Line data Source code
1 : //
2 : // Automatically generated by ipdlc.
3 : // Edit at your own risk
4 : //
5 :
6 :
7 : #include "mozilla/dom/PGamepadEventChannel.h"
8 :
9 : namespace mozilla {
10 : namespace dom {
11 : namespace PGamepadEventChannel {
12 :
13 : nsresult
14 0 : CreateEndpoints(
15 : base::ProcessId aParentDestPid,
16 : base::ProcessId aChildDestPid,
17 : mozilla::ipc::Endpoint<mozilla::dom::PGamepadEventChannelParent>* aParent,
18 : mozilla::ipc::Endpoint<mozilla::dom::PGamepadEventChannelChild>* aChild)
19 : {
20 0 : return mozilla::ipc::CreateEndpoints(mozilla::ipc::PrivateIPDLInterface(), aParentDestPid, aChildDestPid, PGamepadEventChannelMsgStart, PGamepadEventChannelMsgStartChild, aParent, aChild);
21 : }
22 : void
23 0 : Transition(
24 : MessageType msg,
25 : State* next)
26 : {
27 0 : switch ((*(next))) {
28 : case __Null:
29 0 : if ((Msg___delete____ID) == (msg)) {
30 0 : (*(next)) = __Dead;
31 : }
32 0 : break;
33 : case __Dead:
34 0 : mozilla::ipc::LogicError("__delete__()d actor");
35 0 : break;
36 : default:
37 0 : mozilla::ipc::LogicError("corrupted actor state");
38 0 : break;
39 : }
40 0 : }
41 : IPC::Message*
42 0 : Msg_GamepadListenerAdded(int32_t routingId)
43 : {
44 0 : return new IPC::Message(routingId, Msg_GamepadListenerAdded__ID, 0, IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, "PGamepadEventChannel::Msg_GamepadListenerAdded", true);
45 : }
46 : IPC::Message*
47 0 : Msg_GamepadListenerRemoved(int32_t routingId)
48 : {
49 0 : return new IPC::Message(routingId, Msg_GamepadListenerRemoved__ID, 0, IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, "PGamepadEventChannel::Msg_GamepadListenerRemoved", true);
50 : }
51 : IPC::Message*
52 0 : Msg_VibrateHaptic(int32_t routingId)
53 : {
54 0 : return new IPC::Message(routingId, Msg_VibrateHaptic__ID, 0, IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, "PGamepadEventChannel::Msg_VibrateHaptic", true);
55 : }
56 : IPC::Message*
57 0 : Msg_StopVibrateHaptic(int32_t routingId)
58 : {
59 0 : return new IPC::Message(routingId, Msg_StopVibrateHaptic__ID, 0, IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, "PGamepadEventChannel::Msg_StopVibrateHaptic", true);
60 : }
61 : IPC::Message*
62 0 : Msg___delete__(int32_t routingId)
63 : {
64 0 : return new IPC::Message(routingId, Msg___delete____ID, 0, IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, "PGamepadEventChannel::Msg___delete__", true);
65 : }
66 : IPC::Message*
67 0 : Reply___delete__(int32_t routingId)
68 : {
69 0 : return new IPC::Message(routingId, Reply___delete____ID, 0, IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, "PGamepadEventChannel::Reply___delete__", true);
70 : }
71 : IPC::Message*
72 0 : Msg_GamepadUpdate(int32_t routingId)
73 : {
74 0 : return new IPC::Message(routingId, Msg_GamepadUpdate__ID, 0, IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, "PGamepadEventChannel::Msg_GamepadUpdate", true);
75 : }
76 : IPC::Message*
77 0 : Msg_ReplyGamepadVibrateHaptic(int32_t routingId)
78 : {
79 0 : return new IPC::Message(routingId, Msg_ReplyGamepadVibrateHaptic__ID, 0, IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, "PGamepadEventChannel::Msg_ReplyGamepadVibrateHaptic", true);
80 : }
81 :
82 : } // namespace PGamepadEventChannel
83 : } // namespace dom
84 : } // namespace mozilla
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