCache is
     691             :    * traced by TraceProtoAndIfaceCache() and its contents are never
     692             :    * changed after they have been set.
     693             :    *
     694             :    * Calling address() avoids the read read barrier that does gray
     695             :    * unmarking, but it's not possible for the object to be gray here.
     696             :    */
     697             : 
     698           0 :   const JS::Heap<JSObject*>& entrySlot = protoAndIfaceCache.EntrySlotMustExist(prototypes::id::GamepadEvent);
     699           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(entrySlot));
     700           0 :   return JS::Handle<JSObject*>::fromMarkedLocation(entrySlot.address());
     701             : }
     702             : 
     703             : JSObject*
     704           0 : GetProtoObject(JSContext* aCx)
     705             : {
     706           0 :   return GetProtoObjectHandle(aCx);
     707             : }
     708             : 
     709             : JS::Handle<JSObject*>
     710           0 : GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal)
     711             : {
     712             :   /* Get the interface object for this class.  This will create the object as
     713             :      needed. */
     714             : 
     715             :   /* Make sure our global is sane.  Hopefully we can remove this sometime */
     716           0 :   JSObject* global = JS::CurrentGlobalOrNull(aCx);
     717           0 :   if (!(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL)) {
     718           0 :     return nullptr;
     719             :   }
     720             : 
     721             :   /* Check to see whether the interface objects are already installed */
     722           0 :   ProtoAndIfaceCache& protoAndIfaceCache = *GetProtoAndIfaceCache(global);
     723           0 :   if (!protoAndIfaceCache.HasEntryInSlot(constructors::id::GamepadEvent)) {
     724           0 :     JS::Rooted<JSObject*> rootedGlobal(aCx, global);
     725           0 :     CreateInterfaceObjects(aCx, rootedGlobal, protoAndIfaceCache, aDefineOnGlobal);
     726             :   }
     727             : 
     728             :   /*
     729             :    * The object might _still_ be null, but that's OK.
     730             :    *
     731             :    * Calling fromMarkedLocation() is safe because protoAndIfaceCache is
     732             :    * traced by TraceProtoAndIfaceCache() and its contents are never
     733             :    * changed after they have been set.
     734             :    *
     735             :    * Calling address() avoids the read read barrier that does gray
     736             :    * unmarking, but it's not possible for the object to be gray here.
     737             :    */
     738             : 
     739           0 :   const JS::Heap<JSObject*>& entrySlot = protoAndIfaceCache.EntrySlotMustExist(constructors::id::GamepadEvent);
     740           0 :   MOZ_ASSERT(JS::ObjectIsNotGray(entrySlot));
     741           0 :   return JS::Handle<JSObject*>::fromMarkedLocation(entrySlot.address());
     742             : }
     743             : 
     744             : JSObject*
     745           0 : GetConstructorObject(JSContext* aCx)
     746             : {
     747           0 :   return GetConstructorObjectHandle(aCx);
     748             : }
     749             : 
     750             : } // namespace GamepadEventBinding
     751             : 
     752             : 
     753             : 
     754             : } // namespace dom
     755             : } // namespace mozilla

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