Line data Source code
1 : /*
2 : * Copyright (c) 2016, Alliance for Open Media. All rights reserved
3 : *
4 : * This source code is subject to the terms of the BSD 2 Clause License and
5 : * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6 : * was not distributed with this source code in the LICENSE file, you can
7 : * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8 : * Media Patent License 1.0 was not distributed with this source code in the
9 : * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10 : */
11 :
12 : #ifndef _HIGHBD_TXFM_UTILITY_SSE4_H
13 : #define _HIGHBD_TXFM_UTILITY_SSE4_H
14 :
15 : #include <smmintrin.h> /* SSE4.1 */
16 :
17 : #define TRANSPOSE_4X4(x0, x1, x2, x3, y0, y1, y2, y3) \
18 : do { \
19 : __m128i u0, u1, u2, u3; \
20 : u0 = _mm_unpacklo_epi32(x0, x1); \
21 : u1 = _mm_unpackhi_epi32(x0, x1); \
22 : u2 = _mm_unpacklo_epi32(x2, x3); \
23 : u3 = _mm_unpackhi_epi32(x2, x3); \
24 : y0 = _mm_unpacklo_epi64(u0, u2); \
25 : y1 = _mm_unpackhi_epi64(u0, u2); \
26 : y2 = _mm_unpacklo_epi64(u1, u3); \
27 : y3 = _mm_unpackhi_epi64(u1, u3); \
28 : } while (0)
29 :
30 0 : static INLINE void transpose_8x8(const __m128i *in, __m128i *out) {
31 0 : TRANSPOSE_4X4(in[0], in[2], in[4], in[6], out[0], out[2], out[4], out[6]);
32 0 : TRANSPOSE_4X4(in[1], in[3], in[5], in[7], out[8], out[10], out[12], out[14]);
33 0 : TRANSPOSE_4X4(in[8], in[10], in[12], in[14], out[1], out[3], out[5], out[7]);
34 0 : TRANSPOSE_4X4(in[9], in[11], in[13], in[15], out[9], out[11], out[13],
35 : out[15]);
36 0 : }
37 :
38 0 : static INLINE void transpose_16x16(const __m128i *in, __m128i *out) {
39 : // Upper left 8x8
40 0 : TRANSPOSE_4X4(in[0], in[4], in[8], in[12], out[0], out[4], out[8], out[12]);
41 0 : TRANSPOSE_4X4(in[1], in[5], in[9], in[13], out[16], out[20], out[24],
42 : out[28]);
43 0 : TRANSPOSE_4X4(in[16], in[20], in[24], in[28], out[1], out[5], out[9],
44 : out[13]);
45 0 : TRANSPOSE_4X4(in[17], in[21], in[25], in[29], out[17], out[21], out[25],
46 : out[29]);
47 :
48 : // Upper right 8x8
49 0 : TRANSPOSE_4X4(in[2], in[6], in[10], in[14], out[32], out[36], out[40],
50 : out[44]);
51 0 : TRANSPOSE_4X4(in[3], in[7], in[11], in[15], out[48], out[52], out[56],
52 : out[60]);
53 0 : TRANSPOSE_4X4(in[18], in[22], in[26], in[30], out[33], out[37], out[41],
54 : out[45]);
55 0 : TRANSPOSE_4X4(in[19], in[23], in[27], in[31], out[49], out[53], out[57],
56 : out[61]);
57 :
58 : // Lower left 8x8
59 0 : TRANSPOSE_4X4(in[32], in[36], in[40], in[44], out[2], out[6], out[10],
60 : out[14]);
61 0 : TRANSPOSE_4X4(in[33], in[37], in[41], in[45], out[18], out[22], out[26],
62 : out[30]);
63 0 : TRANSPOSE_4X4(in[48], in[52], in[56], in[60], out[3], out[7], out[11],
64 : out[15]);
65 0 : TRANSPOSE_4X4(in[49], in[53], in[57], in[61], out[19], out[23], out[27],
66 : out[31]);
67 : // Lower right 8x8
68 0 : TRANSPOSE_4X4(in[34], in[38], in[42], in[46], out[34], out[38], out[42],
69 : out[46]);
70 0 : TRANSPOSE_4X4(in[35], in[39], in[43], in[47], out[50], out[54], out[58],
71 : out[62]);
72 0 : TRANSPOSE_4X4(in[50], in[54], in[58], in[62], out[35], out[39], out[43],
73 : out[47]);
74 0 : TRANSPOSE_4X4(in[51], in[55], in[59], in[63], out[51], out[55], out[59],
75 : out[63]);
76 0 : }
77 :
78 : // Note:
79 : // rounding = 1 << (bit - 1)
80 0 : static INLINE __m128i half_btf_sse4_1(const __m128i *w0, const __m128i *n0,
81 : const __m128i *w1, const __m128i *n1,
82 : const __m128i *rounding, int bit) {
83 : __m128i x, y;
84 :
85 0 : x = _mm_mullo_epi32(*w0, *n0);
86 0 : y = _mm_mullo_epi32(*w1, *n1);
87 0 : x = _mm_add_epi32(x, y);
88 0 : x = _mm_add_epi32(x, *rounding);
89 0 : x = _mm_srai_epi32(x, bit);
90 0 : return x;
91 : }
92 :
93 : #endif // _HIGHBD_TXFM_UTILITY_SSE4_H
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